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//
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// Gray Code Structured Light
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3
//
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4
// This implementation closely follows Henrik Aanaes, "Lecture Notes on Computer Vision" (2014).
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5
//
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6
 
1
#include "AlgorithmGrayCode.h"
7
#include "AlgorithmGrayCode.h"
2
#include <cmath>
8
#include <cmath>
3
#include "cvtools.h"
9
#include "cvtools.h"
4
 
-
 
5
#ifndef log2f
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6
#define log2f(x) (log(x)/log(2.0))
10
#include "algorithmtools.h"
7
#endif
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8
 
-
 
9
//using namespace std;
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10
 
-
 
11
/*
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12
 * The purpose of this function is to convert an unsigned
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13
 * binary number to reflected binary Gray code.
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14
 *
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15
 * The operator >> is shift right. The operator ^ is exclusive or.
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16
 * Source: http://en.wikipedia.org/wiki/Gray_code
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17
 */
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18
static unsigned int binaryToGray(unsigned int num) {
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19
    return (num >> 1) ^ num;
-
 
20
}
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21
 
-
 
22
/*
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23
 * From Wikipedia: http://en.wikipedia.org/wiki/Gray_code
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24
 * The purpose of this function is to convert a reflected binary
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25
 * Gray code number to a binary number.
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26
 */
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27
static unsigned int grayToBinary(unsigned int num){
-
 
28
    unsigned int mask;
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29
    for(mask = num >> 1; mask != 0; mask = mask >> 1)
-
 
30
        num = num ^ mask;
-
 
31
    return num;
-
 
32
}
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33
 
-
 
34
/*
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35
 * Return the Nth bit of an unsigned integer number
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36
 */
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37
static bool getBit(int decimal, int N){
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38
 
-
 
39
    return decimal & 1 << (N-1);
-
 
40
}
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41
 
-
 
42
///*
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43
// * Return the number of bits set in an integer
-
 
44
// */
-
 
45
//static int countBits(int n) {
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46
//  unsigned int c; // c accumulates the total bits set in v
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47
//  for (c = 0; n>0; c++)
-
 
48
//    n &= n - 1; // clear the least significant bit set
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49
//  return c;
-
 
50
//}
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51
 
-
 
52
/*
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53
 * Return the position of the least significant bit that is set
-
 
54
 */
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55
static int leastSignificantBitSet(int x){
-
 
56
  if(x == 0)
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57
      return 0;
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58
 
-
 
59
  int val = 1;
-
 
60
  while(x>>=1)
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61
      val++;
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62
 
-
 
63
  return val;
-
 
64
}
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65
 
-
 
66
//static int get_bit(int decimal, int N){
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67
 
-
 
68
//    // Shifting the 1 for N-1 bits
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69
//    int constant = 1 << (N-1);
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70
 
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71
//    // If the bit is set, return 1
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72
//    if( decimal & constant )
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73
//        return 1;
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74
//    else
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75
//        return 0;
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76
//}
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77
 
-
 
78
static inline unsigned int powi(int num, unsigned int exponent){
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79
 
-
 
80
    if(exponent == 0)
-
 
81
        return 1;
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82
 
-
 
83
    float res = num;
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84
    for(unsigned int i=0; i<exponent-1; i++)
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85
        res *= num;
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86
 
-
 
87
    return res;
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88
}
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89
 
-
 
90
static inline unsigned int twopowi(unsigned int exponent){
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91
 
-
 
92
    return 1 << exponent;
-
 
93
}
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94
 
11
 
95
// Algorithm
12
// Algorithm
96
AlgorithmGrayCode::AlgorithmGrayCode(unsigned int _screenCols, unsigned int _screenRows) : Algorithm(_screenCols, _screenRows){
13
AlgorithmGrayCode::AlgorithmGrayCode(unsigned int _screenCols, unsigned int _screenRows) : Algorithm(_screenCols, _screenRows){
97
 
14
 
98
    Nbits = ceilf(log2f((float)screenCols)) - 1;
15
    Nbits = ceilf(log2f((float)screenCols)) - 1;
99
    N = 2 + Nbits*2;
16
    N = 2 + Nbits*2;
100
 
17
 
101
    // all on pattern
18
    // all on pattern
102
    cv::Mat allOn(1, screenCols, CV_8UC3, cv::Scalar::all(255));
19
    cv::Mat allOn(1, screenCols, CV_8UC3, cv::Scalar::all(255));
103
    patterns.push_back(allOn);
20
    patterns.push_back(allOn);
104
 
21
 
105
    // all off pattern
22
    // all off pattern
106
    cv::Mat allOff(1, screenCols, CV_8UC3, cv::Scalar::all(0));
23
    cv::Mat allOff(1, screenCols, CV_8UC3, cv::Scalar::all(0));
107
    patterns.push_back(allOff);
24
    patterns.push_back(allOff);
108
 
25
 
109
 
26
 
110
    // horizontally encoding patterns
27
    // horizontally encoding patterns
111
    for(unsigned int p=0; p<Nbits; p++){
28
    for(unsigned int p=0; p<Nbits; p++){
112
        cv::Mat pattern(1, screenCols, CV_8UC3);
29
        cv::Mat pattern(1, screenCols, CV_8UC3);
113
        cv::Mat patternInv(1, screenCols, CV_8UC3);
30
        cv::Mat patternInv(1, screenCols, CV_8UC3);
114
 
31
 
115
        for(unsigned int j=0; j<screenCols; j++){
32
        for(unsigned int j=0; j<screenCols; j++){
116
 
33
 
117
            unsigned int jGray = binaryToGray(j);
34
            unsigned int jGray = binaryToGray(j);
118
            // Amplitude of channels
35
            // Amplitude of channels
119
            int bit = (int)getBit(jGray, Nbits-p+1);
36
            int bit = (int)getBit(jGray, Nbits-p+1);
120
            pattern.at<cv::Vec3b>(0,j) = cv::Vec3b(255.0*bit,255.0*bit,255.0*bit);
37
            pattern.at<cv::Vec3b>(0,j) = cv::Vec3b(255.0*bit,255.0*bit,255.0*bit);
121
            int invBit = bit^1;
38
            int invBit = bit^1;
122
            patternInv.at<cv::Vec3b>(0,j) = cv::Vec3b(255.0*invBit,255.0*invBit,255.0*invBit);
39
            patternInv.at<cv::Vec3b>(0,j) = cv::Vec3b(255.0*invBit,255.0*invBit,255.0*invBit);
123
        }
40
        }
124
        patterns.push_back(pattern);
41
        patterns.push_back(pattern);
125
        patterns.push_back(patternInv);
42
        patterns.push_back(patternInv);
126
    }
43
    }
127
 
44
 
128
 
45
 
129
}
46
}
130
 
47
 
131
cv::Mat AlgorithmGrayCode::getEncodingPattern(unsigned int depth){
48
cv::Mat AlgorithmGrayCode::getEncodingPattern(unsigned int depth){
132
    return patterns[depth];
49
    return patterns[depth];
133
}
50
}
134
 
51
 
135
 
52
 
136
bool sortingLarger(cv::Vec4i i,cv::Vec4i j){ return (i[3]<j[3]);}
53
bool sortingLarger(cv::Vec4i i,cv::Vec4i j){ return (i[3]<j[3]);}
137
bool sortingEqual(cv::Vec4i i,cv::Vec4i j){ return (i[3]==j[3]);}
54
bool sortingEqual(cv::Vec4i i,cv::Vec4i j){ return (i[3]==j[3]);}
138
void getEdgeLabels(const cv::Mat& scanLine, int Nbits, std::vector<cv::Vec4i>& edges){
55
void getEdgeLabels(const cv::Mat& scanLine, int Nbits, std::vector<cv::Vec4i>& edges){
139
 
56
 
140
    int nCols = scanLine.cols;
57
    int nCols = scanLine.cols;
141
    const int *data = scanLine.ptr<const int>(0);
58
    const int *data = scanLine.ptr<const int>(0);
142
 
59
 
143
    int labelLeft;
60
    int labelLeft;
144
    int labelRight = data[0];
61
    int labelRight = data[0];
145
 
62
 
146
    // collect edges
63
    // collect edges
147
    for(int col=1; col<nCols; col++){
64
    for(int col=1; col<nCols; col++){
148
 
65
 
149
        labelLeft = labelRight;
66
        labelLeft = labelRight;
150
        labelRight = data[col];
67
        labelRight = data[col];
151
 
68
 
152
        // labels need to be non-background, and differ in exactly one bit
69
        // labels need to be non-background, and differ in exactly one bit
153
        if(labelLeft != -1 && labelRight != -1 && (grayToBinary(labelRight) == grayToBinary(labelLeft)+1)){
70
        if(labelLeft != -1 && labelRight != -1 && (grayToBinary(labelRight) == grayToBinary(labelLeft)+1)){
154
            int orderingRelation = (labelLeft << Nbits) + labelRight;
71
            int orderingRelation = (labelLeft << Nbits) + labelRight;
155
            // store left label column
72
            // store left label column
156
            edges.push_back(cv::Vec4i(col-1, labelLeft, labelRight, orderingRelation));
73
            edges.push_back(cv::Vec4i(col-1, labelLeft, labelRight, orderingRelation));
157
        }
74
        }
158
    }
75
    }
159
 
76
 
160
    // sort
77
    // sort
161
    std::sort(edges.begin(), edges.end(), sortingLarger);
78
    std::sort(edges.begin(), edges.end(), sortingLarger);
162
 
79
 
163
    // remove duplicates
80
    // remove duplicates
164
    std::vector<cv::Vec4i>::iterator it;
81
    std::vector<cv::Vec4i>::iterator it;
165
    it = std::unique(edges.begin(), edges.end(), sortingEqual);
82
    it = std::unique(edges.begin(), edges.end(), sortingEqual);
166
    edges.resize(std::distance(edges.begin(),it));
83
    edges.resize(std::distance(edges.begin(),it));
167
}
84
}
168
 
85
 
169
//static cv::Vec3b getColorSubpix(const cv::Mat& img, cv::Point2f pt){
-
 
170
//    assert(!img.empty());
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171
//    assert(img.channels() == 3);
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172
 
-
 
173
//    int x = (int)pt.x;
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174
//    int y = (int)pt.y;
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175
 
-
 
176
//    int x0 = cv::borderInterpolate(x,   img.cols, cv::BORDER_REFLECT_101);
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177
//    int x1 = cv::borderInterpolate(x+1, img.cols, cv::BORDER_REFLECT_101);
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178
//    int y0 = cv::borderInterpolate(y,   img.rows, cv::BORDER_REFLECT_101);
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179
//    int y1 = cv::borderInterpolate(y+1, img.rows, cv::BORDER_REFLECT_101);
-
 
180
 
-
 
181
//    float a = pt.x - (float)x;
-
 
182
//    float c = pt.y - (float)y;
-
 
183
 
-
 
184
//    uchar b = (uchar)cvRound((img.at<cv::Vec3b>(y0, x0)[0] * (1.f - a) + img.at<cv::Vec3b>(y0, x1)[0] * a) * (1.f - c)
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185
//                           + (img.at<cv::Vec3b>(y1, x0)[0] * (1.f - a) + img.at<cv::Vec3b>(y1, x1)[0] * a) * c);
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186
//    uchar g = (uchar)cvRound((img.at<cv::Vec3b>(y0, x0)[1] * (1.f - a) + img.at<cv::Vec3b>(y0, x1)[1] * a) * (1.f - c)
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187
//                           + (img.at<cv::Vec3b>(y1, x0)[1] * (1.f - a) + img.at<cv::Vec3b>(y1, x1)[1] * a) * c);
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188
//    uchar r = (uchar)cvRound((img.at<cv::Vec3b>(y0, x0)[2] * (1.f - a) + img.at<cv::Vec3b>(y0, x1)[2] * a) * (1.f - c)
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189
//                           + (img.at<cv::Vec3b>(y1, x0)[2] * (1.f - a) + img.at<cv::Vec3b>(y1, x1)[2] * a) * c);
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190
 
-
 
191
//    return cv::Vec3b(b, g, r);
-
 
192
//}
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193
 
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194
void AlgorithmGrayCode::get3DPoints(SMCalibrationParameters calibration, const std::vector<cv::Mat>& frames0, const std::vector<cv::Mat>& frames1, std::vector<cv::Point3f>& Q, std::vector<cv::Vec3b>& color){
86
void AlgorithmGrayCode::get3DPoints(SMCalibrationParameters calibration, const std::vector<cv::Mat>& frames0, const std::vector<cv::Mat>& frames1, std::vector<cv::Point3f>& Q, std::vector<cv::Vec3b>& color){
195
 
87
 
196
    assert(frames0.size() == N);
88
    assert(frames0.size() == N);
197
    assert(frames1.size() == N);
89
    assert(frames1.size() == N);
198
 
90
 
199
//    for(int i=0; i<1920; i++){
91
//    for(int i=0; i<1920; i++){
200
//        std::cout << i << " " << binaryToGray(i) << " " << grayToBinary(binaryToGray(i)) << std::endl;
92
//        std::cout << i << " " << binaryToGray(i) << " " << grayToBinary(binaryToGray(i)) << std::endl;
201
//    }
93
//    }
202
 
94
 
203
    int frameRows = frames0[0].rows;
95
    int frameRows = frames0[0].rows;
204
    int frameCols = frames0[0].cols;
96
    int frameCols = frames0[0].cols;
205
 
97
 
206
    // rectifying homographies (rotation+projections)
98
    // rectifying homographies (rotation+projections)
207
    cv::Size frameSize(frameCols, frameRows);
99
    cv::Size frameSize(frameCols, frameRows);
208
    cv::Mat R, T;
100
    cv::Mat R, T;
209
    // stereoRectify segfaults unless R is double precision
101
    // stereoRectify segfaults unless R is double precision
210
    cv::Mat(calibration.R1).convertTo(R, CV_64F);
102
    cv::Mat(calibration.R1).convertTo(R, CV_64F);
211
    cv::Mat(calibration.T1).convertTo(T, CV_64F);
103
    cv::Mat(calibration.T1).convertTo(T, CV_64F);
212
    cv::Mat R0, R1, P0, P1, QRect;
104
    cv::Mat R0, R1, P0, P1, QRect;
213
    cv::stereoRectify(calibration.K0, calibration.k0, calibration.K1, calibration.k1, frameSize, R, T, R0, R1, P0, P1, QRect, 0);
105
    cv::stereoRectify(calibration.K0, calibration.k0, calibration.K1, calibration.k1, frameSize, R, T, R0, R1, P0, P1, QRect, 0);
214
 
106
 
215
//    std::cout << "R0" << std::endl << R0 << std::endl;
107
//    std::cout << "R0" << std::endl << R0 << std::endl;
216
//    std::cout << "P0" << std::endl << P0 << std::endl;
108
//    std::cout << "P0" << std::endl << P0 << std::endl;
217
//    std::cout << "R1" << std::endl << R1 << std::endl;
109
//    std::cout << "R1" << std::endl << R1 << std::endl;
218
//    std::cout << "P1" << std::endl << P1 << std::endl;
110
//    std::cout << "P1" << std::endl << P1 << std::endl;
219
 
111
 
220
    // interpolation maps
112
    // interpolation maps
221
    cv::Mat map0X, map0Y, map1X, map1Y;
113
    cv::Mat map0X, map0Y, map1X, map1Y;
222
    cv::initUndistortRectifyMap(calibration.K0, calibration.k0, R0, P0, frameSize, CV_32F, map0X, map0Y);
114
    cv::initUndistortRectifyMap(calibration.K0, calibration.k0, R0, P0, frameSize, CV_32F, map0X, map0Y);
223
    cv::initUndistortRectifyMap(calibration.K1, calibration.k1, R1, P1, frameSize, CV_32F, map1X, map1Y);
115
    cv::initUndistortRectifyMap(calibration.K1, calibration.k1, R1, P1, frameSize, CV_32F, map1X, map1Y);
224
 
116
 
225
    // gray-scale and remap
117
    // gray-scale and remap
226
    std::vector<cv::Mat> frames0Rect(N);
118
    std::vector<cv::Mat> frames0Rect(N);
227
    std::vector<cv::Mat> frames1Rect(N);
119
    std::vector<cv::Mat> frames1Rect(N);
228
    for(unsigned int i=0; i<N; i++){
120
    for(unsigned int i=0; i<N; i++){
229
        cv::Mat temp;
121
        cv::Mat temp;
230
        cv::cvtColor(frames0[i], temp, CV_BayerBG2GRAY);
122
        cv::cvtColor(frames0[i], temp, CV_BayerBG2GRAY);
231
        cv::remap(temp, frames0Rect[i], map0X, map0Y, CV_INTER_LINEAR);
123
        cv::remap(temp, frames0Rect[i], map0X, map0Y, CV_INTER_LINEAR);
232
        cv::cvtColor(frames1[i], temp, CV_BayerBG2GRAY);
124
        cv::cvtColor(frames1[i], temp, CV_BayerBG2GRAY);
233
        cv::remap(temp, frames1Rect[i], map1X, map1Y, CV_INTER_LINEAR);
125
        cv::remap(temp, frames1Rect[i], map1X, map1Y, CV_INTER_LINEAR);
234
    }
126
    }
235
 
127
 
236
 
128
 
237
//    cvtools::writeMat(frames0Rect[0], "frames0Rect_0.mat", "frames0Rect_0");
129
//    cvtools::writeMat(frames0Rect[0], "frames0Rect_0.mat", "frames0Rect_0");
238
//    cvtools::writeMat(frames0[0], "frames0_0.mat", "frames0_0");
130
//    cvtools::writeMat(frames0[0], "frames0_0.mat", "frames0_0");
239
 
131
 
240
//    cvtools::writeMat(frames0Rect[22], "frames0Rect_22.mat", "frames0Rect_22");
132
//    cvtools::writeMat(frames0Rect[22], "frames0Rect_22.mat", "frames0Rect_22");
241
//    cvtools::writeMat(frames0Rect[23], "frames0Rect_23.mat", "frames0Rect_23");
133
//    cvtools::writeMat(frames0Rect[23], "frames0Rect_23.mat", "frames0Rect_23");
242
 
134
 
243
//    cv::imwrite("frames0[0].png", frames0[0]);
135
//    cv::imwrite("frames0[0].png", frames0[0]);
244
//    cv::imwrite("frames0Rect[0].png", frames0Rect[0]);
136
//    cv::imwrite("frames0Rect[0].png", frames0Rect[0]);
245
 
137
 
246
//    cv::imwrite("frames1[0].png", frames1[0]);
138
//    cv::imwrite("frames1[0].png", frames1[0]);
247
//    cv::imwrite("frames1Rect[0].png", frames1Rect[0]);
139
//    cv::imwrite("frames1Rect[0].png", frames1Rect[0]);
248
 
140
 
249
    // color debayer and remap
141
    // color debayer and remap
250
    cv::Mat color0Rect, color1Rect;
142
    cv::Mat color0Rect, color1Rect;
251
//    frames0[0].convertTo(color0Rect, CV_8UC1, 1.0/256.0);
143
//    frames0[0].convertTo(color0Rect, CV_8UC1, 1.0/256.0);
252
    cv::cvtColor(frames0[0], color0Rect, CV_BayerBG2RGB);
144
    cv::cvtColor(frames0[0], color0Rect, CV_BayerBG2RGB);
253
    cv::remap(color0Rect, color0Rect, map0X, map0Y, CV_INTER_LINEAR);
145
    cv::remap(color0Rect, color0Rect, map0X, map0Y, CV_INTER_LINEAR);
254
 
146
 
255
//    frames1[0].convertTo(color1Rect, CV_8UC1, 1.0/256.0);
147
//    frames1[0].convertTo(color1Rect, CV_8UC1, 1.0/256.0);
256
    cv::cvtColor(frames1[0], color1Rect, CV_BayerBG2RGB);
148
    cv::cvtColor(frames1[0], color1Rect, CV_BayerBG2RGB);
257
    cv::remap(color1Rect, color1Rect, map1X, map1Y, CV_INTER_LINEAR);
149
    cv::remap(color1Rect, color1Rect, map1X, map1Y, CV_INTER_LINEAR);
258
 
150
 
259
    int frameRectRows = frames0Rect[0].rows;
151
    int frameRectRows = frames0Rect[0].rows;
260
    int frameRectCols = frames0Rect[0].cols;
152
    int frameRectCols = frames0Rect[0].cols;
261
 
153
 
262
//cvtools::writeMat(frames0Rect[0], "frames0Rect_0.mat", "frames0Rect_0");
154
//cvtools::writeMat(frames0Rect[0], "frames0Rect_0.mat", "frames0Rect_0");
263
//cvtools::writeMat(frames0Rect[1], "frames0Rect_1.mat", "frames0Rect_1");
155
//cvtools::writeMat(frames0Rect[1], "frames0Rect_1.mat", "frames0Rect_1");
264
//cvtools::writeMat(frames0Rect[20], "frames0Rect_20.mat", "frames0Rect_20");
156
//cvtools::writeMat(frames0Rect[20], "frames0Rect_20.mat", "frames0Rect_20");
265
//cvtools::writeMat(frames0Rect[21], "frames0Rect_21.mat", "frames0Rect_21");
157
//cvtools::writeMat(frames0Rect[21], "frames0Rect_21.mat", "frames0Rect_21");
266
 
158
 
267
    // occlusion masks
159
    // occlusion masks
268
    cv::Mat occlusion0Rect, occlusion1Rect;
160
    cv::Mat occlusion0Rect, occlusion1Rect;
269
    cv::subtract(frames0Rect[0], frames0Rect[1], occlusion0Rect);
161
    cv::subtract(frames0Rect[0], frames0Rect[1], occlusion0Rect);
270
    occlusion0Rect = (occlusion0Rect > 10) & (occlusion0Rect < 250);
162
    occlusion0Rect = (occlusion0Rect > 10) & (occlusion0Rect < 250);
271
    cv::subtract(frames1Rect[0], frames1Rect[1], occlusion1Rect);
163
    cv::subtract(frames1Rect[0], frames1Rect[1], occlusion1Rect);
272
    occlusion1Rect = (occlusion1Rect > 10) & (occlusion1Rect < 250);
164
    occlusion1Rect = (occlusion1Rect > 10) & (occlusion1Rect < 250);
273
 
165
 
274
    // erode occlusion masks
166
    // erode occlusion masks
275
    cv::Mat strel = cv::getStructuringElement(cv::MORPH_ELLIPSE, cv::Size(2,2));
167
    cv::Mat strel = cv::getStructuringElement(cv::MORPH_ELLIPSE, cv::Size(2,2));
276
    cv::erode(occlusion0Rect, occlusion0Rect, strel);
168
    cv::erode(occlusion0Rect, occlusion0Rect, strel);
277
    cv::erode(occlusion1Rect, occlusion1Rect, strel);
169
    cv::erode(occlusion1Rect, occlusion1Rect, strel);
278
 
170
 
279
//cvtools::writeMat(frames0Rect[0], "frames0Rect_0.mat", "frames0Rect_0");
171
//cvtools::writeMat(frames0Rect[0], "frames0Rect_0.mat", "frames0Rect_0");
280
//cvtools::writeMat(frames0Rect[1], "frames0Rect_1.mat", "frames0Rect_1");
172
//cvtools::writeMat(frames0Rect[1], "frames0Rect_1.mat", "frames0Rect_1");
281
//cvtools::writeMat(frames0Rect[20], "frames0Rect_20.mat", "frames0Rect_20");
173
//cvtools::writeMat(frames0Rect[20], "frames0Rect_20.mat", "frames0Rect_20");
282
//cvtools::writeMat(frames0Rect[21], "frames0Rect_21.mat", "frames0Rect_21");
174
//cvtools::writeMat(frames0Rect[21], "frames0Rect_21.mat", "frames0Rect_21");
283
 
175
 
284
//    // correct for projector inversion error
176
//    // correct for projector inversion error
285
//    cv::Mat W;
177
//    cv::Mat W;
286
//    cv::add(frames0Rect[0], frames0Rect[1], W, cv::noArray(), CV_32F);
178
//    cv::add(frames0Rect[0], frames0Rect[1], W, cv::noArray(), CV_32F);
287
//    for(int i=2; i<N; i+=2){
179
//    for(int i=2; i<N; i+=2){
288
//        cv::Mat S, E;
180
//        cv::Mat S, E;
289
//        cv::add(frames0Rect[i], frames0Rect[i+1], S, cv::noArray(), CV_32F);
181
//        cv::add(frames0Rect[i], frames0Rect[i+1], S, cv::noArray(), CV_32F);
290
//        cv::subtract(W, S, E, cv::noArray(), CV_32F);
182
//        cv::subtract(W, S, E, cv::noArray(), CV_32F);
291
//        E *= 0.5;
183
//        E *= 0.5;
292
//        cv::add(frames0Rect[i], E, frames0Rect[i], cv::noArray(), CV_16UC1);
184
//        cv::add(frames0Rect[i], E, frames0Rect[i], cv::noArray(), CV_16UC1);
293
//        cv::add(frames0Rect[i+1], E, frames0Rect[i+1], cv::noArray(), CV_16UC1);
185
//        cv::add(frames0Rect[i+1], E, frames0Rect[i+1], cv::noArray(), CV_16UC1);
294
//    }
186
//    }
295
 
187
 
296
 
188
 
297
//    // correct for texture modulation and ambient
189
//    // correct for texture modulation and ambient
298
//    cv::Mat A0 = frames0Rect[1];
190
//    cv::Mat A0 = frames0Rect[1];
299
//    cv::Mat M0 = frames0Rect[0]-frames0Rect[1];
191
//    cv::Mat M0 = frames0Rect[0]-frames0Rect[1];
300
////cvtools::writeMat(A0, "A0.mat", "A0");
192
////cvtools::writeMat(A0, "A0.mat", "A0");
301
////cvtools::writeMat(M0, "M0.mat", "M0");
193
////cvtools::writeMat(M0, "M0.mat", "M0");
302
////cvtools::writeMat(frames0Rect[20], "frames0Rect_20.mat", "frames0Rect_20");
194
////cvtools::writeMat(frames0Rect[20], "frames0Rect_20.mat", "frames0Rect_20");
303
////cvtools::writeMat(frames0Rect[21], "frames0Rect_21.mat", "frames0Rect_21");
195
////cvtools::writeMat(frames0Rect[21], "frames0Rect_21.mat", "frames0Rect_21");
304
//    cv::divide(256.0, M0, M0, CV_32F);
196
//    cv::divide(256.0, M0, M0, CV_32F);
305
//    cv::Mat A1 = frames1Rect[1];
197
//    cv::Mat A1 = frames1Rect[1];
306
//    cv::Mat M1 = frames1Rect[0]-frames1Rect[1];
198
//    cv::Mat M1 = frames1Rect[0]-frames1Rect[1];
307
//    cv::divide(256.0, M1, M1, CV_32F);
199
//    cv::divide(256.0, M1, M1, CV_32F);
308
 
200
 
309
//    for(int i=2; i<N; i++){
201
//    for(int i=2; i<N; i++){
310
//        cv::multiply(frames0Rect[i]-A0, M0, frames0Rect[i], 1.0, CV_8UC1);
202
//        cv::multiply(frames0Rect[i]-A0, M0, frames0Rect[i], 1.0, CV_8UC1);
311
//        cv::multiply(frames1Rect[i]-A1, M1, frames1Rect[i], 1.0, CV_8UC1);
203
//        cv::multiply(frames1Rect[i]-A1, M1, frames1Rect[i], 1.0, CV_8UC1);
312
//    }
204
//    }
313
 
205
 
314
//cvtools::writeMat(frames0Rect[22], "frames0Rect_22.mat", "frames0Rect_22");
206
//cvtools::writeMat(frames0Rect[22], "frames0Rect_22.mat", "frames0Rect_22");
315
//cvtools::writeMat(frames0Rect[23], "frames0Rect_23.mat", "frames0Rect_23");
207
//cvtools::writeMat(frames0Rect[23], "frames0Rect_23.mat", "frames0Rect_23");
316
 
208
 
317
//cvtools::writeMat(occlusion0Rect, "occlusion0Rect.mat", "occlusion0Rect");
209
//cvtools::writeMat(occlusion0Rect, "occlusion0Rect.mat", "occlusion0Rect");
318
//cvtools::writeMat(occlusion1Rect, "occlusion1Rect.mat", "occlusion1Rect");
210
//cvtools::writeMat(occlusion1Rect, "occlusion1Rect.mat", "occlusion1Rect");
319
 
211
 
320
    // decode patterns
212
    // decode patterns
321
    cv::Mat code0Rect(frameRectRows, frameRectCols, CV_32S, cv::Scalar(0));
213
    cv::Mat code0Rect(frameRectRows, frameRectCols, CV_32S, cv::Scalar(0));
322
    cv::Mat code1Rect(frameRectRows, frameRectCols, CV_32S, cv::Scalar(0));
214
    cv::Mat code1Rect(frameRectRows, frameRectCols, CV_32S, cv::Scalar(0));
323
 
215
 
324
    // into gray code
216
    // into gray code
325
    for(unsigned int i=0; i<Nbits; i++){
217
    for(unsigned int i=0; i<Nbits; i++){
326
        cv::Mat temp, bit0, bit1;
218
        cv::Mat temp, bit0, bit1;
327
 
219
 
328
        cv::compare(frames0Rect[i*2+2], frames0Rect[i*2+3], temp, cv::CMP_GT);
220
        cv::compare(frames0Rect[i*2+2], frames0Rect[i*2+3], temp, cv::CMP_GT);
329
        temp.convertTo(bit0, CV_32S, 1.0/255.0);
221
        temp.convertTo(bit0, CV_32S, 1.0/255.0);
330
        cv::add(code0Rect, bit0*twopowi(Nbits-i-1), code0Rect, cv::noArray(), CV_32S);
222
        cv::add(code0Rect, bit0*twopowi(Nbits-i-1), code0Rect, cv::noArray(), CV_32S);
331
 
223
 
332
        cv::compare(frames1Rect[i*2+2], frames1Rect[i*2+3], temp, cv::CMP_GT);
224
        cv::compare(frames1Rect[i*2+2], frames1Rect[i*2+3], temp, cv::CMP_GT);
333
        temp.convertTo(bit1, CV_32S, 1.0/255.0);
225
        temp.convertTo(bit1, CV_32S, 1.0/255.0);
334
        cv::add(code1Rect, bit1*twopowi(Nbits-i-1), code1Rect, cv::noArray(), CV_32S);
226
        cv::add(code1Rect, bit1*twopowi(Nbits-i-1), code1Rect, cv::noArray(), CV_32S);
335
    }
227
    }
336
 
228
 
337
//cvtools::writeMat(code0Rect, "code0Rect.mat", "code0Rect");
229
//cvtools::writeMat(code0Rect, "code0Rect.mat", "code0Rect");
338
//cvtools::writeMat(code1Rect, "code1Rect.mat", "code1Rect");
230
//cvtools::writeMat(code1Rect, "code1Rect.mat", "code1Rect");
339
 
231
 
340
 
232
 
341
//    // convert to standard binary
233
//    // convert to standard binary
342
//    cv::Mat code0Binary(code0Rect.rows, code0Rect.cols, CV_32F);
234
//    cv::Mat code0Binary(code0Rect.rows, code0Rect.cols, CV_32F);
343
//    cv::Mat code1Binary(code1Rect.rows, code1Rect.cols, CV_32F);
235
//    cv::Mat code1Binary(code1Rect.rows, code1Rect.cols, CV_32F);
344
//    for(int r=0; r<frameRectRows; r++){
236
//    for(int r=0; r<frameRectRows; r++){
345
//        for(int c=0; c<frameRectCols; c++){
237
//        for(int c=0; c<frameRectCols; c++){
346
//            if(code0Rect.at<int>(r,c) != -1)
238
//            if(code0Rect.at<int>(r,c) != -1)
347
//                code0Binary.at<float>(r,c) = grayToBinary(code0Rect.at<int>(r,c));
239
//                code0Binary.at<float>(r,c) = grayToBinary(code0Rect.at<int>(r,c));
348
//            if(code1Rect.at<int>(r,c) != -1)
240
//            if(code1Rect.at<int>(r,c) != -1)
349
//                code1Binary.at<float>(r,c) = grayToBinary(code1Rect.at<int>(r,c));
241
//                code1Binary.at<float>(r,c) = grayToBinary(code1Rect.at<int>(r,c));
350
//        }
242
//        }
351
//    }
243
//    }
352
 
244
 
353
//cvtools::writeMat(code0Binary, "code0Binary.mat", "code0Binary");
245
//cvtools::writeMat(code0Binary, "code0Binary.mat", "code0Binary");
354
//cvtools::writeMat(code1Binary, "code1Binary.mat", "code1Binary");
246
//cvtools::writeMat(code1Binary, "code1Binary.mat", "code1Binary");
355
 
247
 
356
//    // threshold on vertical discontinuities (due to imperfect rectification)
248
//    // threshold on vertical discontinuities (due to imperfect rectification)
357
//    cv::Mat edges0;
249
//    cv::Mat edges0;
358
//    cv::Sobel(code0Binary, edges0, -1, 0, 1, 5);
250
//    cv::Sobel(code0Binary, edges0, -1, 0, 1, 5);
359
//    occlusion0Rect = occlusion0Rect & (abs(edges0) < 50);
251
//    occlusion0Rect = occlusion0Rect & (abs(edges0) < 50);
360
 
252
 
361
//    cv::Mat edges1;
253
//    cv::Mat edges1;
362
//    cv::Sobel(code1Binary, edges1, -1, 0, 1, 5);
254
//    cv::Sobel(code1Binary, edges1, -1, 0, 1, 5);
363
//    occlusion1Rect = occlusion1Rect & (abs(edges1) < 50);
255
//    occlusion1Rect = occlusion1Rect & (abs(edges1) < 50);
364
 
256
 
365
//cvtools::writeMat(edges0, "edges0.mat", "edges0");
257
//cvtools::writeMat(edges0, "edges0.mat", "edges0");
366
//cvtools::writeMat(edges1, "edges1.mat", "edges1");
258
//cvtools::writeMat(edges1, "edges1.mat", "edges1");
367
 
259
 
368
    // set occluded pixels to -1
260
    // set occluded pixels to -1
369
    for(int r=0; r<frameRectRows; r++){
261
    for(int r=0; r<frameRectRows; r++){
370
        for(int c=0; c<frameRectCols; c++){
262
        for(int c=0; c<frameRectCols; c++){
371
            if(occlusion0Rect.at<unsigned char>(r,c) == 0)
263
            if(occlusion0Rect.at<unsigned char>(r,c) == 0)
372
                code0Rect.at<int>(r,c) = -1;
264
                code0Rect.at<int>(r,c) = -1;
373
            if(occlusion1Rect.at<unsigned char>(r,c) == 0)
265
            if(occlusion1Rect.at<unsigned char>(r,c) == 0)
374
                code1Rect.at<int>(r,c) = -1;
266
                code1Rect.at<int>(r,c) = -1;
375
        }
267
        }
376
    }
268
    }
377
 
269
 
378
//    cvtools::writeMat(code0Rect, "code0Rect.mat", "code0Rect");
270
//    cvtools::writeMat(code0Rect, "code0Rect.mat", "code0Rect");
379
//    cvtools::writeMat(code1Rect, "code1Rect.mat", "code1Rect");
271
//    cvtools::writeMat(code1Rect, "code1Rect.mat", "code1Rect");
380
 
272
 
381
    // matching
273
    // matching
382
    std::vector<cv::Vec2f> q0Rect, q1Rect;
274
    std::vector<cv::Vec2f> q0Rect, q1Rect;
383
    for(int row=0; row<frameRectRows; row++){
275
    for(int row=0; row<frameRectRows; row++){
384
 
276
 
385
        // edge data structure containing [floor(column), labelLeft, labelRight, orderingRelation]
277
        // edge data structure containing [floor(column), labelLeft, labelRight, orderingRelation]
386
        std::vector<cv::Vec4i> edges0, edges1;
278
        std::vector<cv::Vec4i> edges0, edges1;
387
 
279
 
388
        // sorted, unique edges
280
        // sorted, unique edges
389
        getEdgeLabels(code0Rect.row(row), Nbits, edges0);
281
        getEdgeLabels(code0Rect.row(row), Nbits, edges0);
390
        getEdgeLabels(code1Rect.row(row), Nbits, edges1);
282
        getEdgeLabels(code1Rect.row(row), Nbits, edges1);
391
 
283
 
392
        // match edges
284
        // match edges
393
        std::vector<cv::Vec4i> matchedEdges0, matchedEdges1;
285
        std::vector<cv::Vec4i> matchedEdges0, matchedEdges1;
394
        unsigned int i=0, j=0;
286
        unsigned int i=0, j=0;
395
        while(i<edges0.size() && j<edges1.size()){
287
        while(i<edges0.size() && j<edges1.size()){
396
 
288
 
397
            if(edges0[i][3] == edges1[j][3]){
289
            if(edges0[i][3] == edges1[j][3]){
398
                matchedEdges0.push_back(edges0[i]);
290
                matchedEdges0.push_back(edges0[i]);
399
                matchedEdges1.push_back(edges1[j]);
291
                matchedEdges1.push_back(edges1[j]);
400
                i += 1;
292
                i += 1;
401
                j += 1;
293
                j += 1;
402
            } else if(edges0[i][3] < edges1[j][3]){
294
            } else if(edges0[i][3] < edges1[j][3]){
403
                i += 1;
295
                i += 1;
404
            } else if(edges0[i][3] > edges1[j][3]){
296
            } else if(edges0[i][3] > edges1[j][3]){
405
                j += 1;
297
                j += 1;
406
            }
298
            }
407
        }
299
        }
408
 
300
 
409
        // crude subpixel refinement
301
        // crude subpixel refinement
410
        // finds the intersection of linear interpolants in the positive/negative pattern
302
        // finds the intersection of linear interpolants in the positive/negative pattern
411
        for(unsigned int i=0; i<matchedEdges0.size(); i++){
303
        for(unsigned int i=0; i<matchedEdges0.size(); i++){
412
 
304
 
413
            int level = Nbits - leastSignificantBitSet(matchedEdges0[i][1]^matchedEdges0[i][2]);
305
            int level = Nbits - leastSignificantBitSet(matchedEdges0[i][1]^matchedEdges0[i][2]);
414
 
306
 
415
            // refine for camera 0
307
            // refine for camera 0
416
            float c0 = matchedEdges0[i][0];
308
            float c0 = matchedEdges0[i][0];
417
            float c1 = c0+1;
309
            float c1 = c0+1;
418
 
310
 
419
            float pos0 = frames0Rect[2*level+2].at<unsigned char>(row, c0);
311
            float pos0 = frames0Rect[2*level+2].at<unsigned char>(row, c0);
420
            float pos1 = frames0Rect[2*level+2].at<unsigned char>(row, c1);
312
            float pos1 = frames0Rect[2*level+2].at<unsigned char>(row, c1);
421
            float neg0 = frames0Rect[2*level+3].at<unsigned char>(row, c0);
313
            float neg0 = frames0Rect[2*level+3].at<unsigned char>(row, c0);
422
            float neg1 = frames0Rect[2*level+3].at<unsigned char>(row, c1);
314
            float neg1 = frames0Rect[2*level+3].at<unsigned char>(row, c1);
423
 
315
 
424
            float col = c0 + (pos0 - neg0)/(neg1 - neg0 - pos1 + pos0);
316
            float col = c0 + (pos0 - neg0)/(neg1 - neg0 - pos1 + pos0);
425
            q0Rect.push_back(cv::Point2f(col, row));
317
            q0Rect.push_back(cv::Point2f(col, row));
426
 
318
 
427
            // refine for camera 1
319
            // refine for camera 1
428
            c0 = matchedEdges1[i][0];
320
            c0 = matchedEdges1[i][0];
429
            c1 = c0+1;
321
            c1 = c0+1;
430
 
322
 
431
            pos0 = frames1Rect[2*level+2].at<unsigned char>(row, c0);
323
            pos0 = frames1Rect[2*level+2].at<unsigned char>(row, c0);
432
            pos1 = frames1Rect[2*level+2].at<unsigned char>(row, c1);
324
            pos1 = frames1Rect[2*level+2].at<unsigned char>(row, c1);
433
            neg0 = frames1Rect[2*level+3].at<unsigned char>(row, c0);
325
            neg0 = frames1Rect[2*level+3].at<unsigned char>(row, c0);
434
            neg1 = frames1Rect[2*level+3].at<unsigned char>(row, c1);
326
            neg1 = frames1Rect[2*level+3].at<unsigned char>(row, c1);
435
 
327
 
436
            col = c0 + (pos0 - neg0)/(neg1 - neg0 - pos1 + pos0);
328
            col = c0 + (pos0 - neg0)/(neg1 - neg0 - pos1 + pos0);
437
            q1Rect.push_back(cv::Point2f(col, row));
329
            q1Rect.push_back(cv::Point2f(col, row));
438
 
330
 
439
        }
331
        }
440
 
332
 
441
    }
333
    }
442
 
334
 
443
    int nMatches = q0Rect.size();
335
    int nMatches = q0Rect.size();
444
 
336
 
445
    if(nMatches < 1){
337
    if(nMatches < 1){
446
        Q.resize(0);
338
        Q.resize(0);
447
        color.resize(0);
339
        color.resize(0);
448
 
340
 
449
        return;
341
        return;
450
    }
342
    }
451
 
343
 
452
    // retrieve color information (at integer coordinates)
344
    // retrieve color information (at integer coordinates)
453
    color.resize(nMatches);
345
    color.resize(nMatches);
454
    for(int i=0; i<nMatches; i++){
346
    for(int i=0; i<nMatches; i++){
455
 
347
 
456
        cv::Vec3b c0 = color0Rect.at<cv::Vec3b>(q0Rect[i][1], q0Rect[i][0]);
348
        cv::Vec3b c0 = color0Rect.at<cv::Vec3b>(q0Rect[i][1], q0Rect[i][0]);
457
        cv::Vec3b c1 = color1Rect.at<cv::Vec3b>(q1Rect[i][1], q1Rect[i][0]);
349
        cv::Vec3b c1 = color1Rect.at<cv::Vec3b>(q1Rect[i][1], q1Rect[i][0]);
458
//        cv::Vec3b c0 = getColorSubpix(color0Rect, q0Rect[i]);
-
 
459
//        cv::Vec3b c1 = getColorSubpix(color1Rect, q0Rect[i]);
-
 
460
 
350
 
461
        color[i] = 0.5*c0 + 0.5*c1;
351
        color[i] = 0.5*c0 + 0.5*c1;
462
    }
352
    }
463
 
353
 
464
    // triangulate points
354
    // triangulate points
465
    cv::Mat QMatHomogenous, QMat;
355
    cv::Mat QMatHomogenous, QMat;
466
//    cv::Mat C0 = P0.clone();
356
//    cv::Mat C0 = P0.clone();
467
//    cv::Mat C1 = P1.clone();
357
//    cv::Mat C1 = P1.clone();
468
//    C0.colRange(0, 3) = C0.colRange(0, 3)*R0;
358
//    C0.colRange(0, 3) = C0.colRange(0, 3)*R0;
469
//    C1.colRange(0, 3) = C1.colRange(0, 3)*R1.t();
359
//    C1.colRange(0, 3) = C1.colRange(0, 3)*R1.t();
470
    cv::triangulatePoints(P0, P1, q0Rect, q1Rect, QMatHomogenous);
360
    cv::triangulatePoints(P0, P1, q0Rect, q1Rect, QMatHomogenous);
471
    cvtools::convertMatFromHomogeneous(QMatHomogenous, QMat);
361
    cvtools::convertMatFromHomogeneous(QMatHomogenous, QMat);
472
 
362
 
473
    // undo rectifying rotation
363
    // undo rectifying rotation
474
    cv::Mat R0Inv;
364
    cv::Mat R0Inv;
475
    cv::Mat(R0.t()).convertTo(R0Inv, CV_32F);
365
    cv::Mat(R0.t()).convertTo(R0Inv, CV_32F);
476
    QMat = R0Inv*QMat;
366
    QMat = R0Inv*QMat;
477
 
367
 
478
    cvtools::matToPoints3f(QMat, Q);
368
    cvtools::matToPoints3f(QMat, Q);
479
 
369
 
480
}
370
}
481
 
371