Rev |
Age |
Author |
Path |
Log message |
Diff |
609 |
4585 d 23 h |
jab |
/trunk/ |
I have added some patches to make cmake work for Unix Makefiles on Mac.
The old Makefile system has been removed.
Slight change to XCode project
Minor changes |
|
608 |
4588 d 8 h |
jrf |
/trunk/src/GLGraphics/ |
ensuring compatibility with code based on pre-merge trunk version |
|
607 |
4588 d 8 h |
jrf |
/trunk/ |
removing Visual Studio warnings and some CMake problems |
|
606 |
4588 d 8 h |
jrf |
/trunk/src/Geometry/ |
ensuring compatibility with code based on pre-merge trunk version |
|
605 |
4591 d 19 h |
jab |
/trunk/ |
|
|
603 |
4592 d 17 h |
jab |
/trunk/ |
Made it work with cmake |
|
601 |
4594 d 10 h |
jab |
/trunk/ |
The include statements for header files have been changed. Instead of including, like say
#include <CGLA/Vec3f.h>
we now use
#include "../CGLA/Vec3f.h"
for all files in the GEL library source tree (i.e. apps and test are not altered).
The point is that if GEL is used as an OSX framework and I include a GEL header, I have to do it like this:
#include <GEL/HMesh/myheader.h>
Now, inside myheader.h I may include CGLA/Vec3f.h, but how should this file be found? If I just add the GEL
framework as a framework, the path to the GEL headers is not added to the header search path because the
framework name (in this case GEL) is part of the header path. If all headers had been in one directory that
would not have mattered, since Vec3f.h would be in the same directory as myheader.h. But it is not. So, I
have made things more relative and it works well. |
|
600 |
4596 d 17 h |
jab |
/ |
Build system. I have both edited the bespoke Xcode project file, played with a premake4 build generator and our cmake system. Nothing works perfectly, but cmake might end up as the best solution. The cmake file now automatically finds the GEL files, but this entails that cmake is run when a new file is added.
Functions were added to Manifold: remove_face, remove_edge, remove_vertex. These do as advertised. I also added an add_face function (not tested but very simple ... hmmm famous last words)
the cpp/h file pairs close_holes and caps_and_needles were merged into "cleanup". To cleanup I added some functions that stitch meshes together, i.e. edges which share geometric end points are stitched. |
|
599 |
4597 d 11 h |
jab |
/trunk/src/ |
adding glew and a change for compatibility to ItemVector |
|
598 |
4597 d 22 h |
jrf |
/trunk/src/ |
Bug: CMake unable to generate project. Fix: Removing deleted source files from CMake lists. |
|
597 |
4597 d 23 h |
jab |
/ |
Some console stuff was not up to the right version |
|
595 |
4597 d 23 h |
jab |
/trunk/src/ |
Merged version |
|
594 |
4597 d 23 h |
jab |
/trunk/src/GLGraphics/ |
Resolved conflicts |
|
570 |
4701 d 11 h |
jrf |
/trunk/src/CGLA/ |
Keeping new onb code, but pointing the resulting basis vectors in the same directions as the old function did. |
|
569 |
4747 d 9 h |
jrf |
/trunk/src/CGLA/ |
updating orthogonal function and introducing onb function (the new version of orthogonal is significantly faster than the previous one) |
|
567 |
4853 d 7 h |
jrf |
/trunk/src/Geometry/ |
adding area information to TriMesh |
|
563 |
4893 d 19 h |
awk |
/trunk/ |
|
|
561 |
4910 d 14 h |
awk |
/trunk/ |
Added GLGraphics::Console, a Quake-style console.
Added test application for console (test/GLGraphics-console).
Fixed Vec3f operator>>. The following now works:
CGLA::Vec3f in(0,1,2);
std::stringstream ss;
ss << in;
CGLA::Vec3f out;
ss >> out;
assert(in == out);
Didn't test any other VecXX types or Matrix types.. They might be broken.
Misc:
Fixed CMake Policy CMP0005 error.
Missing #include <iterator> in Manifold.cpp.
Disable ExportBuildSettings (deprecated in CMake) |
|
555 |
4994 d 20 h |
jrf |
/trunk/ |
Update of the stb image library used by SOIL such that it can now also write png. I haven't yet extended the SOIL API, so call stbi_write_png(...) to use the new functionality. |
|
554 |
5088 d 23 h |
jrf |
/trunk/src/Geometry/ |
Ray::reset() has been updated to include reset of more recently added ray properties. |
|
541 |
5280 d 10 h |
jrf |
/trunk/src/Geometry/ |
Using references instead of copying vectors when not necessary. And fixing some iterator code in the BSPTree that doesn't work in VS2010. |
|
540 |
5285 d 9 h |
jrf |
/trunk/src/Util/ |
Undoing an unnecessary part of the previous bug fix. |
|
539 |
5290 d 9 h |
jrf |
/trunk/src/Util/ |
Bug fix: Inserting a check for empty string in XmlParser. |
|
521 |
5374 d 15 h |
s042372 |
/trunk/src/HMesh/ |
minor bugfixes |
|
510 |
5466 d 12 h |
jrf |
/trunk/src/ |
Enabling load of wavefront .mtl files without an associated object, and correcting the Material class slightly (ior instead of ior_in and ior_out). |
|
503 |
5555 d 21 h |
jrf |
/trunk/src/GLGraphics/ |
correction in comment |
|
502 |
5555 d 21 h |
jrf |
/trunk/src/GLGraphics/ |
GLSL shader update: Deleting shaders before returning 0 and printing filenames of loaded shaders when there is a compiler problem. |
|
501 |
5567 d 9 h |
jrf |
/trunk/src/CGLA/ |
Adding .0 to doubles and .0f to floats. |
|
492 |
5592 d 19 h |
jrf |
/trunk/ |
Repairing and cleaning the OBJ Viewer app:
- load.h and load.cpp were missing in the cmake list of the Geometry package (causing the viewer not to compile in VS).
- It was previously illegal to include draw.h after including gel_glut.h (the problem was inclusion of glew.h in header files included by draw.h. This is undesirable as an application does not necessarily need glew.h when using draw.h).
- A lot of unnecessary header files were included here and there. |
|
463 |
5690 d 19 h |
jab |
/trunk/src/CGLA/ |
Ooops. Previously, there was no 4D integer vector. |
|
462 |
5690 d 19 h |
jab |
/trunk/src/CGLA/ |
Ooops. Previously, there was no 4D integer vector. |
|
461 |
5690 d 19 h |
jab |
/trunk/src/CGLA/ |
Removed the ability to set the 3D integer vectors in terms of spherical coordinates. |
|
460 |
5690 d 19 h |
jab |
/trunk/src/Geometry/ |
Some performance improvement to bbox trees. |
|
455 |
5692 d 18 h |
rrp |
/trunk/src/HMesh/ |
Added off_load |
|
451 |
5858 d 23 h |
jrf |
/trunk/src/Geometry/ |
the golden middle way with respect to precision for ray-triangle intersection distance check |
|
450 |
5865 d 21 h |
jrf |
/trunk/src/Geometry/ |
increasing precision for ray-triangle intersection distance check |
|
449 |
5878 d 1 h |
jrf |
/trunk/src/GLGraphics/ |
small useful extension of the SOIL interface |
|
448 |
5881 d 18 h |
jab |
/trunk/ |
Fixed a lot of include guards |
|
447 |
5881 d 19 h |
jab |
/trunk/src/GLGraphics/ |
Fixed some include guards |
|
444 |
5881 d 19 h |
jab |
/trunk/src/HMesh/ |
Fixed a subtle bug. An inline function cannot have a static member. Yet to get the NULL_FACE_ITER (and same for halfedge and vertex) a function returning the end iterator of a static list was used. Probably this was not a real static (in release mode on OSX) and that meant that the program would crash unexpectedly in release mode in a reproducable, systematic yet baffling way. Now the function is no longer inline, and it seems to work. Of course, the entire list kernel for HMesh wants rewriting. |
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