39 |
bj |
1 |
#ifndef __IMESH_TRIMESHBUILDER_H__
|
|
|
2 |
#define __IMESH_TRIMESHBUILDER_H__
|
|
|
3 |
|
|
|
4 |
#include "TriMesh.h"
|
|
|
5 |
|
|
|
6 |
namespace IMesh
|
|
|
7 |
{
|
|
|
8 |
|
89 |
jab |
9 |
/** \brief The TriMeshBuilder constructs a TriMesh.
|
|
|
10 |
|
|
|
11 |
The reason to have this
|
39 |
bj |
12 |
class is that indexed face sets are very "undynamic" to begin with.
|
|
|
13 |
Typically, we store all data in vectors for efficiency, and it is
|
|
|
14 |
difficult to add and especially remove data from these vectors.
|
|
|
15 |
By having a builder class, we can separate concerns so that the
|
|
|
16 |
content adding is taken care of before the mesh is used. */
|
|
|
17 |
class TriMeshBuilder: public TriMeshData
|
|
|
18 |
{
|
|
|
19 |
// A TriMeshBuilder is only constructed using the default constructor.
|
|
|
20 |
TriMeshBuilder(const TriMeshBuilder&);
|
|
|
21 |
bool did_call_get_trimesh;
|
|
|
22 |
public:
|
|
|
23 |
|
|
|
24 |
|
|
|
25 |
/** The constructor begins by registering the basic data
|
|
|
26 |
types, i.e. the */
|
|
|
27 |
TriMeshBuilder();
|
|
|
28 |
|
|
|
29 |
~TriMeshBuilder();
|
|
|
30 |
|
|
|
31 |
void clear();
|
|
|
32 |
|
|
|
33 |
//----------------------------------------------------------------------
|
|
|
34 |
// Register face sets and attributes
|
|
|
35 |
//----------------------------------------------------------------------
|
|
|
36 |
|
|
|
37 |
/** Register a new face set. If this is not the first face set, the
|
|
|
38 |
first face set is copied into the presently registered face set. */
|
|
|
39 |
int register_face_set();
|
|
|
40 |
|
|
|
41 |
/** Register a face attribute of type ATTR. If there is an existing
|
|
|
42 |
attribute of the same name, then the handle passed as second
|
|
|
43 |
argument is made to point to this attribute and no new attribute
|
|
|
44 |
is created. */
|
|
|
45 |
template<class ATTR>
|
|
|
46 |
void register_face_attribute(const std::string& attr_name,
|
|
|
47 |
AttrHandle<ATTR>& handle)
|
|
|
48 |
{
|
|
|
49 |
assert(!did_call_get_trimesh);
|
|
|
50 |
if(!get_fattr_handle(attr_name, handle))
|
|
|
51 |
{
|
|
|
52 |
handle.idx = face_attr.size();
|
|
|
53 |
face_attr.push_back(new AttrVec<ATTR>(attr_name));
|
|
|
54 |
}
|
|
|
55 |
}
|
|
|
56 |
|
|
|
57 |
/// Utility function, register face colours.
|
|
|
58 |
void register_face_colors();
|
|
|
59 |
|
|
|
60 |
/// Utility function that registers the use of face normals.
|
|
|
61 |
void register_face_normals();
|
|
|
62 |
|
|
|
63 |
/** Register a vertex attribute of type ATTR, indexed via FACESET.
|
|
|
64 |
If there is an existing attribute of the same name, then the
|
|
|
65 |
handle passed as second argument is made to point to this
|
|
|
66 |
attribute and no new attribute is created. */
|
|
|
67 |
template<class ATTR>
|
|
|
68 |
void register_vertex_attribute(const std::string& attr_name,
|
|
|
69 |
AttrHandle<ATTR>& handle, int face_set=0)
|
|
|
70 |
{
|
|
|
71 |
assert(!did_call_get_trimesh);
|
|
|
72 |
assert(face_set < face_sets.size());
|
|
|
73 |
if(!get_vattr_handle(attr_name, handle))
|
|
|
74 |
{
|
|
|
75 |
handle.idx = vert_attr.size();
|
|
|
76 |
vert_attr.push_back(new AttrVec<ATTR>(attr_name));
|
|
|
77 |
face_set_mapping.push_back(face_set);
|
|
|
78 |
}
|
|
|
79 |
}
|
|
|
80 |
|
|
|
81 |
// ----------------------------------------------------------------------
|
|
|
82 |
// utility functions. These are used to register standard resources.
|
|
|
83 |
// ----------------------------------------------------------------------
|
|
|
84 |
|
|
|
85 |
/// Register vertex normals (of type Vec3f)
|
|
|
86 |
void register_vertex_normals(int face_set = 0);
|
|
|
87 |
|
|
|
88 |
/// Register vertex normals (of type Vec4f)
|
|
|
89 |
void register_vertex_colors(int face_set = 0);
|
|
|
90 |
|
|
|
91 |
/// Register vertex texture coords (of type Vec4f)
|
|
|
92 |
void register_vertex_texcoords(int face_set = 0);
|
|
|
93 |
|
|
|
94 |
/** Functions to add a face. When a face is added, the same face
|
|
|
95 |
is added to all facesets. Afterwards, use set_face to alter a face
|
|
|
96 |
in a given face_set. */
|
|
|
97 |
void add_face(const CGLA::Vec3i& face);
|
|
|
98 |
|
|
|
99 |
/// Add a vertex attribute
|
|
|
100 |
template<class ATTR>
|
|
|
101 |
int add_vattr(AttrHandle<ATTR> handle, const ATTR& val)
|
|
|
102 |
{
|
|
|
103 |
int n = vert_attr[handle.idx]->size();
|
|
|
104 |
push_back_attr(*vert_attr[handle.idx],val);
|
|
|
105 |
return n;
|
|
|
106 |
}
|
|
|
107 |
|
|
|
108 |
/// Add a face attribute
|
|
|
109 |
template<class ATTR>
|
|
|
110 |
int add_fattr(AttrHandle<ATTR> handle, const ATTR& val)
|
|
|
111 |
{
|
|
|
112 |
int n = face_attr[handle.idx]->size();
|
|
|
113 |
push_back_attr(*face_attr[handle.idx],val);
|
|
|
114 |
return n;
|
|
|
115 |
}
|
|
|
116 |
|
|
|
117 |
/// Add a face normal
|
|
|
118 |
int add_fnorm(const CGLA::Vec3f& norm)
|
|
|
119 |
{
|
|
|
120 |
return add_fattr(FA_NORM, norm);
|
|
|
121 |
}
|
|
|
122 |
|
|
|
123 |
/// Add a face colour
|
|
|
124 |
int add_fcol(const CGLA::Vec4f& col)
|
|
|
125 |
{
|
|
|
126 |
return add_fattr(FA_COL, col);
|
|
|
127 |
}
|
|
|
128 |
|
|
|
129 |
/// Add a vertex position to the mesh.
|
|
|
130 |
int add_vpos(const CGLA::Vec3f& pos)
|
|
|
131 |
{
|
|
|
132 |
return add_vattr(VA_POS, pos);
|
|
|
133 |
}
|
|
|
134 |
|
|
|
135 |
/// Add a vertex normal to the mesh.
|
|
|
136 |
int add_vnorm(const CGLA::Vec3f& norm)
|
|
|
137 |
{
|
|
|
138 |
return add_vattr(VA_NORM, norm);
|
|
|
139 |
}
|
|
|
140 |
|
|
|
141 |
/// Add a vertex colour to the mesh.
|
|
|
142 |
int add_vcol(const CGLA::Vec4f& col)
|
|
|
143 |
{
|
|
|
144 |
return add_vattr(VA_COL, col);
|
|
|
145 |
}
|
|
|
146 |
|
|
|
147 |
/// Add a vertex texture coordinate to the mesh.
|
|
|
148 |
int add_vtex(const CGLA::Vec4f& tex)
|
|
|
149 |
{
|
|
|
150 |
return add_vattr(VA_TEX, tex);
|
|
|
151 |
}
|
|
|
152 |
|
|
|
153 |
/** Build and return a resource ptr to the trimesh. After this function
|
|
|
154 |
has been called, the destructor is the only function which it is
|
|
|
155 |
allowed to call - unless the clear function is called. */
|
|
|
156 |
TriMesh* get_trimesh();
|
|
|
157 |
};
|
|
|
158 |
|
|
|
159 |
/** Register and compute face normals. if do_flip is true, the normals
|
|
|
160 |
point opposite the ccw direction. */
|
|
|
161 |
void compute_face_normals(TriMeshBuilder& bldr, bool do_flip=false);
|
|
|
162 |
|
|
|
163 |
|
|
|
164 |
/** This function computes vertex normals for a mesh. If no vertex normals
|
|
|
165 |
have been registered, compute_vertex_normals will first register and
|
|
|
166 |
add vertex normals. The normals are registered to the default face set
|
|
|
167 |
meaning that there is a one to one relationship between vertices and
|
|
|
168 |
vertex normals. If vertex_normals are already registered, it is assumed
|
|
|
169 |
that the correct number of vertex normals have also been added.
|
|
|
170 |
|
|
|
171 |
Vertex normals are then computed by adding the face normal weighted by
|
|
|
172 |
angle to the normal corresponding to each vertex of the face. Finally,
|
|
|
173 |
all vertex normals are normalized. */
|
|
|
174 |
void compute_vertex_normals(TriMeshBuilder& bldr);
|
|
|
175 |
|
|
|
176 |
/** This function is passed a builder and the handle of the smoothing group
|
|
|
177 |
attribute. vertex_normals are registered to a new face set, and the
|
|
|
178 |
normal faces are computed using the smoothing group information.
|
|
|
179 |
Finally, compute_vertex_normals(bldr) is called to generated the actual
|
|
|
180 |
normals. */
|
|
|
181 |
void compute_vertex_normals(TriMeshBuilder& bldr,
|
|
|
182 |
AttrHandle<int> smooth_group_attr);
|
|
|
183 |
|
|
|
184 |
/** This function is passed a builder and the cosine of a crease angle.
|
|
|
185 |
vertex_normals are registered to a new face set, and the
|
|
|
186 |
normal faces are computed using the smoothing group information.
|
|
|
187 |
Finally, compute_vertex_normals(bldr) is called to generated the actual
|
|
|
188 |
normals. */
|
|
|
189 |
void compute_vertex_normals(TriMeshBuilder& bldr, float);
|
|
|
190 |
|
|
|
191 |
}
|
|
|
192 |
|
|
|
193 |
#endif
|