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//
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//
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// Gray Code Structured Light with horizontal and vertical encoding
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// Gray Code Structured Light with horizontal and vertical encoding
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//
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//
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// This implementation of Gray encoding uses horizontal and vertial stripes, which adds some encoding redundancy, but avoid interpolation effects from rectifying homographies.
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// This implementation of Gray encoding uses horizontal and vertial stripes, which adds some encoding redundancy, but avoids interpolation effects from rectifying homographies.
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//
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//
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#include "AlgorithmGrayCodeHorzVert.h"
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#include "AlgorithmGrayCodeHorzVert.h"
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#include <cmath>
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#include <cmath>
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#include <assert.h>
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#include <assert.h>