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jakw |
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//
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// Gray Code Structured Light
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//
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// This implementation closely follows Henrik Aanaes, "Lecture Notes on Computer Vision" (2014).
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//
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jakw |
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#include "AlgorithmGrayCode.h"
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jakw |
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#include <cmath>
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jakw |
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#include "cvtools.h"
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jakw |
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#include "algorithmtools.h"
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jakw |
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jakw |
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// Algorithm
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jakw |
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AlgorithmGrayCode::AlgorithmGrayCode(unsigned int _screenCols, unsigned int _screenRows) : Algorithm(_screenCols, _screenRows){
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jakw |
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jakw |
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Nbits = ceilf(log2f((float)screenCols)) - 1;
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jakw |
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N = 2 + Nbits*2;
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jakw |
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// all on pattern
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jakw |
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cv::Mat allOn(1, screenCols, CV_8UC3, cv::Scalar::all(255));
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patterns.push_back(allOn);
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jakw |
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// all off pattern
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jakw |
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cv::Mat allOff(1, screenCols, CV_8UC3, cv::Scalar::all(0));
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patterns.push_back(allOff);
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jakw |
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jakw |
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jakw |
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// horizontally encoding patterns
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for(unsigned int p=0; p<Nbits; p++){
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cv::Mat pattern(1, screenCols, CV_8UC3);
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cv::Mat patternInv(1, screenCols, CV_8UC3);
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jakw |
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jakw |
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for(unsigned int j=0; j<screenCols; j++){
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jakw |
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jakw |
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unsigned int jGray = binaryToGray(j);
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// Amplitude of channels
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jakw |
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int bit = (int)getBit(jGray, Nbits-p+1);
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jakw |
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pattern.at<cv::Vec3b>(0,j) = cv::Vec3b(255.0*bit,255.0*bit,255.0*bit);
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int invBit = bit^1;
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patternInv.at<cv::Vec3b>(0,j) = cv::Vec3b(255.0*invBit,255.0*invBit,255.0*invBit);
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jakw |
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}
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jakw |
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patterns.push_back(pattern);
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patterns.push_back(patternInv);
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jakw |
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}
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jakw |
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jakw |
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}
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jakw |
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cv::Mat AlgorithmGrayCode::getEncodingPattern(unsigned int depth){
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jakw |
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return patterns[depth];
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}
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jakw |
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bool sortingLarger(cv::Vec4i i,cv::Vec4i j){ return (i[3]<j[3]);}
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bool sortingEqual(cv::Vec4i i,cv::Vec4i j){ return (i[3]==j[3]);}
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void getEdgeLabels(const cv::Mat& scanLine, int Nbits, std::vector<cv::Vec4i>& edges){
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jakw |
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jakw |
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int nCols = scanLine.cols;
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jakw |
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const int *data = scanLine.ptr<const int>(0);
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jakw |
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jakw |
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int labelLeft;
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int labelRight = data[0];
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jakw |
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jakw |
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// collect edges
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jakw |
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for(int col=1; col<nCols; col++){
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jakw |
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jakw |
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labelLeft = labelRight;
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labelRight = data[col];
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jakw |
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// labels need to be non-background, and differ in exactly one bit
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jakw |
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if(labelLeft != -1 && labelRight != -1 && (grayToBinary(labelRight) == grayToBinary(labelLeft)+1)){
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jakw |
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int orderingRelation = (labelLeft << Nbits) + labelRight;
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jakw |
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// store left label column
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edges.push_back(cv::Vec4i(col-1, labelLeft, labelRight, orderingRelation));
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jakw |
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}
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}
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jakw |
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// sort
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jakw |
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std::sort(edges.begin(), edges.end(), sortingLarger);
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jakw |
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// remove duplicates
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jakw |
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std::vector<cv::Vec4i>::iterator it;
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jakw |
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it = std::unique(edges.begin(), edges.end(), sortingEqual);
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edges.resize(std::distance(edges.begin(),it));
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jakw |
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}
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flgw |
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void AlgorithmGrayCode::get3DPoints(const SMCalibrationParameters &calibration, const std::vector<cv::Mat>& frames0, const std::vector<cv::Mat>& frames1, std::vector<cv::Point3f>& Q, std::vector<cv::Vec3b>& color){
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jakw |
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jakw |
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assert(frames0.size() == N);
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assert(frames1.size() == N);
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jakw |
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jakw |
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// for(int i=0; i<1920; i++){
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// std::cout << i << " " << binaryToGray(i) << " " << grayToBinary(binaryToGray(i)) << std::endl;
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// }
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jakw |
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jakw |
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int frameRows = frames0[0].rows;
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int frameCols = frames0[0].cols;
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// rectifying homographies (rotation+projections)
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cv::Size frameSize(frameCols, frameRows);
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cv::Mat R, T;
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// stereoRectify segfaults unless R is double precision
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cv::Mat(calibration.R1).convertTo(R, CV_64F);
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cv::Mat(calibration.T1).convertTo(T, CV_64F);
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cv::Mat R0, R1, P0, P1, QRect;
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cv::stereoRectify(calibration.K0, calibration.k0, calibration.K1, calibration.k1, frameSize, R, T, R0, R1, P0, P1, QRect, 0);
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jakw |
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// std::cout << "R0" << std::endl << R0 << std::endl;
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// std::cout << "P0" << std::endl << P0 << std::endl;
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// std::cout << "R1" << std::endl << R1 << std::endl;
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// std::cout << "P1" << std::endl << P1 << std::endl;
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jakw |
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jakw |
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// interpolation maps
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cv::Mat map0X, map0Y, map1X, map1Y;
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jakw |
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cv::initUndistortRectifyMap(calibration.K0, calibration.k0, R0, P0, frameSize, CV_32F, map0X, map0Y);
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cv::initUndistortRectifyMap(calibration.K1, calibration.k1, R1, P1, frameSize, CV_32F, map1X, map1Y);
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jakw |
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jakw |
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// gray-scale and remap
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std::vector<cv::Mat> frames0Rect(N);
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std::vector<cv::Mat> frames1Rect(N);
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jakw |
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for(unsigned int i=0; i<N; i++){
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jakw |
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cv::Mat temp;
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jakw |
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cv::cvtColor(frames0[i], temp, CV_BayerBG2GRAY);
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jakw |
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cv::remap(temp, frames0Rect[i], map0X, map0Y, CV_INTER_LINEAR);
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jakw |
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cv::cvtColor(frames1[i], temp, CV_BayerBG2GRAY);
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jakw |
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cv::remap(temp, frames1Rect[i], map1X, map1Y, CV_INTER_LINEAR);
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jakw |
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}
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jakw |
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jakw |
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jakw |
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// cvtools::writeMat(frames0Rect[0], "frames0Rect_0.mat", "frames0Rect_0");
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jakw |
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// cvtools::writeMat(frames0[0], "frames0_0.mat", "frames0_0");
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jakw |
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jakw |
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// cvtools::writeMat(frames0Rect[22], "frames0Rect_22.mat", "frames0Rect_22");
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// cvtools::writeMat(frames0Rect[23], "frames0Rect_23.mat", "frames0Rect_23");
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jakw |
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// cv::imwrite("frames0[0].png", frames0[0]);
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// cv::imwrite("frames0Rect[0].png", frames0Rect[0]);
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// cv::imwrite("frames1[0].png", frames1[0]);
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// cv::imwrite("frames1Rect[0].png", frames1Rect[0]);
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jakw |
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// color debayer and remap
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jakw |
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cv::Mat color0Rect, color1Rect;
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jakw |
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// frames0[0].convertTo(color0Rect, CV_8UC1, 1.0/256.0);
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cv::cvtColor(frames0[0], color0Rect, CV_BayerBG2RGB);
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jakw |
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cv::remap(color0Rect, color0Rect, map0X, map0Y, CV_INTER_LINEAR);
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jakw |
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jakw |
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// frames1[0].convertTo(color1Rect, CV_8UC1, 1.0/256.0);
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cv::cvtColor(frames1[0], color1Rect, CV_BayerBG2RGB);
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jakw |
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cv::remap(color1Rect, color1Rect, map1X, map1Y, CV_INTER_LINEAR);
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jakw |
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int frameRectRows = frames0Rect[0].rows;
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int frameRectCols = frames0Rect[0].cols;
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jakw |
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jakw |
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//cvtools::writeMat(frames0Rect[0], "frames0Rect_0.mat", "frames0Rect_0");
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//cvtools::writeMat(frames0Rect[1], "frames0Rect_1.mat", "frames0Rect_1");
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//cvtools::writeMat(frames0Rect[20], "frames0Rect_20.mat", "frames0Rect_20");
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//cvtools::writeMat(frames0Rect[21], "frames0Rect_21.mat", "frames0Rect_21");
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jakw |
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// occlusion masks
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jakw |
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cv::Mat occlusion0Rect, occlusion1Rect;
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cv::subtract(frames0Rect[0], frames0Rect[1], occlusion0Rect);
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jakw |
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occlusion0Rect = (occlusion0Rect > 10) & (occlusion0Rect < 250);
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cv::subtract(frames1Rect[0], frames1Rect[1], occlusion1Rect);
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occlusion1Rect = (occlusion1Rect > 10) & (occlusion1Rect < 250);
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jakw |
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// erode occlusion masks
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jakw |
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cv::Mat strel = cv::getStructuringElement(cv::MORPH_ELLIPSE, cv::Size(2,2));
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jakw |
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cv::erode(occlusion0Rect, occlusion0Rect, strel);
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cv::erode(occlusion1Rect, occlusion1Rect, strel);
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jakw |
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//cvtools::writeMat(frames0Rect[0], "frames0Rect_0.mat", "frames0Rect_0");
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//cvtools::writeMat(frames0Rect[1], "frames0Rect_1.mat", "frames0Rect_1");
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//cvtools::writeMat(frames0Rect[20], "frames0Rect_20.mat", "frames0Rect_20");
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//cvtools::writeMat(frames0Rect[21], "frames0Rect_21.mat", "frames0Rect_21");
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// // correct for projector inversion error
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// cv::Mat W;
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// cv::add(frames0Rect[0], frames0Rect[1], W, cv::noArray(), CV_32F);
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// for(int i=2; i<N; i+=2){
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// cv::Mat S, E;
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// cv::add(frames0Rect[i], frames0Rect[i+1], S, cv::noArray(), CV_32F);
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// cv::subtract(W, S, E, cv::noArray(), CV_32F);
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// E *= 0.5;
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// cv::add(frames0Rect[i], E, frames0Rect[i], cv::noArray(), CV_16UC1);
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// cv::add(frames0Rect[i+1], E, frames0Rect[i+1], cv::noArray(), CV_16UC1);
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// }
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jakw |
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// // correct for texture modulation and ambient
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// cv::Mat A0 = frames0Rect[1];
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// cv::Mat M0 = frames0Rect[0]-frames0Rect[1];
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////cvtools::writeMat(A0, "A0.mat", "A0");
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////cvtools::writeMat(M0, "M0.mat", "M0");
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////cvtools::writeMat(frames0Rect[20], "frames0Rect_20.mat", "frames0Rect_20");
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////cvtools::writeMat(frames0Rect[21], "frames0Rect_21.mat", "frames0Rect_21");
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// cv::divide(256.0, M0, M0, CV_32F);
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// cv::Mat A1 = frames1Rect[1];
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// cv::Mat M1 = frames1Rect[0]-frames1Rect[1];
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// cv::divide(256.0, M1, M1, CV_32F);
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jakw |
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jakw |
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// for(int i=2; i<N; i++){
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// cv::multiply(frames0Rect[i]-A0, M0, frames0Rect[i], 1.0, CV_8UC1);
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// cv::multiply(frames1Rect[i]-A1, M1, frames1Rect[i], 1.0, CV_8UC1);
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// }
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jakw |
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//cvtools::writeMat(frames0Rect[22], "frames0Rect_22.mat", "frames0Rect_22");
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//cvtools::writeMat(frames0Rect[23], "frames0Rect_23.mat", "frames0Rect_23");
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jakw |
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//cvtools::writeMat(occlusion0Rect, "occlusion0Rect.mat", "occlusion0Rect");
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//cvtools::writeMat(occlusion1Rect, "occlusion1Rect.mat", "occlusion1Rect");
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jakw |
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jakw |
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// decode patterns
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jakw |
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cv::Mat code0Rect(frameRectRows, frameRectCols, CV_32S, cv::Scalar(0));
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cv::Mat code1Rect(frameRectRows, frameRectCols, CV_32S, cv::Scalar(0));
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jakw |
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jakw |
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// into gray code
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jakw |
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for(unsigned int i=0; i<Nbits; i++){
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jakw |
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cv::Mat temp, bit0, bit1;
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cv::compare(frames0Rect[i*2+2], frames0Rect[i*2+3], temp, cv::CMP_GT);
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temp.convertTo(bit0, CV_32S, 1.0/255.0);
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cv::add(code0Rect, bit0*twopowi(Nbits-i-1), code0Rect, cv::noArray(), CV_32S);
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cv::compare(frames1Rect[i*2+2], frames1Rect[i*2+3], temp, cv::CMP_GT);
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temp.convertTo(bit1, CV_32S, 1.0/255.0);
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cv::add(code1Rect, bit1*twopowi(Nbits-i-1), code1Rect, cv::noArray(), CV_32S);
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jakw |
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}
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jakw |
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//cvtools::writeMat(code0Rect, "code0Rect.mat", "code0Rect");
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//cvtools::writeMat(code1Rect, "code1Rect.mat", "code1Rect");
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jakw |
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jakw |
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jakw |
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// // convert to standard binary
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jakw |
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// cv::Mat code0Binary(code0Rect.rows, code0Rect.cols, CV_32F);
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// cv::Mat code1Binary(code1Rect.rows, code1Rect.cols, CV_32F);
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jakw |
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// for(int r=0; r<frameRectRows; r++){
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// for(int c=0; c<frameRectCols; c++){
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// if(code0Rect.at<int>(r,c) != -1)
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jakw |
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// code0Binary.at<float>(r,c) = grayToBinary(code0Rect.at<int>(r,c));
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jakw |
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// if(code1Rect.at<int>(r,c) != -1)
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jakw |
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// code1Binary.at<float>(r,c) = grayToBinary(code1Rect.at<int>(r,c));
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jakw |
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// }
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// }
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jakw |
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//cvtools::writeMat(code0Binary, "code0Binary.mat", "code0Binary");
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//cvtools::writeMat(code1Binary, "code1Binary.mat", "code1Binary");
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jakw |
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jakw |
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// // threshold on vertical discontinuities (due to imperfect rectification)
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// cv::Mat edges0;
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// cv::Sobel(code0Binary, edges0, -1, 0, 1, 5);
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// occlusion0Rect = occlusion0Rect & (abs(edges0) < 50);
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// cv::Mat edges1;
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// cv::Sobel(code1Binary, edges1, -1, 0, 1, 5);
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// occlusion1Rect = occlusion1Rect & (abs(edges1) < 50);
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//cvtools::writeMat(edges0, "edges0.mat", "edges0");
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//cvtools::writeMat(edges1, "edges1.mat", "edges1");
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// set occluded pixels to -1
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for(int r=0; r<frameRectRows; r++){
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for(int c=0; c<frameRectCols; c++){
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jakw |
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if(occlusion0Rect.at<unsigned char>(r,c) == 0)
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code0Rect.at<int>(r,c) = -1;
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if(occlusion1Rect.at<unsigned char>(r,c) == 0)
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code1Rect.at<int>(r,c) = -1;
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jakw |
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}
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}
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jakw |
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// cvtools::writeMat(code0Rect, "code0Rect.mat", "code0Rect");
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// cvtools::writeMat(code1Rect, "code1Rect.mat", "code1Rect");
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jakw |
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// matching
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jakw |
274 |
std::vector<cv::Vec2f> q0Rect, q1Rect;
|
43 |
jakw |
275 |
for(int row=0; row<frameRectRows; row++){
|
41 |
jakw |
276 |
|
95 |
jakw |
277 |
// edge data structure containing [floor(column), labelLeft, labelRight, orderingRelation]
|
47 |
jakw |
278 |
std::vector<cv::Vec4i> edges0, edges1;
|
41 |
jakw |
279 |
|
43 |
jakw |
280 |
// sorted, unique edges
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42 |
jakw |
281 |
getEdgeLabels(code0Rect.row(row), Nbits, edges0);
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|
|
282 |
getEdgeLabels(code1Rect.row(row), Nbits, edges1);
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41 |
jakw |
283 |
|
47 |
jakw |
284 |
// match edges
|
|
|
285 |
std::vector<cv::Vec4i> matchedEdges0, matchedEdges1;
|
167 |
jakw |
286 |
unsigned int i=0, j=0;
|
41 |
jakw |
287 |
while(i<edges0.size() && j<edges1.size()){
|
|
|
288 |
|
|
|
289 |
if(edges0[i][3] == edges1[j][3]){
|
47 |
jakw |
290 |
matchedEdges0.push_back(edges0[i]);
|
|
|
291 |
matchedEdges1.push_back(edges1[j]);
|
41 |
jakw |
292 |
i += 1;
|
|
|
293 |
j += 1;
|
42 |
jakw |
294 |
} else if(edges0[i][3] < edges1[j][3]){
|
41 |
jakw |
295 |
i += 1;
|
42 |
jakw |
296 |
} else if(edges0[i][3] > edges1[j][3]){
|
41 |
jakw |
297 |
j += 1;
|
|
|
298 |
}
|
|
|
299 |
}
|
|
|
300 |
|
47 |
jakw |
301 |
// crude subpixel refinement
|
|
|
302 |
// finds the intersection of linear interpolants in the positive/negative pattern
|
167 |
jakw |
303 |
for(unsigned int i=0; i<matchedEdges0.size(); i++){
|
41 |
jakw |
304 |
|
47 |
jakw |
305 |
int level = Nbits - leastSignificantBitSet(matchedEdges0[i][1]^matchedEdges0[i][2]);
|
|
|
306 |
|
|
|
307 |
// refine for camera 0
|
|
|
308 |
float c0 = matchedEdges0[i][0];
|
|
|
309 |
float c1 = c0+1;
|
|
|
310 |
|
121 |
jakw |
311 |
float pos0 = frames0Rect[2*level+2].at<unsigned char>(row, c0);
|
|
|
312 |
float pos1 = frames0Rect[2*level+2].at<unsigned char>(row, c1);
|
|
|
313 |
float neg0 = frames0Rect[2*level+3].at<unsigned char>(row, c0);
|
|
|
314 |
float neg1 = frames0Rect[2*level+3].at<unsigned char>(row, c1);
|
47 |
jakw |
315 |
|
|
|
316 |
float col = c0 + (pos0 - neg0)/(neg1 - neg0 - pos1 + pos0);
|
|
|
317 |
q0Rect.push_back(cv::Point2f(col, row));
|
|
|
318 |
|
|
|
319 |
// refine for camera 1
|
|
|
320 |
c0 = matchedEdges1[i][0];
|
|
|
321 |
c1 = c0+1;
|
|
|
322 |
|
121 |
jakw |
323 |
pos0 = frames1Rect[2*level+2].at<unsigned char>(row, c0);
|
|
|
324 |
pos1 = frames1Rect[2*level+2].at<unsigned char>(row, c1);
|
|
|
325 |
neg0 = frames1Rect[2*level+3].at<unsigned char>(row, c0);
|
|
|
326 |
neg1 = frames1Rect[2*level+3].at<unsigned char>(row, c1);
|
47 |
jakw |
327 |
|
|
|
328 |
col = c0 + (pos0 - neg0)/(neg1 - neg0 - pos1 + pos0);
|
|
|
329 |
q1Rect.push_back(cv::Point2f(col, row));
|
|
|
330 |
|
|
|
331 |
}
|
|
|
332 |
|
41 |
jakw |
333 |
}
|
|
|
334 |
|
63 |
jakw |
335 |
int nMatches = q0Rect.size();
|
|
|
336 |
|
|
|
337 |
if(nMatches < 1){
|
|
|
338 |
Q.resize(0);
|
|
|
339 |
color.resize(0);
|
|
|
340 |
|
|
|
341 |
return;
|
|
|
342 |
}
|
|
|
343 |
|
95 |
jakw |
344 |
// retrieve color information (at integer coordinates)
|
41 |
jakw |
345 |
color.resize(nMatches);
|
|
|
346 |
for(int i=0; i<nMatches; i++){
|
|
|
347 |
|
42 |
jakw |
348 |
cv::Vec3b c0 = color0Rect.at<cv::Vec3b>(q0Rect[i][1], q0Rect[i][0]);
|
|
|
349 |
cv::Vec3b c1 = color1Rect.at<cv::Vec3b>(q1Rect[i][1], q1Rect[i][0]);
|
41 |
jakw |
350 |
|
44 |
jakw |
351 |
color[i] = 0.5*c0 + 0.5*c1;
|
41 |
jakw |
352 |
}
|
|
|
353 |
|
231 |
jakw |
354 |
// // Triangulate points
|
|
|
355 |
// cv::Mat QMatHomogenous, QMat;
|
|
|
356 |
//// cv::Mat C0 = P0.clone();
|
|
|
357 |
//// cv::Mat C1 = P1.clone();
|
|
|
358 |
//// C0.colRange(0, 3) = C0.colRange(0, 3)*R0;
|
|
|
359 |
//// C1.colRange(0, 3) = C1.colRange(0, 3)*R1.t();
|
|
|
360 |
// cv::triangulatePoints(P0, P1, q0Rect, q1Rect, QMatHomogenous);
|
|
|
361 |
// cvtools::convertMatFromHomogeneous(QMatHomogenous, QMat);
|
44 |
jakw |
362 |
|
231 |
jakw |
363 |
// // undo rectifying rotation
|
|
|
364 |
// cv::Mat R0Inv;
|
|
|
365 |
// cv::Mat(R0.t()).convertTo(R0Inv, CV_32F);
|
|
|
366 |
// QMat = R0Inv*QMat;
|
44 |
jakw |
367 |
|
231 |
jakw |
368 |
// cvtools::matToPoints3f(QMat, Q);
|
44 |
jakw |
369 |
|
231 |
jakw |
370 |
|
|
|
371 |
// Triangulate by means of disparity projection
|
|
|
372 |
Q.resize(q0Rect.size());
|
|
|
373 |
cv::Matx44f QRectx = cv::Matx44f(QRect);
|
|
|
374 |
cv::Matx33f R0invx = cv::Matx33f(cv::Mat(R0.t()));
|
|
|
375 |
|
|
|
376 |
#pragma omp parallel for
|
|
|
377 |
for(unsigned int i=0; i<q0Rect.size(); i++){
|
|
|
378 |
float disparity = q0Rect[i][0]-q1Rect[i][0];
|
|
|
379 |
cv::Vec4f Qih = QRectx*cv::Vec4f(q0Rect[i][0], q0Rect[i][1], disparity, 1.0);
|
|
|
380 |
float winv = float(1.0)/Qih[3];
|
|
|
381 |
Q[i] = R0invx * cv::Point3f(Qih[0]*winv, Qih[1]*winv, Qih[2]*winv);
|
|
|
382 |
}
|
|
|
383 |
|
4 |
jakw |
384 |
}
|