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#ifndef __HMESHUTIL_X3DLOAD_H__
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#ifndef __HMESHUTIL_X3DLOAD_H__
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#define __HMESHUTIL_X3DLOAD_H__
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#define __HMESHUTIL_X3DLOAD_H__
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#include <string>
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#include <string>
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// This is just an example of a loader
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// This is just an example of a loader
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#include "HMesh/Manifold.h"
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#include "HMesh/Manifold.h"
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namespace HMesh
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namespace HMesh
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{
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{
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	/// Load a mesh from an X3D file. It handles arbitrary polygons.
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	bool x3d_load(const std::string& filename, HMesh::Manifold&);
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	bool x3d_load(const std::string& filename, HMesh::Manifold&);
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}
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}
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#endif
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#endif
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