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#include "AlgorithmLineShift.h"
1
#include "AlgorithmLineShift.h"
2
#include <cmath>
2
#include <cmath>
3
#include "cvtools.h"
3
#include "cvtools.h"
4
 
4
 
5
#include <opencv2/imgproc/imgproc.hpp>
5
#include <opencv2/imgproc/imgproc.hpp>
6
 
6
 
7
#ifndef log2f
7
#ifndef log2f
8
#define log2f(x) (log(x)/log(2.0))
8
#define log2f(x) (log(x)/log(2.0))
9
#endif
9
#endif
10
 
10
 
11
static unsigned int nLineShifts = 8; // number of columns over which each line is shifted
11
static unsigned int nLineShifts = 20; // number of columns over which each line is shifted
12
 
12
 
13
/*
13
/*
14
 * The purpose of this function is to convert an unsigned
14
 * The purpose of this function is to convert an unsigned
15
 * binary number to reflected binary Gray code.
15
 * binary number to reflected binary Gray code.
16
 *
16
 *
17
 * The operator >> is shift right. The operator ^ is exclusive or.
17
 * The operator >> is shift right. The operator ^ is exclusive or.
18
 * Source: http://en.wikipedia.org/wiki/Gray_code
18
 * Source: http://en.wikipedia.org/wiki/Gray_code
19
 */
19
 */
20
static unsigned int binaryToGray(unsigned int num) {
20
static unsigned int binaryToGray(unsigned int num) {
21
    return (num >> 1) ^ num;
21
    return (num >> 1) ^ num;
22
}
22
}
23
 
23
 
24
/*
24
/*
25
 * From Wikipedia: http://en.wikipedia.org/wiki/Gray_code
25
 * From Wikipedia: http://en.wikipedia.org/wiki/Gray_code
26
 * The purpose of this function is to convert a reflected binary
26
 * The purpose of this function is to convert a reflected binary
27
 * Gray code number to a binary number.
27
 * Gray code number to a binary number.
28
 */
28
 */
29
static unsigned int grayToBinary(unsigned int num){
29
static unsigned int grayToBinary(unsigned int num){
30
    unsigned int mask;
30
    unsigned int mask;
31
    for(mask = num >> 1; mask != 0; mask = mask >> 1)
31
    for(mask = num >> 1; mask != 0; mask = mask >> 1)
32
        num = num ^ mask;
32
        num = num ^ mask;
33
    return num;
33
    return num;
34
}
34
}
35
 
35
 
36
/*
36
/*
37
 * Return the Nth bit of an unsigned integer number
37
 * Return the Nth bit of an unsigned integer number
38
 */
38
 */
39
static bool getBit(int decimal, int N){
39
static bool getBit(int decimal, int N){
40
 
40
 
41
    return decimal & 1 << (N-1);
41
    return decimal & 1 << (N-1);
42
}
42
}
43
 
43
 
44
/*
44
/*
45
 * Return the number of bits set in an integer
45
 * Return the number of bits set in an integer
46
 */
46
 */
47
static int countBits(int n) {
47
static int countBits(int n) {
48
  unsigned int c; // c accumulates the total bits set in v
48
  unsigned int c; // c accumulates the total bits set in v
49
  for (c = 0; n>0; c++)
49
  for (c = 0; n>0; c++)
50
    n &= n - 1; // clear the least significant bit set
50
    n &= n - 1; // clear the least significant bit set
51
  return c;
51
  return c;
52
}
52
}
53
 
53
 
54
/*
54
/*
55
 * Return the position of the least significant bit that is set
55
 * Return the position of the least significant bit that is set
56
 */
56
 */
57
static int leastSignificantBitSet(int x){
57
static int leastSignificantBitSet(int x){
58
  if(x == 0)
58
  if(x == 0)
59
      return 0;
59
      return 0;
60
 
60
 
61
  int val = 1;
61
  int val = 1;
62
  while(x>>=1)
62
  while(x>>=1)
63
      val++;
63
      val++;
64
 
64
 
65
  return val;
65
  return val;
66
}
66
}
67
 
67
 
68
static inline unsigned int powi(int num, unsigned int exponent){
68
static inline unsigned int powi(int num, unsigned int exponent){
69
 
69
 
70
    if(exponent == 0)
70
    if(exponent == 0)
71
        return 1;
71
        return 1;
72
 
72
 
73
    float res = num;
73
    float res = num;
74
    for(unsigned int i=0; i<exponent-1; i++)
74
    for(unsigned int i=0; i<exponent-1; i++)
75
        res *= num;
75
        res *= num;
76
 
76
 
77
    return res;
77
    return res;
78
}
78
}
79
 
79
 
80
static inline unsigned int twopowi(unsigned int exponent){
80
static inline unsigned int twopowi(unsigned int exponent){
81
 
81
 
82
    return 1 << exponent;
82
    return 1 << exponent;
83
}
83
}
84
 
84
 
85
// Algorithm
85
// Algorithm
86
AlgorithmLineShift::AlgorithmLineShift(unsigned int _screenCols, unsigned int _screenRows) : Algorithm(_screenCols, _screenRows){
86
AlgorithmLineShift::AlgorithmLineShift(unsigned int _screenCols, unsigned int _screenRows) : Algorithm(_screenCols, _screenRows){
87
 
87
 
-
 
88
    int nTotalBits = ceilf(log2f((float)screenCols));
-
 
89
 
88
    nGrayBits = ceilf(log2f((float)screenCols)) - floorf(log2f((float)nLineShifts));
90
    nGrayBits = nTotalBits - floorf(log2f((float)nLineShifts));
89
 
91
 
90
    N = 2 + 2*nGrayBits + nLineShifts;
92
    N = 2 + 2*nGrayBits + nLineShifts;
91
 
93
 
92
    // all on pattern
94
    // all on pattern
93
    cv::Mat allOn(1, screenCols, CV_8UC3, cv::Scalar::all(255));
95
    cv::Mat allOn(1, screenCols, CV_8UC3, cv::Scalar::all(255));
94
    patterns.push_back(allOn);
96
    patterns.push_back(allOn);
95
 
97
 
96
    // all off pattern
98
    // all off pattern
97
    cv::Mat allOff(1, screenCols, CV_8UC3, cv::Scalar::all(0));
99
    cv::Mat allOff(1, screenCols, CV_8UC3, cv::Scalar::all(0));
98
    patterns.push_back(allOff);
100
    patterns.push_back(allOff);
99
 
101
 
100
 
102
 
101
    // Gray code patterns
103
    // Gray code patterns
102
    for(unsigned int p=0; p<nGrayBits; p++){
104
    for(unsigned int p=0; p<nGrayBits; p++){
103
        cv::Mat pattern(1, screenCols, CV_8UC3);
105
        cv::Mat pattern(1, screenCols, CV_8UC3);
104
        cv::Mat patternInv(1, screenCols, CV_8UC3);
106
        cv::Mat patternInv(1, screenCols, CV_8UC3);
105
 
107
 
106
        for(unsigned int j=0; j<screenCols; j++){
108
        for(unsigned int j=0; j<screenCols; j++){
107
 
109
 
108
            unsigned int jGray = binaryToGray(j);
110
            unsigned int jGray = binaryToGray(j);
109
            // Amplitude of channels
111
            // Amplitude of channels
110
            int bit = (int)getBit(jGray, nGrayBits-p);
112
            int bit = (int)getBit(jGray, nTotalBits-p);
111
            pattern.at<cv::Vec3b>(0,j) = cv::Vec3b(255.0*bit,255.0*bit,255.0*bit);
113
            pattern.at<cv::Vec3b>(0,j) = cv::Vec3b(255.0*bit,255.0*bit,255.0*bit);
112
            int invBit = bit^1;
114
            int invBit = bit^1;
113
            patternInv.at<cv::Vec3b>(0,j) = cv::Vec3b(255.0*invBit,255.0*invBit,255.0*invBit);
115
            patternInv.at<cv::Vec3b>(0,j) = cv::Vec3b(255.0*invBit,255.0*invBit,255.0*invBit);
114
        }
116
        }
115
        patterns.push_back(pattern);
117
        patterns.push_back(pattern);
116
        patterns.push_back(patternInv);
118
        patterns.push_back(patternInv);
117
    }
119
    }
118
 
120
 
119
    // line shifts
121
    // line shifts
120
    for(unsigned int p=0; p<nLineShifts; p++){
122
    for(unsigned int p=0; p<nLineShifts; p++){
121
        cv::Mat pattern(1, screenCols, CV_8UC3, cv::Scalar(0));
123
        cv::Mat pattern(1, screenCols, CV_8UC3, cv::Scalar(0));
122
 
124
 
123
        for(unsigned int j=p; j<screenCols; j+= nLineShifts)
125
        for(unsigned int j=p; j<screenCols; j+= nLineShifts)
124
            pattern.at<cv::Vec3b>(0, j) = cv::Vec3b(255, 255, 255);
126
            pattern.at<cv::Vec3b>(0, j) = cv::Vec3b(255, 255, 255);
125
 
127
 
126
        patterns.push_back(pattern);
128
        patterns.push_back(pattern);
127
    }
129
    }
128
 
130
 
129
}
131
}
130
 
132
 
131
cv::Mat AlgorithmLineShift::getEncodingPattern(unsigned int depth){
133
cv::Mat AlgorithmLineShift::getEncodingPattern(unsigned int depth){
132
    return patterns[depth];
134
    return patterns[depth];
133
}
135
}
134
 
136
 
135
static cv::Vec3b getColorSubpix(const cv::Mat& img, cv::Point2f pt){
137
static cv::Vec3b getColorSubpix(const cv::Mat& img, cv::Point2f pt){
136
    assert(!img.empty());
138
    assert(!img.empty());
137
    assert(img.channels() == 3);
139
    assert(img.channels() == 3);
138
 
140
 
139
    int x = (int)pt.x;
141
    int x = (int)pt.x;
140
    int y = (int)pt.y;
142
    int y = (int)pt.y;
141
 
143
 
142
    int x0 = cv::borderInterpolate(x,   img.cols, cv::BORDER_REFLECT_101);
144
    int x0 = cv::borderInterpolate(x,   img.cols, cv::BORDER_REFLECT_101);
143
    int x1 = cv::borderInterpolate(x+1, img.cols, cv::BORDER_REFLECT_101);
145
    int x1 = cv::borderInterpolate(x+1, img.cols, cv::BORDER_REFLECT_101);
144
    int y0 = cv::borderInterpolate(y,   img.rows, cv::BORDER_REFLECT_101);
146
    int y0 = cv::borderInterpolate(y,   img.rows, cv::BORDER_REFLECT_101);
145
    int y1 = cv::borderInterpolate(y+1, img.rows, cv::BORDER_REFLECT_101);
147
    int y1 = cv::borderInterpolate(y+1, img.rows, cv::BORDER_REFLECT_101);
146
 
148
 
147
    float a = pt.x - (float)x;
149
    float a = pt.x - (float)x;
148
    float c = pt.y - (float)y;
150
    float c = pt.y - (float)y;
149
 
151
 
150
    uchar b = (uchar)cvRound((img.at<cv::Vec3b>(y0, x0)[0] * (1.f - a) + img.at<cv::Vec3b>(y0, x1)[0] * a) * (1.f - c)
152
    uchar b = (uchar)cvRound((img.at<cv::Vec3b>(y0, x0)[0] * (1.f - a) + img.at<cv::Vec3b>(y0, x1)[0] * a) * (1.f - c)
151
                           + (img.at<cv::Vec3b>(y1, x0)[0] * (1.f - a) + img.at<cv::Vec3b>(y1, x1)[0] * a) * c);
153
                           + (img.at<cv::Vec3b>(y1, x0)[0] * (1.f - a) + img.at<cv::Vec3b>(y1, x1)[0] * a) * c);
152
    uchar g = (uchar)cvRound((img.at<cv::Vec3b>(y0, x0)[1] * (1.f - a) + img.at<cv::Vec3b>(y0, x1)[1] * a) * (1.f - c)
154
    uchar g = (uchar)cvRound((img.at<cv::Vec3b>(y0, x0)[1] * (1.f - a) + img.at<cv::Vec3b>(y0, x1)[1] * a) * (1.f - c)
153
                           + (img.at<cv::Vec3b>(y1, x0)[1] * (1.f - a) + img.at<cv::Vec3b>(y1, x1)[1] * a) * c);
155
                           + (img.at<cv::Vec3b>(y1, x0)[1] * (1.f - a) + img.at<cv::Vec3b>(y1, x1)[1] * a) * c);
154
    uchar r = (uchar)cvRound((img.at<cv::Vec3b>(y0, x0)[2] * (1.f - a) + img.at<cv::Vec3b>(y0, x1)[2] * a) * (1.f - c)
156
    uchar r = (uchar)cvRound((img.at<cv::Vec3b>(y0, x0)[2] * (1.f - a) + img.at<cv::Vec3b>(y0, x1)[2] * a) * (1.f - c)
155
                           + (img.at<cv::Vec3b>(y1, x0)[2] * (1.f - a) + img.at<cv::Vec3b>(y1, x1)[2] * a) * c);
157
                           + (img.at<cv::Vec3b>(y1, x0)[2] * (1.f - a) + img.at<cv::Vec3b>(y1, x1)[2] * a) * c);
156
 
158
 
157
    return cv::Vec3b(b, g, r);
159
    return cv::Vec3b(b, g, r);
158
}
160
}
159
 
161
 
160
void getlineCenters(const cv::Mat& linesScanLine, const cv::Mat& codeScanLine, std::vector<cv::Vec2f>& lineCenters){
162
void getlineCenters(const cv::Mat& linesScanLine, const cv::Mat& codeScanLine, std::vector<cv::Vec2f>& lineCenters){
161
 
163
 
162
    int nCols = linesScanLine.cols;
164
    int nCols = linesScanLine.cols;
163
 
165
 
164
    // fourth order derivative filtering
166
    // fourth order derivative filtering
165
    cv::Mat der(1, nCols, CV_8U);
167
    cv::Mat der(1, nCols, CV_32F);
166
    for(int i=2; i<nCols-2; i++)
168
    for(int i=2; i<nCols-2; i++)
167
        der.at<unsigned char>(0, i) = linesScanLine.at<unsigned char>(0, i-2)+linesScanLine.at<unsigned char>(0, i-1)-
169
        der.at<float>(0, i) = linesScanLine.at<unsigned char>(0, i-2)+linesScanLine.at<unsigned char>(0, i-1)-
168
                                      linesScanLine.at<unsigned char>(0, i+1)-linesScanLine.at<unsigned char>(0, i+2);
170
                              linesScanLine.at<unsigned char>(0, i+1)-linesScanLine.at<unsigned char>(0, i+2);
-
 
171
 
-
 
172
//    cvtools::writeMat(codeScanLine, "codeScanLine.mat", "codeScanLine");
-
 
173
//    cvtools::writeMat(linesScanLine, "linesScanLine.mat", "linesScanLine");
-
 
174
//    cvtools::writeMat(der, "der.mat", "der");
169
 
175
 
170
    for(int i=0; i<nCols; i++){
176
    for(int i=0; i<nCols; i++){
171
 
177
 
172
        if(der.at<unsigned char>(0, i) > 0 && der.at<unsigned char>(0, i+1) < 0){
178
        if(der.at<float>(0, i) < 0.0 && der.at<unsigned char>(0, i+1) > 0.0){
173
 
179
 
174
            lineCenters.push_back(cv::Vec2f(i, codeScanLine.at<unsigned char>(0, i)));
180
            lineCenters.push_back(cv::Vec2f(i, codeScanLine.at<unsigned char>(0, i)));
175
            // TODO: subpixel interpolation, non-max suppression
181
            // TODO: subpixel interpolation, non-max suppression
176
        }
182
        }
177
 
183
 
178
    }
184
    }
179
 
185
 
180
}
186
}
181
 
187
 
182
void AlgorithmLineShift::get3DPoints(SMCalibrationParameters calibration, const std::vector<cv::Mat>& frames0, const std::vector<cv::Mat>& frames1, std::vector<cv::Point3f>& Q, std::vector<cv::Vec3b>& color){
188
void AlgorithmLineShift::get3DPoints(SMCalibrationParameters calibration, const std::vector<cv::Mat>& frames0, const std::vector<cv::Mat>& frames1, std::vector<cv::Point3f>& Q, std::vector<cv::Vec3b>& color){
183
 
189
 
184
    assert(frames0.size() == N);
190
    assert(frames0.size() == N);
185
    assert(frames1.size() == N);
191
    assert(frames1.size() == N);
186
 
192
 
187
    int frameRows = frames0[0].rows;
193
    int frameRows = frames0[0].rows;
188
    int frameCols = frames0[0].cols;
194
    int frameCols = frames0[0].cols;
189
 
195
 
190
    // rectifying homographies (rotation+projections)
196
    // rectifying homographies (rotation+projections)
191
    cv::Size frameSize(frameCols, frameRows);
197
    cv::Size frameSize(frameCols, frameRows);
192
    cv::Mat R, T;
198
    cv::Mat R, T;
193
    // stereoRectify segfaults unless R is double precision
199
    // stereoRectify segfaults unless R is double precision
194
    cv::Mat(calibration.R1).convertTo(R, CV_64F);
200
    cv::Mat(calibration.R1).convertTo(R, CV_64F);
195
    cv::Mat(calibration.T1).convertTo(T, CV_64F);
201
    cv::Mat(calibration.T1).convertTo(T, CV_64F);
196
    cv::Mat R0, R1, P0, P1, QRect;
202
    cv::Mat R0, R1, P0, P1, QRect;
197
    cv::stereoRectify(calibration.K0, calibration.k0, calibration.K1, calibration.k1, frameSize, R, T, R0, R1, P0, P1, QRect, 0);
203
    cv::stereoRectify(calibration.K0, calibration.k0, calibration.K1, calibration.k1, frameSize, R, T, R0, R1, P0, P1, QRect, 0);
198
 
204
 
199
    // interpolation maps
205
    // interpolation maps
200
    cv::Mat map0X, map0Y, map1X, map1Y;
206
    cv::Mat map0X, map0Y, map1X, map1Y;
201
    cv::initUndistortRectifyMap(calibration.K0, calibration.k0, R0, P0, frameSize, CV_32F, map0X, map0Y);
207
    cv::initUndistortRectifyMap(calibration.K0, calibration.k0, R0, P0, frameSize, CV_32F, map0X, map0Y);
202
    cv::initUndistortRectifyMap(calibration.K1, calibration.k1, R1, P1, frameSize, CV_32F, map1X, map1Y);
208
    cv::initUndistortRectifyMap(calibration.K1, calibration.k1, R1, P1, frameSize, CV_32F, map1X, map1Y);
203
 
209
 
204
    // gray-scale and remap
210
    // gray-scale and remap
205
    std::vector<cv::Mat> frames0Rect(N);
211
    std::vector<cv::Mat> frames0Rect(N);
206
    std::vector<cv::Mat> frames1Rect(N);
212
    std::vector<cv::Mat> frames1Rect(N);
207
    for(int i=0; i<N; i++){
213
    for(int i=0; i<N; i++){
208
        cv::Mat temp;
214
        cv::Mat temp;
209
        cv::cvtColor(frames0[i], temp, CV_BayerBG2GRAY);
215
        cv::cvtColor(frames0[i], temp, CV_BayerBG2GRAY);
210
        cv::remap(temp, frames0Rect[i], map0X, map0Y, CV_INTER_LINEAR);
216
        cv::remap(temp, frames0Rect[i], map0X, map0Y, CV_INTER_LINEAR);
211
        cv::cvtColor(frames1[i], temp, CV_BayerBG2GRAY);
217
        cv::cvtColor(frames1[i], temp, CV_BayerBG2GRAY);
212
        cv::remap(temp, frames1Rect[i], map1X, map1Y, CV_INTER_LINEAR);
218
        cv::remap(temp, frames1Rect[i], map1X, map1Y, CV_INTER_LINEAR);
213
    }
219
    }
214
 
220
 
215
    //cvtools::writeMat(frames0Rect[0], "frames0Rect_0.mat", "frames0Rect_0");
221
    //cvtools::writeMat(frames0Rect[0], "frames0Rect_0.mat", "frames0Rect_0");
216
    //cvtools::writeMat(frames0Rect[1], "frames0Rect_1.mat", "frames0Rect_1");
222
    //cvtools::writeMat(frames0Rect[1], "frames0Rect_1.mat", "frames0Rect_1");
217
    //cvtools::writeMat(frames0Rect[20], "frames0Rect_20.mat", "frames0Rect_20");
223
    //cvtools::writeMat(frames0Rect[20], "frames0Rect_20.mat", "frames0Rect_20");
218
    //cvtools::writeMat(frames0Rect[21], "frames0Rect_21.mat", "frames0Rect_21");
224
    //cvtools::writeMat(frames0Rect[21], "frames0Rect_21.mat", "frames0Rect_21");
219
 
225
 
220
    // color debayer and remap
226
    // color debayer and remap
221
    cv::Mat color0Rect, color1Rect;
227
    cv::Mat color0Rect, color1Rect;
222
    cv::cvtColor(frames0[0], color0Rect, CV_BayerBG2RGB);
228
    cv::cvtColor(frames0[0], color0Rect, CV_BayerBG2RGB);
223
    cv::remap(color0Rect, color0Rect, map0X, map0Y, CV_INTER_LINEAR);
229
    cv::remap(color0Rect, color0Rect, map0X, map0Y, CV_INTER_LINEAR);
224
 
230
 
225
    cv::cvtColor(frames1[0], color1Rect, CV_BayerBG2RGB);
231
    cv::cvtColor(frames1[0], color1Rect, CV_BayerBG2RGB);
226
    cv::remap(color1Rect, color1Rect, map1X, map1Y, CV_INTER_LINEAR);
232
    cv::remap(color1Rect, color1Rect, map1X, map1Y, CV_INTER_LINEAR);
227
 
233
 
228
    int frameRectRows = frames0Rect[0].rows;
234
    int frameRectRows = frames0Rect[0].rows;
229
    int frameRectCols = frames0Rect[0].cols;
235
    int frameRectCols = frames0Rect[0].cols;
230
 
236
 
231
    // occlusion masks
237
    // occlusion masks
232
    cv::Mat occlusion0Rect, occlusion1Rect;
238
    cv::Mat occlusion0Rect, occlusion1Rect;
233
    cv::subtract(frames0Rect[0], frames0Rect[1], occlusion0Rect);
239
    cv::subtract(frames0Rect[0], frames0Rect[1], occlusion0Rect);
234
    occlusion0Rect = (occlusion0Rect > 20) & (occlusion0Rect < 250);
240
    occlusion0Rect = (occlusion0Rect > 20) & (occlusion0Rect < 250);
235
    cv::subtract(frames1Rect[0], frames1Rect[1], occlusion1Rect);
241
    cv::subtract(frames1Rect[0], frames1Rect[1], occlusion1Rect);
236
    occlusion1Rect = (occlusion1Rect > 20) & (occlusion1Rect < 250);
242
    occlusion1Rect = (occlusion1Rect > 20) & (occlusion1Rect < 250);
237
 
243
 
238
    //cvtools::writeMat(occlusion0Rect, "occlusion0Rect.mat", "occlusion0Rect");
244
//    cvtools::writeMat(occlusion0Rect, "occlusion0Rect.mat", "occlusion0Rect");
239
    //cvtools::writeMat(occlusion1Rect, "occlusion1Rect.mat", "occlusion1Rect");
245
//    cvtools::writeMat(occlusion1Rect, "occlusion1Rect.mat", "occlusion1Rect");
240
 
246
 
241
    // erode occlusion masks
247
    // erode occlusion masks
242
    cv::Mat strel = cv::getStructuringElement(cv::MORPH_ELLIPSE, cv::Size(2,2));
248
    cv::Mat strel = cv::getStructuringElement(cv::MORPH_ELLIPSE, cv::Size(2,2));
243
    cv::erode(occlusion0Rect, occlusion0Rect, strel);
249
    cv::erode(occlusion0Rect, occlusion0Rect, strel);
244
    cv::erode(occlusion1Rect, occlusion1Rect, strel);
250
    cv::erode(occlusion1Rect, occlusion1Rect, strel);
245
 
251
 
246
    // correct for texture modulation and ambient
252
    // correct for texture modulation and ambient
247
    cv::Mat A0 = frames0Rect[1];
253
    cv::Mat A0 = frames0Rect[1];
248
    cv::Mat M0 = frames0Rect[0]-frames0Rect[1];
254
    cv::Mat M0 = frames0Rect[0]-frames0Rect[1];
249
 
255
 
250
    cv::divide(256.0, M0, M0, CV_32F);
256
    cv::divide(256.0, M0, M0, CV_32F);
251
    cv::Mat A1 = frames1Rect[1];
257
    cv::Mat A1 = frames1Rect[1];
252
    cv::Mat M1 = frames1Rect[0]-frames1Rect[1];
258
    cv::Mat M1 = frames1Rect[0]-frames1Rect[1];
253
    cv::divide(256.0, M1, M1, CV_32F);
259
    cv::divide(256.0, M1, M1, CV_32F);
254
 
260
 
255
    for(int i=2; i<N; i++){
261
    for(int i=2; i<N; i++){
256
        cv::multiply(frames0Rect[i]-A0, M0, frames0Rect[i], 1.0, CV_8UC1);
262
        cv::multiply(frames0Rect[i]-A0, M0, frames0Rect[i], 1.0, CV_8UC1);
257
        cv::multiply(frames1Rect[i]-A1, M1, frames1Rect[i], 1.0, CV_8UC1);
263
        cv::multiply(frames1Rect[i]-A1, M1, frames1Rect[i], 1.0, CV_8UC1);
258
    }
264
    }
259
 
265
 
260
    //cvtools::writeMat(frames0Rect[22], "frames0Rect_22.mat", "frames0Rect_22");
266
    //cvtools::writeMat(frames0Rect[22], "frames0Rect_22.mat", "frames0Rect_22");
261
    //cvtools::writeMat(frames0Rect[23], "frames0Rect_23.mat", "frames0Rect_23");
267
    //cvtools::writeMat(frames0Rect[23], "frames0Rect_23.mat", "frames0Rect_23");
262
 
268
 
263
    // divide into Gray coding frames and line shift frames
269
    // divide into Gray coding frames and line shift frames
264
    std::vector<cv::Mat> frames0GrayCode(frames0Rect.begin()+2, frames0Rect.begin()+2+nGrayBits);
270
    std::vector<cv::Mat> frames0GrayCode(frames0Rect.begin()+2, frames0Rect.begin()+2+2*nGrayBits);
265
    std::vector<cv::Mat> frames0LineShift(frames0Rect.begin()+2+nGrayBits, frames0Rect.end());
271
    std::vector<cv::Mat> frames0LineShift(frames0Rect.begin()+2+2*nGrayBits, frames0Rect.end());
266
    std::vector<cv::Mat> frames1GrayCode(frames1Rect.begin()+2, frames1Rect.begin()+2+nGrayBits);
272
    std::vector<cv::Mat> frames1GrayCode(frames1Rect.begin()+2, frames1Rect.begin()+2+2*nGrayBits);
267
    std::vector<cv::Mat> frames1LineShift(frames1Rect.begin()+2+nGrayBits, frames1Rect.end());
273
    std::vector<cv::Mat> frames1LineShift(frames1Rect.begin()+2+2*nGrayBits, frames1Rect.end());
268
 
274
 
269
    // decode patterns
275
    // decode patterns
270
    cv::Mat code0Gray(frameRectRows, frameRectCols, CV_32S, cv::Scalar(0));
276
    cv::Mat code0Gray(frameRectRows, frameRectCols, CV_32S, cv::Scalar(0));
271
    cv::Mat code1Gray(frameRectRows, frameRectCols, CV_32S, cv::Scalar(0));
277
    cv::Mat code1Gray(frameRectRows, frameRectCols, CV_32S, cv::Scalar(0));
272
 
278
 
273
    // into gray code
279
    // into gray code
274
    for(int i=0; i<nGrayBits; i++){
280
    for(int i=0; i<nGrayBits; i++){
275
        cv::Mat temp, bit0, bit1;
281
        cv::Mat temp, bit0, bit1;
276
 
282
 
277
        cv::compare(frames0GrayCode[i*2], frames0GrayCode[i*2+1], temp, cv::CMP_GT);
283
        cv::compare(frames0GrayCode[i*2], frames0GrayCode[i*2+1], temp, cv::CMP_GT);
278
        temp.convertTo(bit0, CV_32S, 1.0/255.0);
284
        temp.convertTo(bit0, CV_32S, 1.0/255.0);
279
        cv::add(code0Gray, bit0*twopowi(nGrayBits-i-1), code0Gray, cv::noArray(), CV_32S);
285
        cv::add(code0Gray, bit0*twopowi(nGrayBits-i-1), code0Gray, cv::noArray(), CV_32S);
280
 
286
 
281
        cv::compare(frames1GrayCode[i*2], frames1GrayCode[i*2+1], temp, cv::CMP_GT);
287
        cv::compare(frames1GrayCode[i*2], frames1GrayCode[i*2+1], temp, cv::CMP_GT);
282
        temp.convertTo(bit1, CV_32S, 1.0/255.0);
288
        temp.convertTo(bit1, CV_32S, 1.0/255.0);
283
        cv::add(code1Gray, bit1*twopowi(nGrayBits-i-1), code1Gray, cv::noArray(), CV_32S);
289
        cv::add(code1Gray, bit1*twopowi(nGrayBits-i-1), code1Gray, cv::noArray(), CV_32S);
284
    }
290
    }
285
 
291
 
286
    // set occluded pixels to -1
292
    // convert to standard binary
-
 
293
    cv::Mat code0Binary(code0Gray.rows, code0Gray.cols, CV_32S, cv::Scalar(-1));
-
 
294
    cv::Mat code1Binary(code1Gray.rows, code1Gray.cols, CV_32S, cv::Scalar(-1));
287
    for(int r=0; r<frameRectRows; r++){
295
    for(int r=0; r<frameRectRows; r++){
288
        for(int c=0; c<frameRectCols; c++){
296
        for(int c=0; c<frameRectCols; c++){
289
            if(occlusion0Rect.at<unsigned char>(r,c) == 0)
-
 
290
                code0Gray.at<int>(r,c) = -1;
297
            code0Binary.at<int>(r,c) = grayToBinary(code0Gray.at<int>(r,c));
291
            if(occlusion1Rect.at<unsigned char>(r,c) == 0)
-
 
292
                code1Gray.at<int>(r,c) = -1;
298
            code1Binary.at<int>(r,c) = grayToBinary(code1Gray.at<int>(r,c));
293
        }
299
        }
294
    }
300
    }
295
 
301
 
296
    // convert to standard binary
302
    // set occluded pixels to -1
297
    cv::Mat code0Binary(code0Gray.rows, code0Gray.cols, CV_32F);
-
 
298
    cv::Mat code1Binary(code1Gray.rows, code1Gray.cols, CV_32F);
-
 
299
    for(int r=0; r<frameRectRows; r++){
303
    for(int r=0; r<frameRectRows; r++){
300
        for(int c=0; c<frameRectCols; c++){
304
        for(int c=0; c<frameRectCols; c++){
301
            if(code0Gray.at<int>(r,c) != -1)
305
            if(occlusion0Rect.at<unsigned char>(r,c) == 0)
302
                code0Binary.at<float>(r,c) = grayToBinary(code0Gray.at<int>(r,c));
306
                code0Binary.at<int>(r,c) = -1;
303
            if(code1Gray.at<int>(r,c) != -1)
307
            if(occlusion1Rect.at<unsigned char>(r,c) == 0)
304
                code1Binary.at<float>(r,c) = grayToBinary(code1Gray.at<int>(r,c));
308
                code1Binary.at<int>(r,c) = -1;
305
        }
309
        }
306
    }
310
    }
307
 
311
 
308
    //cvtools::writeMat(code0Gray, "code0Gray.mat", "code0Gray");
312
cvtools::writeMat(code0Gray, "code0Gray.mat", "code0Gray");
309
    //cvtools::writeMat(code1Gray, "code1Gray.mat", "code1Gray");
313
cvtools::writeMat(code1Gray, "code1Gray.mat", "code1Gray");
-
 
314
cvtools::writeMat(code0Binary, "code0Binary.mat", "code0Binary");
-
 
315
cvtools::writeMat(code1Binary, "code1Binary.mat", "code1Binary");
310
 
316
 
311
    // TODO: iterate through all line frames
317
    // TODO: iterate through all line frames
312
    cv::Mat lines0 = frames0LineShift[0];
318
    cv::Mat lines0 = frames0LineShift[0];
313
    cv::Mat lines1 = frames1LineShift[0];
319
    cv::Mat lines1 = frames1LineShift[0];
314
 
320
 
315
    // matching
321
    // matching
316
    std::vector<cv::Vec2f> q0Rect, q1Rect;
322
    std::vector<cv::Vec2f> q0Rect, q1Rect;
317
    for(int row=0; row<frameRectRows; row++){
323
    for(int row=0; row<frameRectRows; row++){
318
 
324
 
319
        // line center data structure containing [x-coordinate (sub-px), region-code]
325
        // line center data structure containing [x-coordinate (sub-px), region-code]
320
        std::vector<cv::Vec2f> lineCenters0, lineCenters1;
326
        std::vector<cv::Vec2f> lineCenters0, lineCenters1;
321
 
327
 
322
        // sorted, unique line centers
328
        // sorted, unique line centers
323
        getlineCenters(lines0.row(row), code0Binary.row(row), lineCenters0);
329
        getlineCenters(lines0.row(row), code0Binary.row(row), lineCenters0);
324
        getlineCenters(lines1.row(row), code1Binary.row(row), lineCenters1);
330
        getlineCenters(lines1.row(row), code1Binary.row(row), lineCenters1);
325
 
331
 
326
        // match and store
332
        // match and store
327
        int i=0, j=0;
333
        int i=0, j=0;
328
        while(i<lineCenters0.size() && j<lineCenters1.size()){
334
        while(i<lineCenters0.size() && j<lineCenters1.size()){
329
 
335
 
330
            if(lineCenters0[i][1] == lineCenters1[j][1]){
336
            if(lineCenters0[i][1] == lineCenters1[j][1]){
331
                q0Rect.push_back(cv::Point2f(lineCenters0[0][0], row));
337
                q0Rect.push_back(cv::Point2f(lineCenters0[0][0], row));
332
                q1Rect.push_back(cv::Point2f(lineCenters1[0][0], row));
338
                q1Rect.push_back(cv::Point2f(lineCenters1[0][0], row));
333
                i += 1;
339
                i += 1;
334
                j += 1;
340
                j += 1;
335
            } else if(lineCenters0[i][1] < lineCenters1[j][1]){
341
            } else if(lineCenters0[i][1] < lineCenters1[j][1]){
336
                i += 1;
342
                i += 1;
337
            } else if(lineCenters0[i][1] > lineCenters1[j][1]){
343
            } else if(lineCenters0[i][1] > lineCenters1[j][1]){
338
                j += 1;
344
                j += 1;
339
            }
345
            }
340
        }
346
        }
341
 
347
 
342
    }
348
    }
343
 
349
 
344
    int nMatches = q0Rect.size();
350
    int nMatches = q0Rect.size();
345
 
351
 
346
    if(nMatches < 1){
352
    if(nMatches < 1){
347
        Q.resize(0);
353
        Q.resize(0);
348
        color.resize(0);
354
        color.resize(0);
349
 
355
 
350
        return;
356
        return;
351
    }
357
    }
352
 
358
 
353
    // retrieve color information (at integer coordinates)
359
    // retrieve color information (at integer coordinates)
354
    color.resize(nMatches);
360
    color.resize(nMatches);
355
    for(int i=0; i<nMatches; i++){
361
    for(int i=0; i<nMatches; i++){
356
 
362
 
357
        cv::Vec3b c0 = color0Rect.at<cv::Vec3b>(q0Rect[i][1], q0Rect[i][0]);
363
        cv::Vec3b c0 = color0Rect.at<cv::Vec3b>(q0Rect[i][1], q0Rect[i][0]);
358
        cv::Vec3b c1 = color1Rect.at<cv::Vec3b>(q1Rect[i][1], q1Rect[i][0]);
364
        cv::Vec3b c1 = color1Rect.at<cv::Vec3b>(q1Rect[i][1], q1Rect[i][0]);
359
//        cv::Vec3b c0 = getColorSubpix(color0Rect, q0Rect[i]);
365
//        cv::Vec3b c0 = getColorSubpix(color0Rect, q0Rect[i]);
360
//        cv::Vec3b c1 = getColorSubpix(color1Rect, q0Rect[i]);
366
//        cv::Vec3b c1 = getColorSubpix(color1Rect, q0Rect[i]);
361
 
367
 
362
        color[i] = 0.5*c0 + 0.5*c1;
368
        color[i] = 0.5*c0 + 0.5*c1;
363
    }
369
    }
364
 
370
 
365
    // triangulate points
371
    // triangulate points
366
    cv::Mat QMatHomogenous, QMat;
372
    cv::Mat QMatHomogenous, QMat;
367
 
373
 
368
    cv::triangulatePoints(P0, P1, q0Rect, q1Rect, QMatHomogenous);
374
    cv::triangulatePoints(P0, P1, q0Rect, q1Rect, QMatHomogenous);
369
    cvtools::convertMatFromHomogeneous(QMatHomogenous, QMat);
375
    cvtools::convertMatFromHomogeneous(QMatHomogenous, QMat);
370
 
376
 
371
    // undo rectifying rotation
377
    // undo rectifying rotation
372
    cv::Mat R0Inv;
378
    cv::Mat R0Inv;
373
    cv::Mat(R0.t()).convertTo(R0Inv, CV_32F);
379
    cv::Mat(R0.t()).convertTo(R0Inv, CV_32F);
374
    QMat = R0Inv*QMat;
380
    QMat = R0Inv*QMat;
375
 
381
 
376
    cvtools::matToPoints3f(QMat, Q);
382
    cvtools::matToPoints3f(QMat, Q);
377
 
383
 
378
}
384
}
379
 
385