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Rev Age Author Path Log message Diff Changes
324 6684 d 4 h jab /trunk/src/ Some changes. Mostly a nasty precision issue has been fixed with regard
to 4x4 determinants. KDTrees have also been improved.
 
/trunk/src/CGLA/ArithSqMat4x4Float.cpp
/trunk/src/CGLA/Vec2ui.h
/trunk/src/GLGraphics/draw.cpp
/trunk/src/Geometry/BBox.cpp
/trunk/src/Geometry/BoundingINode.h
/trunk/src/Geometry/BoundingLNode.h
/trunk/src/Geometry/BoundingNode.h
/trunk/src/Geometry/BoundingTree.cpp
/trunk/src/Geometry/KDTree.h
/trunk/src/Geometry/Ray.h
323 6689 d 21 h bj /trunk/src/CGLA/ added generic make_rot method with rotation matrix as input  
/trunk/src/CGLA/ArithQuat.h
322 6691 d 16 h jab /trunk/apps/Raytracer/ Small changes to make ray tracer compile on mac  
/trunk/apps/Raytracer/Camera.h
/trunk/apps/Raytracer/raytrace.cpp
321 6691 d 17 h jab /trunk/ No log message.  
/trunk/Makefile
/trunk/src/CGLA/Vec3i.cpp
/trunk/src/GLGraphics/draw.cpp
/trunk/src/Geometry/BoundingINode.cpp
/trunk/src/Geometry/BoundingLNode.cpp
/trunk/src/Geometry/BoundingNode.cpp
/trunk/src/Geometry/BoundingTree.cpp
/trunk/src/HMesh/obj_load.cpp
320 6699 d 4 h awk /trunk/src/CGLA/  
/trunk/src/CGLA/Vec2i.h
319 6699 d 17 h awk /trunk/src/Geometry/ Partitioned interface into public / private..
Changed all TriMesh* to const TriMesh*
Commented normal computation code in intersect in..
Fixed bug with normals (object space normals were returned, not world space)
 
/trunk/src/Geometry/BSPTree.cpp
/trunk/src/Geometry/BSPTree.h
318 6699 d 17 h awk /trunk/src/Geometry/ Changed hit_object to const pointer to TriMesh  
/trunk/src/Geometry/Ray.h
317 6701 d 20 h awk /trunk/src/CGLA/  
/trunk/src/CGLA/Vec2i.h
316 6704 d 22 h jab /trunk/src/CGLA/ Added a constructor to Vec2i that accepts a single int.  
/trunk/src/CGLA/Vec2i.h
315 6705 d 4 h jab /trunk/ Some slight changes to QEM based decimation  
/trunk/apps/Decimator/decimator.cpp
/trunk/src/Geometry/QEM.cpp
/trunk/src/Geometry/QEM.h
/trunk/src/HMesh/quadric_simplify.cpp
/trunk/src/Util/Grid2D.h
314 6738 d 4 h jrf /trunk/src/Geometry/  
/trunk/src/Geometry/BSPTree.cpp
313 6752 d 23 h jrf /trunk/ BSPTree ray tracing now works well !
The problem was a way too large epsilon causing triangles to appear unnecessarily in several different space division boxes. Precision has now been increased and the code has been made more robust. Try it out on the bunny.
 
/trunk/apps/Raytracer/raytrace.cpp
/trunk/src/Geometry/BBox.cpp
/trunk/src/Geometry/BSPTree.cpp
/trunk/src/Geometry/BoundingINode.cpp
/trunk/src/Geometry/Ray.h
312 6753 d 0 h jrf /trunk/apps/Raytracer/  
/trunk/apps/Raytracer/raytrace.cpp
311 6753 d 0 h jrf /trunk/src/Geometry/  
/trunk/src/Geometry/BSPTree.cpp
310 6753 d 1 h jrf /trunk/ BSPTree corrections  
/trunk/apps/Raytracer/Camera.h
/trunk/apps/Raytracer/raytrace.cpp
/trunk/src/Geometry/BSPTree.cpp
/trunk/src/Geometry/Ray.h
309 6757 d 3 h jab /trunk/ numerous changes making ray tracing work with bbox hierarchy  
/trunk/apps/MeshDistance/meshdist.cpp
/trunk/apps/Raytracer/Camera.h
/trunk/apps/Raytracer/Makefile
/trunk/apps/Raytracer/raytrace.cpp
/trunk/src/Geometry/AABox.cpp
/trunk/src/Geometry/BoundingINode.cpp
/trunk/src/Geometry/BoundingINode.h
/trunk/src/Geometry/BoundingLNode.cpp
/trunk/src/Geometry/BoundingLNode.h
/trunk/src/Geometry/BoundingNode.cpp
/trunk/src/Geometry/BoundingNode.h
/trunk/src/Geometry/BoundingTree.cpp
/trunk/src/Geometry/BoundingTree.h
/trunk/src/Geometry/Ray.h
/trunk/src/Geometry/Triangle.cpp
/trunk/src/Geometry/Triangle.h
/trunk/src/Geometry/build_bbtree.cpp
306 6759 d 0 h jrf /trunk/ quaternion_cleanup branch has been merged with main branch  
/trunk/src/CGLA/ArithQuat.h
/trunk/src/CGLA/Quaternion.cpp
/trunk/src/CGLA/Quatd.h
/trunk/src/CGLA/Quaternion.h
/trunk/src/CGLA/Quatf.h
/trunk/src/CGLA/Vec3d.h
/trunk/src/CGLA/Vec3f.cpp
/trunk/src/CGLA/Vec3f.h
/trunk/test/CGLA-simple/simple_test.cpp
/trunk/test/CGLA-vec/vec_test.cpp
305 6759 d 3 h jab /trunk/apps/ I have made minor changes to ensure things compile on Linux. Mostly
adding Makefiles
 
/trunk/apps/MeshDistance/Makefile
/trunk/apps/Raytracer/Makefile
/trunk/apps/Decimator/decimator.cpp
/trunk/apps/Raytracer/raytrace.cpp
304 6759 d 3 h jab /trunk/src/ I have made minor changes to ensure that GEL compiles on Linux.  
/trunk/src/CGLA/Mat4x4f.cpp
/trunk/src/Geometry/BBox.cpp
/trunk/src/Geometry/BBox.h
/trunk/src/Geometry/BSPTree.cpp
/trunk/src/Geometry/Ray.h
/trunk/src/Geometry/ThreeDDDA.cpp
/trunk/src/Geometry/ThreeDDDA.h
299 6771 d 2 h jrf /trunk/ The SPD branch has been merged with the main branch.
This means that Bounding Box Hierarchies, BSP Trees, and two new applications have been added.
 
/trunk/apps/MeshDistance
/trunk/apps/Raytracer
/trunk/src/Geometry/AABox.cpp
/trunk/src/Geometry/AABox.h
/trunk/src/Geometry/BBox.cpp
/trunk/src/Geometry/BBox.h
/trunk/src/Geometry/BSPTree.cpp
/trunk/src/Geometry/BSPTree.h
/trunk/src/Geometry/BoundingINode.cpp
/trunk/src/Geometry/BoundingINode.h
/trunk/src/Geometry/BoundingLNode.cpp
/trunk/src/Geometry/BoundingLNode.h
/trunk/src/Geometry/BoundingNode.cpp
/trunk/src/Geometry/BoundingNode.h
/trunk/src/Geometry/BoundingTree.cpp
/trunk/src/Geometry/BoundingTree.h
/trunk/src/Geometry/OBox.cpp
/trunk/src/Geometry/OBox.h
/trunk/src/Geometry/Ray.h
/trunk/src/Geometry/Triangle.cpp
/trunk/src/Geometry/Triangle.h
/trunk/src/Geometry/build_bbtree.cpp
/trunk/src/Geometry/build_bbtree.h
/trunk/src/Geometry/verification.cpp
/trunk/src/Geometry/verification.h
/trunk/apps/OBJViewer/objview.cpp
/trunk/src/GLGraphics/QuatTrackBall.cpp
/trunk/src/GLGraphics/draw.cpp
/trunk/src/GLGraphics/draw.h
/trunk/src/Geometry/ThreeDDDA.cpp
/trunk/src/Geometry/ThreeDDDA.h

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