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Rev Age Author Path Log message Diff Changes
554 5089 d 6 h jrf /trunk/src/Geometry/ Ray::reset() has been updated to include reset of more recently added ray properties.  
/trunk/src/Geometry/Ray.h
541 5280 d 18 h jrf /trunk/src/Geometry/ Using references instead of copying vectors when not necessary. And fixing some iterator code in the BSPTree that doesn't work in VS2010.  
/trunk/src/Geometry/BSPTree.cpp
/trunk/src/Geometry/Ray.h
/trunk/src/Geometry/TriMesh.cpp
540 5285 d 17 h jrf /trunk/src/Util/ Undoing an unnecessary part of the previous bug fix.  
/trunk/src/Util/XmlParser.cpp
539 5290 d 16 h jrf /trunk/src/Util/ Bug fix: Inserting a check for empty string in XmlParser.  
/trunk/src/Util/XmlParser.cpp
521 5374 d 23 h s042372 /trunk/src/HMesh/ minor bugfixes  
/trunk/src/HMesh/off_save.cpp
/trunk/src/HMesh/quadric_simplify.cpp
510 5466 d 19 h jrf /trunk/src/ Enabling load of wavefront .mtl files without an associated object, and correcting the Material class slightly (ior instead of ior_in and ior_out).  
/trunk/src/Geometry/BoundingLNode.h
/trunk/src/Geometry/Material.h
/trunk/src/Geometry/Ray.h
/trunk/src/Geometry/obj_load.cpp
/trunk/src/Geometry/obj_load.h
/trunk/src/Util/string_utils.h
503 5556 d 4 h jrf /trunk/src/GLGraphics/ correction in comment  
/trunk/src/GLGraphics/glsl_shader.cpp
502 5556 d 4 h jrf /trunk/src/GLGraphics/ GLSL shader update: Deleting shaders before returning 0 and printing filenames of loaded shaders when there is a compiler problem.  
/trunk/src/GLGraphics/glsl_shader.cpp
/trunk/src/GLGraphics/glsl_shader.h
501 5567 d 16 h jrf /trunk/src/CGLA/ Adding .0 to doubles and .0f to floats.  
/trunk/src/CGLA/Mat3x3d.h
/trunk/src/CGLA/Mat3x3f.cpp
/trunk/src/CGLA/Mat3x3f.h
/trunk/src/CGLA/Mat4x4d.h
/trunk/src/CGLA/Mat4x4f.cpp
/trunk/src/CGLA/Mat4x4f.h
/trunk/src/CGLA/Quatd.h
/trunk/src/CGLA/Quatf.h
/trunk/src/CGLA/Vec4d.h
/trunk/src/CGLA/Vec4f.h
/trunk/src/CGLA/eigensolution.cpp
492 5593 d 3 h jrf /trunk/ Repairing and cleaning the OBJ Viewer app:
- load.h and load.cpp were missing in the cmake list of the Geometry package (causing the viewer not to compile in VS).
- It was previously illegal to include draw.h after including gel_glut.h (the problem was inclusion of glew.h in header files included by draw.h. This is undesirable as an application does not necessarily need glew.h when using draw.h).
- A lot of unnecessary header files were included here and there.
 
/trunk/apps/OBJViewer/objview.cpp
/trunk/src/GLGraphics/draw.cpp
/trunk/src/GLGraphics/draw.h
/trunk/src/GLGraphics/gel_glut.h
/trunk/src/Geometry/CMakeLists.txt
/trunk/src/Geometry/load.h
463 5691 d 3 h jab /trunk/src/CGLA/ Ooops. Previously, there was no 4D integer vector.  
/trunk/src/CGLA/Vec4i.h
462 5691 d 3 h jab /trunk/src/CGLA/ Ooops. Previously, there was no 4D integer vector.  
/trunk/src/CGLA/ArithVec4Int.h
461 5691 d 3 h jab /trunk/src/CGLA/ Removed the ability to set the 3D integer vectors in terms of spherical coordinates.  
/trunk/src/CGLA/ArithVec3Int.h
460 5691 d 3 h jab /trunk/src/Geometry/ Some performance improvement to bbox trees.  
/trunk/src/Geometry/BoundingLNode.h
/trunk/src/Geometry/OBox.cpp
/trunk/src/Geometry/OBox.h
455 5693 d 1 h rrp /trunk/src/HMesh/ Added off_load  
/trunk/src/HMesh/CMakeLists.txt
451 5859 d 7 h jrf /trunk/src/Geometry/ the golden middle way with respect to precision for ray-triangle intersection distance check  
/trunk/src/Geometry/BSPTree.cpp
450 5866 d 4 h jrf /trunk/src/Geometry/ increasing precision for ray-triangle intersection distance check  
/trunk/src/Geometry/BSPTree.cpp
449 5878 d 8 h jrf /trunk/src/GLGraphics/ small useful extension of the SOIL interface  
/trunk/src/GLGraphics/SOIL.c
/trunk/src/GLGraphics/SOIL.h
448 5882 d 2 h jab /trunk/ Fixed a lot of include guards  
/trunk/GEL.xcodeproj/jab.pbxuser
/trunk/src/HMesh/Face.h
/trunk/src/HMesh/FaceCirculator.h
/trunk/src/HMesh/HalfEdge.h
/trunk/src/HMesh/Manifold.h
/trunk/src/HMesh/Vertex.h
/trunk/src/HMesh/VertexCirculator.h
/trunk/src/HMesh/build_manifold.h
/trunk/src/HMesh/caps_and_needles.h
/trunk/src/HMesh/close_holes.h
/trunk/src/HMesh/load.h
/trunk/src/HMesh/mesh_optimization.h
/trunk/src/HMesh/obj_load.h
/trunk/src/HMesh/obj_save.h
/trunk/src/HMesh/off_load.h
/trunk/src/HMesh/off_save.h
/trunk/src/HMesh/ply_load.h
/trunk/src/HMesh/quadric_simplify.h
/trunk/src/HMesh/refine_edges.h
/trunk/src/HMesh/smooth.h
/trunk/src/HMesh/subdivision.h
/trunk/src/HMesh/templates.h
/trunk/src/HMesh/triangulate.h
/trunk/src/HMesh/x3d_load.h
/trunk/src/HMesh/x3d_save.h
/trunk/src/Util/ArgExtracter.h
/trunk/src/Util/Grid2D.h
/trunk/src/Util/HashKey.h
/trunk/src/Util/HashTable.h
/trunk/src/Util/Parse.h
/trunk/src/Util/ResourceManager.h
/trunk/src/Util/Timer.h
/trunk/src/Util/XmlParser.h
/trunk/src/Util/string_utils.h
447 5882 d 2 h jab /trunk/src/GLGraphics/ Fixed some include guards  
/trunk/src/GLGraphics/GLViewController.h
/trunk/src/GLGraphics/QuatTrackBall.h
/trunk/src/GLGraphics/SimpleTrackBall.h
/trunk/src/GLGraphics/glsl_shader.h

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