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Rev Age Author Path Log message Diff
366 6171 d 14 h jab /trunk/src/CGLA/ So a variable l has now been given a default value to protect against
warnings
 
364 6249 d 2 h jrf /trunk/src/Geometry/ Corrections to have the ray tracer run properly in Visual Studio  
363 6279 d 6 h jab /trunk/ A few changes to make quadric simplification better. In particular, boundaries
are now handled well.
 
362 6283 d 23 h jab /trunk/src/ Some added documentation and also I added the tesselation routine  
359 6398 d 0 h jab /trunk/src/CGLA/ Added 3D matrix functions for transformations  
358 6398 d 0 h jab /trunk/src/CGLA/ added rotation and scaling matrices to 3d double matrices  
357 6402 d 10 h jab /trunk/ A number of changes were made to quadric simplification  
354 6417 d 9 h awk /trunk/src/  
351 6419 d 0 h jab /trunk/ some bug fixes  
350 6430 d 6 h awk /trunk/ Worked around bug in BSPTree. "intersect_fast_node" does not work with
GCC!
 
349 6430 d 6 h awk /trunk/ Misc fixed to make it compile on ubuntu 7.10  
346 6430 d 8 h awk /trunk/  
344 6443 d 7 h jab /trunk/ The power eigensolution method was slightly broken. It seems to work now.  
342 6443 d 7 h jab /trunk/src/CGLA/ The power eigensolution method was slightly broken. It seems to work now. The test program has been improved. However, it is a simple method, and only robust on small matrices but that is what CGLA is all about  
341 6487 d 13 h jab /trunk/ Added a ply viewer to OBJViewer.
other minor changes.
 
339 6506 d 12 h jab /trunk/src/GLGraphics/ Added ply view to OBJViewer  
338 6506 d 12 h jab /trunk/src/Geometry/ Added ply view to OBJViewer  
336 6508 d 8 h jab /trunk/ Ensured that the touched value is unchanged when saving
more work to do:
In many places, I change touch values, and probably all
these should be changed so that they restore the value.
 
334 6557 d 12 h jab /trunk/src/Geometry/ Slight changes to doc.  
332 6627 d 3 h jab /trunk/src/HMesh/ Added functions for subdividing (Catmull Clark topological splits - but
not averaging) and closing holes simply by turning holes into boundary
polygons.
 

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