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Line 231... Line 231...
231
        cv::remap(temp, frames0Rect[i], map0X, map0Y, CV_INTER_LINEAR);
231
        cv::remap(temp, frames0Rect[i], map0X, map0Y, CV_INTER_LINEAR);
232
        cv::cvtColor(frames1[i], temp, CV_BayerBG2GRAY);
232
        cv::cvtColor(frames1[i], temp, CV_BayerBG2GRAY);
233
        cv::remap(temp, frames1Rect[i], map1X, map1Y, CV_INTER_LINEAR);
233
        cv::remap(temp, frames1Rect[i], map1X, map1Y, CV_INTER_LINEAR);
234
    }
234
    }
235
 
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236
//    cvtools::writeMat(frames0Rect[0], "frames0Rect_0.mat", "frames0Rect_0");
237
//    cvtools::writeMat(frames0Rect[0], "frames0Rect_0.mat", "frames0Rect_0");
237
//    cvtools::writeMat(frames0Rect[1], "frames0Rect_1.mat", "frames0Rect_1");
238
//    cvtools::writeMat(frames0[0], "frames0_0.mat", "frames0_0");
238
 
239
 
239
//    cvtools::writeMat(frames0Rect[22], "frames0Rect_22.mat", "frames0Rect_22");
240
//    cvtools::writeMat(frames0Rect[22], "frames0Rect_22.mat", "frames0Rect_22");
240
//    cvtools::writeMat(frames0Rect[23], "frames0Rect_23.mat", "frames0Rect_23");
241
//    cvtools::writeMat(frames0Rect[23], "frames0Rect_23.mat", "frames0Rect_23");
241
 
242
 
242
//    cv::imwrite("frames0[0].png", frames0[0]);
243
//    cv::imwrite("frames0[0].png", frames0[0]);
Line 244... Line 245...
244
 
245
 
245
//    cv::imwrite("frames1[0].png", frames1[0]);
246
//    cv::imwrite("frames1[0].png", frames1[0]);
246
//    cv::imwrite("frames1Rect[0].png", frames1Rect[0]);
247
//    cv::imwrite("frames1Rect[0].png", frames1Rect[0]);
247
 
248
 
248
    // color debayer and remap
249
    // color debayer and remap
249
    cv::Mat temp;
-
 
250
    cv::Mat color0Rect, color1Rect;
250
    cv::Mat color0Rect, color1Rect;
-
 
251
    frames0[0].convertTo(color0Rect, CV_8UC1, 1.0/256.0);
251
    cv::cvtColor(frames0[0], temp, CV_BayerBG2RGB);
252
    cv::cvtColor(color0Rect, color0Rect, CV_BayerBG2RGB);
252
    cv::remap(temp, color0Rect, map0X, map0Y, CV_INTER_LINEAR);
253
    cv::remap(color0Rect, color0Rect, map0X, map0Y, CV_INTER_LINEAR);
-
 
254
 
-
 
255
    frames1[0].convertTo(color1Rect, CV_8UC1, 1.0/256.0);
253
    cv::cvtColor(frames1[0], temp, CV_BayerBG2RGB);
256
    cv::cvtColor(color1Rect, color1Rect, CV_BayerBG2RGB);
254
    cv::remap(temp, color1Rect, map1X, map1Y, CV_INTER_LINEAR);
257
    cv::remap(color1Rect, color1Rect, map1X, map1Y, CV_INTER_LINEAR);
255
 
258
 
256
    int frameRectRows = frames0Rect[0].rows;
259
    int frameRectRows = frames0Rect[0].rows;
257
    int frameRectCols = frames0Rect[0].cols;
260
    int frameRectCols = frames0Rect[0].cols;
258
 
261
 
-
 
262
//cvtools::writeMat(frames0Rect[0], "frames0Rect_0.mat", "frames0Rect_0");
-
 
263
//cvtools::writeMat(frames0Rect[1], "frames0Rect_1.mat", "frames0Rect_1");
-
 
264
//cvtools::writeMat(frames0Rect[20], "frames0Rect_20.mat", "frames0Rect_20");
-
 
265
//cvtools::writeMat(frames0Rect[21], "frames0Rect_21.mat", "frames0Rect_21");
-
 
266
 
259
    // occlusion masks
267
    // occlusion masks
260
    cv::Mat occlusion0Rect, occlusion1Rect;
268
    cv::Mat occlusion0Rect, occlusion1Rect;
261
    cv::subtract(frames0Rect[0], frames0Rect[1], occlusion0Rect);
269
    cv::subtract(frames0Rect[0], frames0Rect[1], occlusion0Rect);
262
    occlusion0Rect = (occlusion0Rect > 25) & (occlusion0Rect < 250);
270
    occlusion0Rect = (occlusion0Rect > 16000) & (occlusion0Rect < 54000);
263
    cv::subtract(frames1Rect[0], frames1Rect[1], occlusion1Rect);
271
    cv::subtract(frames1Rect[0], frames1Rect[1], occlusion1Rect);
264
    occlusion1Rect = (occlusion1Rect > 25) & (occlusion1Rect < 250);
272
    occlusion1Rect = (occlusion1Rect > 16000) & (occlusion1Rect < 54000);
265
 
273
 
266
    // erode occlusion masks
274
    // erode occlusion masks
267
    cv::Mat strel = cv::getStructuringElement(cv::MORPH_ELLIPSE, cv::Size(2,2));
275
    cv::Mat strel = cv::getStructuringElement(cv::MORPH_ELLIPSE, cv::Size(2,2));
268
    cv::erode(occlusion0Rect, occlusion0Rect, strel);
276
    cv::erode(occlusion0Rect, occlusion0Rect, strel);
269
    cv::erode(occlusion1Rect, occlusion1Rect, strel);
277
    cv::erode(occlusion1Rect, occlusion1Rect, strel);
270
 
278
 
-
 
279
//cvtools::writeMat(frames0Rect[0], "frames0Rect_0.mat", "frames0Rect_0");
-
 
280
//cvtools::writeMat(frames0Rect[1], "frames0Rect_1.mat", "frames0Rect_1");
-
 
281
//cvtools::writeMat(frames0Rect[20], "frames0Rect_20.mat", "frames0Rect_20");
-
 
282
//cvtools::writeMat(frames0Rect[21], "frames0Rect_21.mat", "frames0Rect_21");
-
 
283
 
-
 
284
//    // correct for projector inversion error
-
 
285
//    cv::Mat W;
-
 
286
//    cv::add(frames0Rect[0], frames0Rect[1], W, cv::noArray(), CV_32F);
-
 
287
//    for(int i=2; i<N; i+=2){
-
 
288
//        cv::Mat S, E;
-
 
289
//        cv::add(frames0Rect[i], frames0Rect[i+1], S, cv::noArray(), CV_32F);
-
 
290
//        cv::subtract(W, S, E, cv::noArray(), CV_32F);
-
 
291
//        E *= 0.5;
-
 
292
//        cv::add(frames0Rect[i], E, frames0Rect[i], cv::noArray(), CV_16UC1);
-
 
293
//        cv::add(frames0Rect[i+1], E, frames0Rect[i+1], cv::noArray(), CV_16UC1);
-
 
294
//    }
-
 
295
 
-
 
296
 
-
 
297
    // correct for texture modulation and ambient
-
 
298
    cv::Mat A0 = frames0Rect[1];
-
 
299
    cv::Mat M0 = frames0Rect[0]-frames0Rect[1];
-
 
300
//cvtools::writeMat(A0, "A0.mat", "A0");
-
 
301
//cvtools::writeMat(M0, "M0.mat", "M0");
-
 
302
//cvtools::writeMat(frames0Rect[20], "frames0Rect_20.mat", "frames0Rect_20");
-
 
303
//cvtools::writeMat(frames0Rect[21], "frames0Rect_21.mat", "frames0Rect_21");
-
 
304
    cv::divide(65536.0, M0, M0, CV_32F);
-
 
305
    cv::Mat A1 = frames1Rect[1];
-
 
306
    cv::Mat M1 = frames1Rect[0]-frames1Rect[1];
-
 
307
    cv::divide(65536.0, M1, M1, CV_32F);
-
 
308
 
-
 
309
    for(int i=2; i<N; i++){
-
 
310
        cv::multiply(frames0Rect[i]-A0, M0, frames0Rect[i], 1.0, CV_16UC1);
-
 
311
        cv::multiply(frames1Rect[i]-A1, M1, frames1Rect[i], 1.0, CV_16UC1);
-
 
312
    }
-
 
313
 
-
 
314
//cvtools::writeMat(frames0Rect[22], "frames0Rect_22.mat", "frames0Rect_22");
-
 
315
//cvtools::writeMat(frames0Rect[23], "frames0Rect_23.mat", "frames0Rect_23");
-
 
316
 
271
//cvtools::writeMat(occlusion0Rect, "occlusion0Rect.mat", "occlusion0Rect");
317
//cvtools::writeMat(occlusion0Rect, "occlusion0Rect.mat", "occlusion0Rect");
272
//cvtools::writeMat(occlusion1Rect, "occlusion1Rect.mat", "occlusion1Rect");
318
//cvtools::writeMat(occlusion1Rect, "occlusion1Rect.mat", "occlusion1Rect");
273
 
319
 
274
    // decode patterns
320
    // decode patterns
275
    cv::Mat code0Rect(frameRectRows, frameRectCols, CV_32S, cv::Scalar(0));
321
    cv::Mat code0Rect(frameRectRows, frameRectCols, CV_32S, cv::Scalar(0));
276
    cv::Mat code1Rect(frameRectRows, frameRectCols, CV_32S, cv::Scalar(0));
322
    cv::Mat code1Rect(frameRectRows, frameRectCols, CV_32S, cv::Scalar(0));
277
 
323
 
278
    // into gray code
324
    // into gray code
279
    for(int i=0; i<Nbits; i++){
325
    for(int i=0; i<Nbits; i++){
280
        cv::Mat bit0;
326
        cv::Mat temp, bit0, bit1;
-
 
327
 
281
        cv::subtract(frames0Rect[i*2+2], frames0Rect[i*2+3], bit0);
328
        cv::compare(frames0Rect[i*2+2], frames0Rect[i*2+3], temp, cv::CMP_GT);
282
        bit0 = bit0 > 0;
329
        //cvtools::rshift(temp, 8);
283
        bit0.convertTo(bit0, CV_32S, 1.0/255.0);
330
        temp.convertTo(bit0, CV_32S, 1.0/255.0);
284
//      cvtools::writeMat(bit0, "bit0.mat", "bit0");
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285
        cv::add(code0Rect, bit0*twopowi(Nbits-i-1), code0Rect, cv::Mat(), CV_32S);
331
        cv::add(code0Rect, bit0*twopowi(Nbits-i-1), code0Rect, cv::noArray(), CV_32S);
286
        cv::Mat bit1;
-
 
-
 
332
 
287
        cv::subtract(frames1Rect[i*2+2], frames1Rect[i*2+3], bit1);
333
        cv::compare(frames1Rect[i*2+2], frames1Rect[i*2+3], temp, cv::CMP_GT);
288
        bit1 = bit1 > 0;
334
        //cvtools::rshift(temp, 8);
289
        bit1.convertTo(bit1, CV_32S, 1.0/255.0);
335
        temp.convertTo(bit1, CV_32S, 1.0/255.0);
290
        cv::add(code1Rect, bit1*twopowi(Nbits-i-1), code1Rect, cv::Mat(), CV_32S);
336
        cv::add(code1Rect, bit1*twopowi(Nbits-i-1), code1Rect, cv::noArray(), CV_32S);
291
    }
337
    }
292
 
338
 
293
//cvtools::writeMat(code0Rect, "code0Rect.mat", "code0Rect");
339
cvtools::writeMat(code0Rect, "code0Rect.mat", "code0Rect");
294
//cvtools::writeMat(code1Rect, "code1Rect.mat", "code1Rect");
340
cvtools::writeMat(code1Rect, "code1Rect.mat", "code1Rect");
295
 
341
 
296
 
342
 
297
//    // convert to standard binary
343
//    // convert to standard binary
298
//    cv::Mat code0Binary(code0Rect.rows, code0Rect.cols, CV_32F);
344
//    cv::Mat code0Binary(code0Rect.rows, code0Rect.cols, CV_32F);
299
//    cv::Mat code1Binary(code1Rect.rows, code1Rect.cols, CV_32F);
345
//    cv::Mat code1Binary(code1Rect.rows, code1Rect.cols, CV_32F);
Line 322... Line 368...
322
//cvtools::writeMat(edges1, "edges1.mat", "edges1");
368
//cvtools::writeMat(edges1, "edges1.mat", "edges1");
323
 
369
 
324
    // set occluded pixels to -1
370
    // set occluded pixels to -1
325
    for(int r=0; r<frameRectRows; r++){
371
    for(int r=0; r<frameRectRows; r++){
326
        for(int c=0; c<frameRectCols; c++){
372
        for(int c=0; c<frameRectCols; c++){
327
            if(occlusion0Rect.at<char>(r,c) == 0)
373
            if(occlusion0Rect.at<unsigned char>(r,c) == 0)
328
                code0Rect.at<float>(r,c) = -1;
374
                code0Rect.at<int>(r,c) = -1;
329
            if(occlusion1Rect.at<char>(r,c) == 0)
375
            if(occlusion1Rect.at<unsigned char>(r,c) == 0)
330
                code1Rect.at<float>(r,c) = -1;
376
                code1Rect.at<int>(r,c) = -1;
331
        }
377
        }
332
    }
378
    }
333
 
379
 
-
 
380
//    cvtools::writeMat(code0Rect, "code0Rect.mat", "code0Rect");
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381
//    cvtools::writeMat(code1Rect, "code1Rect.mat", "code1Rect");
-
 
382
 
334
    // matching
383
    // matching
335
    std::vector<cv::Vec2f> q0Rect, q1Rect;
384
    std::vector<cv::Vec2f> q0Rect, q1Rect;
336
    for(int row=0; row<frameRectRows; row++){
385
    for(int row=0; row<frameRectRows; row++){
337
 
386
 
338
        // edge data structure containing [floor(column), labelLeft, labelRight, orderingRelation]
387
        // edge data structure containing [floor(column), labelLeft, labelRight, orderingRelation]
Line 367... Line 416...
367
 
416
 
368
            // refine for camera 0
417
            // refine for camera 0
369
            float c0 = matchedEdges0[i][0];
418
            float c0 = matchedEdges0[i][0];
370
            float c1 = c0+1;
419
            float c1 = c0+1;
371
 
420
 
372
            float pos0 = frames0Rect[2*level+2].at<char>(row, c0);
421
            float pos0 = frames0Rect[2*level+2].at<unsigned short>(row, c0);
373
            float pos1 = frames0Rect[2*level+2].at<char>(row, c1);
422
            float pos1 = frames0Rect[2*level+2].at<unsigned short>(row, c1);
374
            float neg0 = frames0Rect[2*level+3].at<char>(row, c0);
423
            float neg0 = frames0Rect[2*level+3].at<unsigned short>(row, c0);
375
            float neg1 = frames0Rect[2*level+3].at<char>(row, c1);
424
            float neg1 = frames0Rect[2*level+3].at<unsigned short>(row, c1);
376
 
425
 
377
            float col = c0 + (pos0 - neg0)/(neg1 - neg0 - pos1 + pos0);
426
            float col = c0 + (pos0 - neg0)/(neg1 - neg0 - pos1 + pos0);
378
            q0Rect.push_back(cv::Point2f(col, row));
427
            q0Rect.push_back(cv::Point2f(col, row));
379
 
428
 
380
            // refine for camera 1
429
            // refine for camera 1
381
            c0 = matchedEdges1[i][0];
430
            c0 = matchedEdges1[i][0];
382
            c1 = c0+1;
431
            c1 = c0+1;
383
 
432
 
384
            pos0 = frames1Rect[2*level+2].at<char>(row, c0);
433
            pos0 = frames1Rect[2*level+2].at<unsigned short>(row, c0);
385
            pos1 = frames1Rect[2*level+2].at<char>(row, c1);
434
            pos1 = frames1Rect[2*level+2].at<unsigned short>(row, c1);
386
            neg0 = frames1Rect[2*level+3].at<char>(row, c0);
435
            neg0 = frames1Rect[2*level+3].at<unsigned short>(row, c0);
387
            neg1 = frames1Rect[2*level+3].at<char>(row, c1);
436
            neg1 = frames1Rect[2*level+3].at<unsigned short>(row, c1);
388
 
437
 
389
            col = c0 + (pos0 - neg0)/(neg1 - neg0 - pos1 + pos0);
438
            col = c0 + (pos0 - neg0)/(neg1 - neg0 - pos1 + pos0);
390
            q1Rect.push_back(cv::Point2f(col, row));
439
            q1Rect.push_back(cv::Point2f(col, row));
391
 
440
 
392
        }
441
        }