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#include "CGLA/Vec2i.h"
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#include "CGLA/Vec2i.h"
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#include "CGLA/Vec3i.h"
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#include "CGLA/Vec3i.h"
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#include "CGLA/Vec3f.h"
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#include "CGLA/Vec3f.h"
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#include "CGLA/Vec3Hf.h"
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#include "CGLA/Vec3Hf.h"
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#if defined(__APPLE__) && defined(__MACH__)
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#include <GLUT/glut.h>
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#else
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#include <GL/glut.h>
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#include <GL/glut.h>
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#endif
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using namespace CGLA;
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using namespace CGLA;
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Mat4x4f perspective_Mat4x4f(float d)
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Mat4x4f perspective_Mat4x4f(float d)