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369 6141 d 16 h jab /trunk/src/GLGraphics/ The SOIL - simple opengl image library is in the public domain. I added it to
GEL because it is much simpler to use and more compact than DevIL.
By including it in the actual GEL distribution, we also lower the number
of external dependencies by 1 while slightly increasing compilation time.
 
/trunk/src/GLGraphics/SOIL.c
/trunk/src/GLGraphics/SOIL.h
/trunk/src/GLGraphics/glsl_shader.cpp
/trunk/src/GLGraphics/glsl_shader.h
/trunk/src/GLGraphics/image_DXT.c
/trunk/src/GLGraphics/image_DXT.h
/trunk/src/GLGraphics/image_helper.c
/trunk/src/GLGraphics/image_helper.h
/trunk/src/GLGraphics/stb_image_aug.c
/trunk/src/GLGraphics/stb_image_aug.h
/trunk/src/GLGraphics/stbi_DDS_aug.h
/trunk/src/GLGraphics/stbi_DDS_aug_c.h
/trunk/src/GLGraphics/test_SOIL.cpp
368 6142 d 15 h jrf /trunk/ Bruteforce wireframe rendering introduced in draw framework and OBJViewer. Texture toggle on/off introduced in OBJViewer.  
/trunk/apps/OBJViewer/objview.cpp
/trunk/src/GLGraphics/draw.cpp
/trunk/src/GLGraphics/draw.h
367 6170 d 18 h jab /trunk/ Slight changes to quadric simplification. I made the interface a little saner.  
/trunk/GEL.xcodeproj/jab.pbxuser
/trunk/GEL.xcodeproj/project.pbxproj
/trunk/apps/Decimator/decimator.cpp
/trunk/apps/Pathtracer/pathtracer.cpp
/trunk/src/HMesh/quadric_simplify.cpp
/trunk/src/HMesh/quadric_simplify.h
366 6170 d 22 h jab /trunk/src/CGLA/ So a variable l has now been given a default value to protect against
warnings
 
/trunk/src/CGLA/eigensolution.cpp
365 6232 d 20 h jab /trunk/ minor changes.  
/trunk/GEL.xcodeproj/jab.pbxuser
/trunk/GEL.xcodeproj/project.pbxproj
/trunk/apps/Decimator/decimator.cpp
/trunk/apps/OBJViewer/objview.cpp
/trunk/apps/OBJViewer/ply.c
/trunk/apps/OBJViewer/ply_load.cpp
/trunk/apps/VolumePolygonize/volpoly.cpp
364 6248 d 11 h jrf /trunk/src/Geometry/ Corrections to have the ray tracer run properly in Visual Studio  
/trunk/src/Geometry/BSPTree.cpp
/trunk/src/Geometry/obj_load.cpp
363 6278 d 15 h jab /trunk/ A few changes to make quadric simplification better. In particular, boundaries
are now handled well.
 
/trunk/GEL.xcodeproj/jab.pbxuser
/trunk/GEL.xcodeproj/project.pbxproj
/trunk/apps/Decimator/decimator.cpp
/trunk/apps/OBJViewer/objview.cpp
/trunk/src/HMesh/Vertex.cpp
/trunk/src/HMesh/quadric_simplify.cpp
/trunk/src/HMesh/quadric_simplify.h
362 6283 d 8 h jab /trunk/src/ Some added documentation and also I added the tesselation routine  
/trunk/src/Geometry/tessellate.cpp
/trunk/src/Geometry/tessellate.h
/trunk/src/GLGraphics/draw.cpp
/trunk/src/GLGraphics/draw.h
/trunk/src/HMesh/build_manifold.h
/trunk/src/HMesh/close_holes.h
/trunk/src/HMesh/mesh_optimization.h
/trunk/src/HMesh/obj_load.cpp
/trunk/src/HMesh/obj_load.h
/trunk/src/HMesh/obj_save.h
/trunk/src/HMesh/quadric_simplify.cpp
/trunk/src/HMesh/quadric_simplify.h
/trunk/src/HMesh/x3d_load.h
361 6397 d 9 h jab /trunk/apps/OBJViewer/ Added my shader loader functions to the GEL OBJViewer applications  
/trunk/apps/OBJViewer/glsl_shader.cpp
360 6397 d 9 h jab /trunk/apps/OBJViewer/ Added my shader loader functions to the GEL OBJViewer applications  
/trunk/apps/OBJViewer/glsl_shader.h
359 6397 d 9 h jab /trunk/src/CGLA/ Added 3D matrix functions for transformations  
/trunk/src/CGLA/Mat3x3d.cpp
358 6397 d 9 h jab /trunk/src/CGLA/ added rotation and scaling matrices to 3d double matrices  
/trunk/src/CGLA/Mat3x3d.h
357 6401 d 19 h jab /trunk/ A number of changes were made to quadric simplification  
/trunk/GEL.xcodeproj/jab.pbxuser
/trunk/GEL.xcodeproj/project.pbxproj
/trunk/apps/OBJViewer/objview.cpp
/trunk/apps/Pathtracer/pathtracer.cpp
/trunk/src/Geometry/QEM.cpp
/trunk/src/Geometry/QEM.h
/trunk/src/HMesh/quadric_simplify.cpp
/trunk/src/HMesh/quadric_simplify.h
356 6402 d 14 h jab /trunk/apps/Decimator/ changes to qslim code  
/trunk/apps/Decimator/decimator.cpp
355 6416 d 17 h awk /trunk/apps/  
/trunk/apps/Pathtracer/path_tracer.cpp
/trunk/apps/Pathtracer/tracer.cpp
/trunk/apps/Pathtracer/tracer.h
/trunk/apps/OBJViewer/Makefile
/trunk/apps/Pathtracer/pathtracer.cpp
/trunk/apps/Pathtracer/pathtracer.h
/trunk/apps/Pathtracer/scene.cpp
354 6416 d 17 h awk /trunk/src/  
/trunk/src/CGLA/eigensolution.cpp
/trunk/src/Geometry/BSPTree.cpp
353 6416 d 17 h awk /trunk/apps/Pathtracer/  
/trunk/apps/Pathtracer/camera.h
/trunk/apps/Pathtracer/core.h
/trunk/apps/Pathtracer/glass.h
/trunk/apps/Pathtracer/luminaire.h
/trunk/apps/Pathtracer/material.h
/trunk/apps/Pathtracer/matte.h
/trunk/apps/Pathtracer/mesh.h
/trunk/apps/Pathtracer/metal.h
/trunk/apps/Pathtracer/omni.h
/trunk/apps/Pathtracer/pathtracer.h
/trunk/apps/Pathtracer/plastic.h
/trunk/apps/Pathtracer/scene.h
/trunk/apps/Pathtracer/tracer.h
/trunk/apps/Pathtracer/camera.hpp
/trunk/apps/Pathtracer/core.hpp
/trunk/apps/Pathtracer/glass.hpp
/trunk/apps/Pathtracer/luminaire.hpp
/trunk/apps/Pathtracer/material.hpp
/trunk/apps/Pathtracer/matte.hpp
/trunk/apps/Pathtracer/mesh.hpp
/trunk/apps/Pathtracer/metal.hpp
/trunk/apps/Pathtracer/omni.hpp
/trunk/apps/Pathtracer/path_tracer.hpp
/trunk/apps/Pathtracer/plastic.hpp
/trunk/apps/Pathtracer/scene.hpp
/trunk/apps/Pathtracer/tracer.hpp
/trunk/apps/Pathtracer/camera.cpp
/trunk/apps/Pathtracer/glass.cpp
/trunk/apps/Pathtracer/luminaire.cpp
/trunk/apps/Pathtracer/material.cpp
/trunk/apps/Pathtracer/matte.cpp
/trunk/apps/Pathtracer/mesh.cpp
/trunk/apps/Pathtracer/metal.cpp
/trunk/apps/Pathtracer/omni.cpp
/trunk/apps/Pathtracer/path_tracer.cpp
/trunk/apps/Pathtracer/pathtracer.cpp
/trunk/apps/Pathtracer/plastic.cpp
/trunk/apps/Pathtracer/scene.cpp
/trunk/apps/Pathtracer/tracer.cpp
352 6416 d 17 h awk /trunk/apps/Pathtracer/  
/trunk/apps/Pathtracer/core.hpp
351 6418 d 9 h jab /trunk/ some bug fixes  
/trunk/GEL.xcodeproj/jab.pbxuser
/trunk/GEL.xcodeproj/project.pbxproj
/trunk/src/CGLA/Vec4d.h
/trunk/src/CGLA/eigensolution.cpp
350 6429 d 15 h awk /trunk/ Worked around bug in BSPTree. "intersect_fast_node" does not work with
GCC!
 
/trunk/apps/Pathtracer/path_tracer.cpp
/trunk/apps/Pathtracer/scene.cpp
/trunk/src/Geometry/BSPTree.cpp

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