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Rev Age Author Path Log message Diff Changes
328 6694 d 12 h jab /trunk/test/Geometry-kdtree/ Some changes to the kdtree test  
/trunk/test/Geometry-kdtree/kdtree-test.cpp
327 6694 d 12 h jab /trunk/src/CGLA/ Removed determinant from cpp file  
/trunk/src/CGLA/ArithSqMat4x4Float.cpp
326 6694 d 12 h jab /trunk/test/CGLA-mat/ changes  
/trunk/test/CGLA-mat/mat_test.cpp
325 6694 d 13 h jab /trunk/src/CGLA/ An alternative 4x4 determinant function is included and commented out.  
/trunk/src/CGLA/ArithSqMat4x4Float.h
324 6695 d 10 h jab /trunk/src/ Some changes. Mostly a nasty precision issue has been fixed with regard
to 4x4 determinants. KDTrees have also been improved.
 
/trunk/src/CGLA/ArithSqMat4x4Float.cpp
/trunk/src/CGLA/Vec2ui.h
/trunk/src/GLGraphics/draw.cpp
/trunk/src/Geometry/BBox.cpp
/trunk/src/Geometry/BoundingINode.h
/trunk/src/Geometry/BoundingLNode.h
/trunk/src/Geometry/BoundingNode.h
/trunk/src/Geometry/BoundingTree.cpp
/trunk/src/Geometry/KDTree.h
/trunk/src/Geometry/Ray.h
323 6701 d 4 h bj /trunk/src/CGLA/ added generic make_rot method with rotation matrix as input  
/trunk/src/CGLA/ArithQuat.h
322 6702 d 23 h jab /trunk/apps/Raytracer/ Small changes to make ray tracer compile on mac  
/trunk/apps/Raytracer/Camera.h
/trunk/apps/Raytracer/raytrace.cpp
321 6703 d 0 h jab /trunk/ No log message.  
/trunk/Makefile
/trunk/src/CGLA/Vec3i.cpp
/trunk/src/GLGraphics/draw.cpp
/trunk/src/Geometry/BoundingINode.cpp
/trunk/src/Geometry/BoundingLNode.cpp
/trunk/src/Geometry/BoundingNode.cpp
/trunk/src/Geometry/BoundingTree.cpp
/trunk/src/HMesh/obj_load.cpp
320 6710 d 10 h awk /trunk/src/CGLA/  
/trunk/src/CGLA/Vec2i.h
319 6711 d 0 h awk /trunk/src/Geometry/ Partitioned interface into public / private..
Changed all TriMesh* to const TriMesh*
Commented normal computation code in intersect in..
Fixed bug with normals (object space normals were returned, not world space)
 
/trunk/src/Geometry/BSPTree.cpp
/trunk/src/Geometry/BSPTree.h
318 6711 d 0 h awk /trunk/src/Geometry/ Changed hit_object to const pointer to TriMesh  
/trunk/src/Geometry/Ray.h
317 6713 d 3 h awk /trunk/src/CGLA/  
/trunk/src/CGLA/Vec2i.h
316 6716 d 5 h jab /trunk/src/CGLA/ Added a constructor to Vec2i that accepts a single int.  
/trunk/src/CGLA/Vec2i.h
315 6716 d 10 h jab /trunk/ Some slight changes to QEM based decimation  
/trunk/apps/Decimator/decimator.cpp
/trunk/src/Geometry/QEM.cpp
/trunk/src/Geometry/QEM.h
/trunk/src/HMesh/quadric_simplify.cpp
/trunk/src/Util/Grid2D.h
314 6749 d 11 h jrf /trunk/src/Geometry/  
/trunk/src/Geometry/BSPTree.cpp
313 6764 d 5 h jrf /trunk/ BSPTree ray tracing now works well !
The problem was a way too large epsilon causing triangles to appear unnecessarily in several different space division boxes. Precision has now been increased and the code has been made more robust. Try it out on the bunny.
 
/trunk/apps/Raytracer/raytrace.cpp
/trunk/src/Geometry/BBox.cpp
/trunk/src/Geometry/BSPTree.cpp
/trunk/src/Geometry/BoundingINode.cpp
/trunk/src/Geometry/Ray.h
312 6764 d 7 h jrf /trunk/apps/Raytracer/  
/trunk/apps/Raytracer/raytrace.cpp
311 6764 d 7 h jrf /trunk/src/Geometry/  
/trunk/src/Geometry/BSPTree.cpp
310 6764 d 7 h jrf /trunk/ BSPTree corrections  
/trunk/apps/Raytracer/Camera.h
/trunk/apps/Raytracer/raytrace.cpp
/trunk/src/Geometry/BSPTree.cpp
/trunk/src/Geometry/Ray.h
309 6768 d 10 h jab /trunk/ numerous changes making ray tracing work with bbox hierarchy  
/trunk/apps/MeshDistance/meshdist.cpp
/trunk/apps/Raytracer/Camera.h
/trunk/apps/Raytracer/Makefile
/trunk/apps/Raytracer/raytrace.cpp
/trunk/src/Geometry/AABox.cpp
/trunk/src/Geometry/BoundingINode.cpp
/trunk/src/Geometry/BoundingINode.h
/trunk/src/Geometry/BoundingLNode.cpp
/trunk/src/Geometry/BoundingLNode.h
/trunk/src/Geometry/BoundingNode.cpp
/trunk/src/Geometry/BoundingNode.h
/trunk/src/Geometry/BoundingTree.cpp
/trunk/src/Geometry/BoundingTree.h
/trunk/src/Geometry/Ray.h
/trunk/src/Geometry/Triangle.cpp
/trunk/src/Geometry/Triangle.h
/trunk/src/Geometry/build_bbtree.cpp

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