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	\label{fig:meshlab4}
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	\label{fig:meshlab4}
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\end{figure}
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\end{figure}
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The next step is to reconstruct a surface from a point cloud. This can be done using the Poisson surface reconstruction built into Meshlab. It is accessible through ''File $\rightarrow$ Point Set $\rightarrow$ Surface Reconstruction: Poisson''. You will most probably have to vary the parameters for this step, to obtain pleasing results for your particular data. 
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The next step is to reconstruct a surface from a point cloud. This can be done using the Poisson surface reconstruction built into Meshlab. It is accessible through ''File $\rightarrow$ Point Set $\rightarrow$ Surface Reconstruction: Poisson''. You will most probably have to vary the parameters for this step, to obtain pleasing results for your particular data. 
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The full Poisson code is available at \url{http://www.cs.jhu.edu/~misha/Code/PoissonRecon/Version6.11/}, and also installed on the scanner computer. The full software allows for finer control over the process, and also to remove mesh membranes with little point support. We refer to the documentation provided by the authors of the PoissonRecon code.
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The full Poisson code is available at \url{http://www.cs.jhu.edu/~misha/Code/PoissonRecon/}, and also installed on the scanner computer. The full software allows for finer control over the process, and also to remove mesh membranes with little point support. We refer to the documentation provided by the authors of the PoissonRecon code.
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The Poisson reconstruction algorithm does not keep colour information. In order to obtain a coloured mesh, one needs to re-project the per-point colour information from the full point cloud to the mesh. This can be done in Meshlab through the ''Filters $\rightarrow$ Sampling $\rightarrow$ Vertex Attribute Transfer'' functionality. 
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The Poisson reconstruction algorithm does not keep colour information. In order to obtain a coloured mesh, one needs to re-project the per-point colour information from the full point cloud to the mesh. This can be done in Meshlab through the ''Filters $\rightarrow$ Sampling $\rightarrow$ Vertex Attribute Transfer'' functionality. 
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\end{document}
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\end{document}