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#include "SMReconstructionWorker.h"
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#include "AlgorithmGrayCode.h"
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#include "AlgorithmGrayCodeHorzVert.h"
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#include "AlgorithmGrayCodeMax.h"
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#include "AlgorithmPhaseShiftTwoFreq.h"
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#include "AlgorithmPhaseShiftThreeFreq.h"
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#include "AlgorithmLineShift.h"
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#include <QCoreApplication>
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#include <QSettings>
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#include <iostream>
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#include <opencv2/opencv.hpp>
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#include "cvtools.h"
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#include <pcl/filters/statistical_outlier_removal.h>
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#include <pcl/io/pcd_io.h>
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#include <pcl/features/normal_3d.h>
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void SMReconstructionWorker::setup(){
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}
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void SMReconstructionWorker::reconstructPointCloud(SMFrameSequence frameSequence){
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QSettings settings;
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// Get current calibration
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calibration = settings.value("calibration/parameters").value<SMCalibrationParameters>();
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// Create Algorithm
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QString codec = frameSequence.codec;
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int resX = settings.value("projector/resX").toInt();
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int resY = settings.value("projector/resY").toInt();
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if(codec == "GrayCode")
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algorithm = new AlgorithmGrayCode(resX, resY);
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else if(codec == "GrayCodeHorzVert")
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algorithm = new AlgorithmGrayCodeHorzVert(resX, resY);
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else if(codec == "GrayCodeMax")
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algorithm = new AlgorithmGrayCodeMax(resX, resY);
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else if(codec == "PhaseShiftTwoFreq")
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algorithm = new AlgorithmPhaseShiftTwoFreq(resX, resY);
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else if(codec == "PhaseShiftThreeFreq")
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algorithm = new AlgorithmPhaseShiftThreeFreq(resX, resY);
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else if(codec == "LineShift")
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algorithm = new AlgorithmLineShift(resX, resY);
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else
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std::cerr << "SLScanWorker: invalid codec " << codec.toStdString() << std::endl;
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time.start();
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// Get 3D Points
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std::vector<cv::Point3f> Q;
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std::vector<cv::Vec3b> color;
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algorithm->get3DPoints(calibration, frameSequence.frames0, frameSequence.frames1, Q, color);
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// Convert point cloud to PCL format
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pcl::PointCloud<pcl::PointXYZRGBNormal>::Ptr pointCloudPCL(new pcl::PointCloud<pcl::PointXYZRGBNormal>);
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pointCloudPCL->width = Q.size();
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pointCloudPCL->height = 1;
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pointCloudPCL->is_dense = true;
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pointCloudPCL->points.resize(Q.size());
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for(unsigned int i=0; i<Q.size(); i++){
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pcl::PointXYZRGBNormal point;
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point.x = Q[i].x; point.y = Q[i].y; point.z = Q[i].z;
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point.r = color[i][0]; point.g = color[i][1]; point.b = color[i][2];
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pointCloudPCL->points[i] = point;
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}
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// // Estimate surface normals
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// This is much to slow to leave it on by default
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// pcl::NormalEstimation<pcl::PointXYZRGBNormal, pcl::PointXYZRGBNormal> ne;
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// pcl::PointCloud<pcl::PointXYZRGBNormal>::Ptr pointCloudPCLCopy(new pcl::PointCloud<pcl::PointXYZRGBNormal>);
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// pcl::copyPointCloud(*pointCloudPCL, *pointCloudPCLCopy);
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// //ne.setKSearch(10);
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// ne.setRadiusSearch(0.5);
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// ne.setViewPoint(0.0, 0.0, 0.0);
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// ne.setInputCloud(pointCloudPCLCopy);
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// ne.compute(*pointCloudPCL);
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// Assemble SMPointCloud data structure
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SMPointCloud smPointCloud;
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smPointCloud.id = frameSequence.id;
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smPointCloud.pointCloud = pointCloudPCL;
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smPointCloud.rotationAngle = frameSequence.rotationAngle;
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// Determine transform in world (camera0) coordinate system
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float angleRadians = frameSequence.rotationAngle/180.0*M_PI;
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cv::Vec3f rot_rvec(0.0, -angleRadians, 0.0);
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cv::Mat R;
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cv::Rodrigues(rot_rvec, R);
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smPointCloud.R = calibration.Rr.t()*cv::Matx33f(R)*calibration.Rr;
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smPointCloud.T = calibration.Rr.t()*cv::Matx33f(R)*calibration.Tr - calibration.Rr.t()*calibration.Tr;
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// Emit result
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emit newPointCloud(smPointCloud);
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std::cout << "SMReconstructionWorker: " << time.elapsed() << "ms" << std::endl;
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}
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void SMReconstructionWorker::reconstructPointClouds(std::vector<SMFrameSequence> frameSequences){
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// Process sequentially
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for(unsigned int i=0; i<frameSequences.size(); i++){
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reconstructPointCloud(frameSequences[i]);
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}
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}
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void SMReconstructionWorker::triangulate(std::vector<cv::Point2f>& q0, std::vector<cv::Point2f>& q1, std::vector<cv::Point3f> &Q){
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cv::Mat P0(3,4,CV_32F,cv::Scalar(0.0));
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cv::Mat(calibration.K0).copyTo(P0(cv::Range(0,3), cv::Range(0,3)));
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cv::Mat temp(3,4,CV_32F);
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cv::Mat(calibration.R1).copyTo(temp(cv::Range(0,3), cv::Range(0,3)));
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cv::Mat(calibration.T1).copyTo(temp(cv::Range(0,3), cv::Range(3,4)));
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cv::Mat P1 = cv::Mat(calibration.K1) * temp;
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cv::Mat QMatHomogenous, QMat;
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cv::triangulatePoints(P0, P1, q0, q1, QMatHomogenous);
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cvtools::convertMatFromHomogeneous(QMatHomogenous, QMat);
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cvtools::matToPoints3f(QMat, Q);
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}
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