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#include "SMTypes.h"
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#include "SMTypes.h"
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#include "ProjectorOpenGL.h"
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#include "ProjectorOpenGL.h"
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#include "Camera.h"
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#include "Camera.h"
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#include "RotationStage.h"
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#include "RotationStage.h"
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#include "Codec.h"
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#include "Algorithm.h"
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#include <QObject>
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#include <QObject>
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#include <opencv2/opencv.hpp>
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#include <opencv2/opencv.hpp>
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enum mode {
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enum mode {
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        QString codec;
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        QString codec;
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        Projector* projector;
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        Projector* projector;
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        Camera* camera0;
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        Camera* camera0;
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        Camera* camera1;
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        Camera* camera1;
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        RotationStage* rotationStage;
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        RotationStage* rotationStage;
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        Encoder* encoder;
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        Algorithm* algorithm;
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};
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};
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#endif // SMCaptureWorker_H
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#endif // SMCaptureWorker_H