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//
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// Line Shifting Structured Light
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3
//
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4
// This implementation closely follows Jens Guhring "Dense 3D surface acquisition by structured light using off-the-shelf components" (2000).
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5
//
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6
 
1
#include "AlgorithmLineShift.h"
7
#include "AlgorithmLineShift.h"
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#include <cmath>
8
#include <cmath>
3
#include "cvtools.h"
9
#include "cvtools.h"
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10
#include "algorithmtools.h"
4
 
11
 
5
#include <opencv2/imgproc/imgproc.hpp>
12
#include <opencv2/imgproc/imgproc.hpp>
6
 
13
 
7
#ifndef log2f
-
 
8
#define log2f(x) (log(x)/log(2.0))
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9
#endif
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10
 
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11
static unsigned int nLineShifts = 8; // number of columns over which each line is shifted
14
static unsigned int nLineShifts = 8; // number of columns over which each line is shifted
12
 
15
 
13
/*
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14
 * The purpose of this function is to convert an unsigned
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15
 * binary number to reflected binary Gray code.
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16
 *
-
 
17
 * The operator >> is shift right. The operator ^ is exclusive or.
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18
 * Source: http://en.wikipedia.org/wiki/Gray_code
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19
 */
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20
static unsigned int binaryToGray(unsigned int num) {
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21
    return (num >> 1) ^ num;
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22
}
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23
 
-
 
24
/*
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25
 * From Wikipedia: http://en.wikipedia.org/wiki/Gray_code
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26
 * The purpose of this function is to convert a reflected binary
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27
 * Gray code number to a binary number.
-
 
28
 */
-
 
29
static unsigned int grayToBinary(unsigned int num){
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30
    unsigned int mask;
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31
    for(mask = num >> 1; mask != 0; mask = mask >> 1)
-
 
32
        num = num ^ mask;
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33
    return num;
-
 
34
}
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35
 
-
 
36
/*
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37
 * Return the Nth bit of an unsigned integer number
-
 
38
 */
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39
static bool getBit(int decimal, int N){
-
 
40
 
-
 
41
    return decimal & 1 << (N-1);
-
 
42
}
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43
 
-
 
44
///*
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45
// * Return the number of bits set in an integer
-
 
46
// */
-
 
47
//static int countBits(int n) {
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48
//  unsigned int c; // c accumulates the total bits set in v
-
 
49
//  for (c = 0; n>0; c++)
-
 
50
//    n &= n - 1; // clear the least significant bit set
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51
//  return c;
-
 
52
//}
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53
 
-
 
54
///*
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55
// * Return the position of the least significant bit that is set
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56
// */
-
 
57
//static int leastSignificantBitSet(int x){
-
 
58
//  if(x == 0)
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59
//      return 0;
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60
 
-
 
61
//  int val = 1;
-
 
62
//  while(x>>=1)
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63
//      val++;
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64
 
-
 
65
//  return val;
-
 
66
//}
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67
 
-
 
68
static inline unsigned int powi(int num, unsigned int exponent){
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69
 
-
 
70
    if(exponent == 0)
-
 
71
        return 1;
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72
 
-
 
73
    float res = num;
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74
    for(unsigned int i=0; i<exponent-1; i++)
-
 
75
        res *= num;
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76
 
-
 
77
    return res;
-
 
78
}
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79
 
-
 
80
static inline unsigned int twopowi(unsigned int exponent){
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81
 
-
 
82
    return 1 << exponent;
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83
}
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84
 
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85
// Algorithm
16
// Algorithm
86
AlgorithmLineShift::AlgorithmLineShift(unsigned int _screenCols, unsigned int _screenRows) : Algorithm(_screenCols, _screenRows){
17
AlgorithmLineShift::AlgorithmLineShift(unsigned int _screenCols, unsigned int _screenRows) : Algorithm(_screenCols, _screenRows){
87
 
18
 
88
    int nTotalBits = ceilf(log2f((float)screenCols));
19
    int nTotalBits = ceilf(log2f((float)screenCols));
89
 
20
 
90
    // determine the necessary Gray code bits and add some robustness
21
    // determine the necessary Gray code bits and add some robustness
91
    nGrayBits = nTotalBits - floorf(log2f((float)nLineShifts)) + 2;
22
    nGrayBits = nTotalBits - floorf(log2f((float)nLineShifts)) + 2;
92
 
23
 
93
    N = 2 + 2*nGrayBits + nLineShifts;
24
    N = 2 + 2*nGrayBits + nLineShifts;
94
 
25
 
95
    // all on pattern
26
    // all on pattern
96
    cv::Mat allOn(1, screenCols, CV_8UC3, cv::Scalar::all(255));
27
    cv::Mat allOn(1, screenCols, CV_8UC3, cv::Scalar::all(255));
97
    patterns.push_back(allOn);
28
    patterns.push_back(allOn);
98
 
29
 
99
    // all off pattern
30
    // all off pattern
100
    cv::Mat allOff(1, screenCols, CV_8UC3, cv::Scalar::all(0));
31
    cv::Mat allOff(1, screenCols, CV_8UC3, cv::Scalar::all(0));
101
    patterns.push_back(allOff);
32
    patterns.push_back(allOff);
102
 
33
 
103
 
34
 
104
    // Gray code patterns
35
    // Gray code patterns
105
    for(unsigned int p=0; p<nGrayBits; p++){
36
    for(unsigned int p=0; p<nGrayBits; p++){
106
        cv::Mat pattern(1, screenCols, CV_8UC3);
37
        cv::Mat pattern(1, screenCols, CV_8UC3);
107
        cv::Mat patternInv(1, screenCols, CV_8UC3);
38
        cv::Mat patternInv(1, screenCols, CV_8UC3);
108
 
39
 
109
        for(unsigned int j=0; j<screenCols; j++){
40
        for(unsigned int j=0; j<screenCols; j++){
110
 
41
 
111
            unsigned int jGray = binaryToGray(j);
42
            unsigned int jGray = binaryToGray(j);
112
            // Amplitude of channels
43
            // Amplitude of channels
113
            int bit = (int)getBit(jGray, nTotalBits-p);
44
            int bit = (int)getBit(jGray, nTotalBits-p);
114
            pattern.at<cv::Vec3b>(0,j) = cv::Vec3b(255.0*bit,255.0*bit,255.0*bit);
45
            pattern.at<cv::Vec3b>(0,j) = cv::Vec3b(255.0*bit,255.0*bit,255.0*bit);
115
            int invBit = bit^1;
46
            int invBit = bit^1;
116
            patternInv.at<cv::Vec3b>(0,j) = cv::Vec3b(255.0*invBit,255.0*invBit,255.0*invBit);
47
            patternInv.at<cv::Vec3b>(0,j) = cv::Vec3b(255.0*invBit,255.0*invBit,255.0*invBit);
117
        }
48
        }
118
        patterns.push_back(pattern);
49
        patterns.push_back(pattern);
119
        patterns.push_back(patternInv);
50
        patterns.push_back(patternInv);
120
    }
51
    }
121
 
52
 
122
    // line shifts
53
    // line shifts
123
    for(unsigned int p=0; p<nLineShifts; p++){
54
    for(unsigned int p=0; p<nLineShifts; p++){
124
        cv::Mat pattern(1, screenCols, CV_8UC3, cv::Scalar(0));
55
        cv::Mat pattern(1, screenCols, CV_8UC3, cv::Scalar(0));
125
 
56
 
126
        for(unsigned int j=p; j<screenCols; j+= nLineShifts)
57
        for(unsigned int j=p; j<screenCols; j+= nLineShifts)
127
            pattern.at<cv::Vec3b>(0, j) = cv::Vec3b(255, 255, 255);
58
            pattern.at<cv::Vec3b>(0, j) = cv::Vec3b(255, 255, 255);
128
 
59
 
129
        patterns.push_back(pattern);
60
        patterns.push_back(pattern);
130
    }
61
    }
131
 
62
 
132
}
63
}
133
 
64
 
134
cv::Mat AlgorithmLineShift::getEncodingPattern(unsigned int depth){
65
cv::Mat AlgorithmLineShift::getEncodingPattern(unsigned int depth){
135
    return patterns[depth];
66
    return patterns[depth];
136
}
67
}
137
 
68
 
138
//static cv::Vec3b getColorSubpix(const cv::Mat& img, cv::Point2f pt){
69
//static cv::Vec3b getColorSubpix(const cv::Mat& img, cv::Point2f pt){
139
//    assert(!img.empty());
70
//    assert(!img.empty());
140
//    assert(img.channels() == 3);
71
//    assert(img.channels() == 3);
141
 
72
 
142
//    int x = (int)pt.x;
73
//    int x = (int)pt.x;
143
//    int y = (int)pt.y;
74
//    int y = (int)pt.y;
144
 
75
 
145
//    int x0 = cv::borderInterpolate(x,   img.cols, cv::BORDER_REFLECT_101);
76
//    int x0 = cv::borderInterpolate(x,   img.cols, cv::BORDER_REFLECT_101);
146
//    int x1 = cv::borderInterpolate(x+1, img.cols, cv::BORDER_REFLECT_101);
77
//    int x1 = cv::borderInterpolate(x+1, img.cols, cv::BORDER_REFLECT_101);
147
//    int y0 = cv::borderInterpolate(y,   img.rows, cv::BORDER_REFLECT_101);
78
//    int y0 = cv::borderInterpolate(y,   img.rows, cv::BORDER_REFLECT_101);
148
//    int y1 = cv::borderInterpolate(y+1, img.rows, cv::BORDER_REFLECT_101);
79
//    int y1 = cv::borderInterpolate(y+1, img.rows, cv::BORDER_REFLECT_101);
149
 
80
 
150
//    float a = pt.x - (float)x;
81
//    float a = pt.x - (float)x;
151
//    float c = pt.y - (float)y;
82
//    float c = pt.y - (float)y;
152
 
83
 
153
//    uchar b = (uchar)cvRound((img.at<cv::Vec3b>(y0, x0)[0] * (1.f - a) + img.at<cv::Vec3b>(y0, x1)[0] * a) * (1.f - c)
84
//    uchar b = (uchar)cvRound((img.at<cv::Vec3b>(y0, x0)[0] * (1.f - a) + img.at<cv::Vec3b>(y0, x1)[0] * a) * (1.f - c)
154
//                           + (img.at<cv::Vec3b>(y1, x0)[0] * (1.f - a) + img.at<cv::Vec3b>(y1, x1)[0] * a) * c);
85
//                           + (img.at<cv::Vec3b>(y1, x0)[0] * (1.f - a) + img.at<cv::Vec3b>(y1, x1)[0] * a) * c);
155
//    uchar g = (uchar)cvRound((img.at<cv::Vec3b>(y0, x0)[1] * (1.f - a) + img.at<cv::Vec3b>(y0, x1)[1] * a) * (1.f - c)
86
//    uchar g = (uchar)cvRound((img.at<cv::Vec3b>(y0, x0)[1] * (1.f - a) + img.at<cv::Vec3b>(y0, x1)[1] * a) * (1.f - c)
156
//                           + (img.at<cv::Vec3b>(y1, x0)[1] * (1.f - a) + img.at<cv::Vec3b>(y1, x1)[1] * a) * c);
87
//                           + (img.at<cv::Vec3b>(y1, x0)[1] * (1.f - a) + img.at<cv::Vec3b>(y1, x1)[1] * a) * c);
157
//    uchar r = (uchar)cvRound((img.at<cv::Vec3b>(y0, x0)[2] * (1.f - a) + img.at<cv::Vec3b>(y0, x1)[2] * a) * (1.f - c)
88
//    uchar r = (uchar)cvRound((img.at<cv::Vec3b>(y0, x0)[2] * (1.f - a) + img.at<cv::Vec3b>(y0, x1)[2] * a) * (1.f - c)
158
//                           + (img.at<cv::Vec3b>(y1, x0)[2] * (1.f - a) + img.at<cv::Vec3b>(y1, x1)[2] * a) * c);
89
//                           + (img.at<cv::Vec3b>(y1, x0)[2] * (1.f - a) + img.at<cv::Vec3b>(y1, x1)[2] * a) * c);
159
 
90
 
160
//    return cv::Vec3b(b, g, r);
91
//    return cv::Vec3b(b, g, r);
161
//}
92
//}
162
 
93
 
163
void getlineCenters(const cv::Mat& linesScanLine, const cv::Mat& codeScanLine, std::vector<cv::Vec2f>& lineCenters){
94
void getlineCenters(const cv::Mat& linesScanLine, const cv::Mat& codeScanLine, std::vector<cv::Vec2f>& lineCenters){
164
 
95
 
165
    int nCols = linesScanLine.cols;
96
    int nCols = linesScanLine.cols;
166
 
97
 
167
    // finite derivative
98
    // finite derivative
168
    cv::Mat g(1, nCols, CV_32F);
99
    cv::Mat g(1, nCols, CV_32F);
169
    cv::Mat h(1, nCols, CV_32F);
100
    cv::Mat h(1, nCols, CV_32F);
170
    for(int i=2; i<nCols-2; i++){
101
    for(int i=2; i<nCols-2; i++){
171
//        g.at<float>(0, i) = linesScanLine.at<unsigned char>(0, i+2)+linesScanLine.at<unsigned char>(0, i+1)-
102
//        g.at<float>(0, i) = linesScanLine.at<unsigned char>(0, i+2)+linesScanLine.at<unsigned char>(0, i+1)-
172
//                            linesScanLine.at<unsigned char>(0, i-1)-linesScanLine.at<unsigned char>(0, i-2);
103
//                            linesScanLine.at<unsigned char>(0, i-1)-linesScanLine.at<unsigned char>(0, i-2);
173
        g.at<float>(0, i) = 1.0*linesScanLine.at<unsigned char>(0, i+2)+8.0*linesScanLine.at<unsigned char>(0, i+1)-
104
        g.at<float>(0, i) = 1.0*linesScanLine.at<unsigned char>(0, i+2)+8.0*linesScanLine.at<unsigned char>(0, i+1)-
174
                            8.0*linesScanLine.at<unsigned char>(0, i-1)-1.0*linesScanLine.at<unsigned char>(0, i-2);
105
                            8.0*linesScanLine.at<unsigned char>(0, i-1)-1.0*linesScanLine.at<unsigned char>(0, i-2);
175
        h.at<float>(0, i) = -1.0*linesScanLine.at<unsigned char>(0, i+2)+16.0*linesScanLine.at<unsigned char>(0, i+1)-
106
        h.at<float>(0, i) = -1.0*linesScanLine.at<unsigned char>(0, i+2)+16.0*linesScanLine.at<unsigned char>(0, i+1)-
176
                            30.0*linesScanLine.at<unsigned char>(0, i)+
107
                            30.0*linesScanLine.at<unsigned char>(0, i)+
177
                            16.0*linesScanLine.at<unsigned char>(0, i-1)-1.0*linesScanLine.at<unsigned char>(0, i-2);
108
                            16.0*linesScanLine.at<unsigned char>(0, i-1)-1.0*linesScanLine.at<unsigned char>(0, i-2);
178
    }
109
    }
179
//    cvtools::writeMat(codeScanLine, "codeScanLine.mat", "codeScanLine");
110
//    cvtools::writeMat(codeScanLine, "codeScanLine.mat", "codeScanLine");
180
//    cvtools::writeMat(linesScanLine, "linesScanLine.mat", "linesScanLine");
111
//    cvtools::writeMat(linesScanLine, "linesScanLine.mat", "linesScanLine");
181
//    cvtools::writeMat(der, "der.mat", "der");
112
//    cvtools::writeMat(der, "der.mat", "der");
182
 
113
 
183
    for(int i=0; i<nCols-1; i++){
114
    for(int i=0; i<nCols-1; i++){
184
//        float fLeft = linesScanLine.at<unsigned char>(0, i-1);
115
//        float fLeft = linesScanLine.at<unsigned char>(0, i-1);
185
        float fI = linesScanLine.at<unsigned char>(0, i);
116
        float fI = linesScanLine.at<unsigned char>(0, i);
186
//        float fRight = linesScanLine.at<unsigned char>(0, i+1);
117
//        float fRight = linesScanLine.at<unsigned char>(0, i+1);
187
 
118
 
188
        float gI = g.at<float>(0, i);
119
        float gI = g.at<float>(0, i);
189
        float gRight = g.at<float>(0, i+1);
120
        float gRight = g.at<float>(0, i+1);
190
 
121
 
191
        float hI = h.at<float>(0, i);
122
        float hI = h.at<float>(0, i);
192
 
123
 
193
        int codeI = codeScanLine.at<int>(0, i);
124
        int codeI = codeScanLine.at<int>(0, i);
194
        //int codeRight = codeScanLine.at<int>(0, i+1);
125
        //int codeRight = codeScanLine.at<int>(0, i+1);
195
 
126
 
196
        if((codeI != -1) && (fI > 10) && (gI >= 0.0) && (gRight <= 0.0) && (gRight < gI) && (hI < -1.0)){
127
        if((codeI != -1) && (fI > 10) && (gI >= 0.0) && (gRight <= 0.0) && (gRight < gI) && (hI < -1.0)){
197
            float delta = gI/(gI - gRight);
128
            float delta = gI/(gI - gRight);
198
            lineCenters.push_back(cv::Vec2f(i + delta, codeI));
129
            lineCenters.push_back(cv::Vec2f(i + delta, codeI));
199
        }
130
        }
200
 
131
 
201
    }
132
    }
202
 
133
 
203
}
134
}
204
 
135
 
205
void AlgorithmLineShift::get3DPoints(SMCalibrationParameters calibration, const std::vector<cv::Mat>& frames0, const std::vector<cv::Mat>& frames1, std::vector<cv::Point3f>& Q, std::vector<cv::Vec3b>& color){
136
void AlgorithmLineShift::get3DPoints(SMCalibrationParameters calibration, const std::vector<cv::Mat>& frames0, const std::vector<cv::Mat>& frames1, std::vector<cv::Point3f>& Q, std::vector<cv::Vec3b>& color){
206
 
137
 
207
    assert(frames0.size() == N);
138
    assert(frames0.size() == N);
208
    assert(frames1.size() == N);
139
    assert(frames1.size() == N);
209
 
140
 
210
    int frameRows = frames0[0].rows;
141
    int frameRows = frames0[0].rows;
211
    int frameCols = frames0[0].cols;
142
    int frameCols = frames0[0].cols;
212
 
143
 
213
    // rectifying homographies (rotation+projections)
144
    // rectifying homographies (rotation+projections)
214
    cv::Size frameSize(frameCols, frameRows);
145
    cv::Size frameSize(frameCols, frameRows);
215
    cv::Mat R, T;
146
    cv::Mat R, T;
216
    // stereoRectify segfaults unless R is double precision
147
    // stereoRectify segfaults unless R is double precision
217
    cv::Mat(calibration.R1).convertTo(R, CV_64F);
148
    cv::Mat(calibration.R1).convertTo(R, CV_64F);
218
    cv::Mat(calibration.T1).convertTo(T, CV_64F);
149
    cv::Mat(calibration.T1).convertTo(T, CV_64F);
219
    cv::Mat R0, R1, P0, P1, QRect;
150
    cv::Mat R0, R1, P0, P1, QRect;
220
    cv::stereoRectify(calibration.K0, calibration.k0, calibration.K1, calibration.k1, frameSize, R, T, R0, R1, P0, P1, QRect, 0);
151
    cv::stereoRectify(calibration.K0, calibration.k0, calibration.K1, calibration.k1, frameSize, R, T, R0, R1, P0, P1, QRect, 0);
221
 
152
 
222
    // interpolation maps
153
    // interpolation maps
223
    cv::Mat map0X, map0Y, map1X, map1Y;
154
    cv::Mat map0X, map0Y, map1X, map1Y;
224
    cv::initUndistortRectifyMap(calibration.K0, calibration.k0, R0, P0, frameSize, CV_32F, map0X, map0Y);
155
    cv::initUndistortRectifyMap(calibration.K0, calibration.k0, R0, P0, frameSize, CV_32F, map0X, map0Y);
225
    cv::initUndistortRectifyMap(calibration.K1, calibration.k1, R1, P1, frameSize, CV_32F, map1X, map1Y);
156
    cv::initUndistortRectifyMap(calibration.K1, calibration.k1, R1, P1, frameSize, CV_32F, map1X, map1Y);
226
 
157
 
227
    // gray-scale and remap
158
    // gray-scale and remap
228
    std::vector<cv::Mat> frames0Rect(N);
159
    std::vector<cv::Mat> frames0Rect(N);
229
    std::vector<cv::Mat> frames1Rect(N);
160
    std::vector<cv::Mat> frames1Rect(N);
230
    for(unsigned int i=0; i<N; i++){
161
    for(unsigned int i=0; i<N; i++){
231
        cv::Mat temp;
162
        cv::Mat temp;
232
        cv::cvtColor(frames0[i], temp, CV_BayerBG2GRAY);
163
        cv::cvtColor(frames0[i], temp, CV_BayerBG2GRAY);
233
        cv::remap(temp, frames0Rect[i], map0X, map0Y, CV_INTER_CUBIC);
164
        cv::remap(temp, frames0Rect[i], map0X, map0Y, CV_INTER_CUBIC);
234
        cv::cvtColor(frames1[i], temp, CV_BayerBG2GRAY);
165
        cv::cvtColor(frames1[i], temp, CV_BayerBG2GRAY);
235
        cv::remap(temp, frames1Rect[i], map1X, map1Y, CV_INTER_CUBIC);
166
        cv::remap(temp, frames1Rect[i], map1X, map1Y, CV_INTER_CUBIC);
236
    }
167
    }
237
 
168
 
238
    //cvtools::writeMat(frames0Rect[0], "frames0Rect_0.mat", "frames0Rect_0");
169
    //cvtools::writeMat(frames0Rect[0], "frames0Rect_0.mat", "frames0Rect_0");
239
    //cvtools::writeMat(frames0Rect[1], "frames0Rect_1.mat", "frames0Rect_1");
170
    //cvtools::writeMat(frames0Rect[1], "frames0Rect_1.mat", "frames0Rect_1");
240
    //cvtools::writeMat(frames0Rect[20], "frames0Rect_20.mat", "frames0Rect_20");
171
    //cvtools::writeMat(frames0Rect[20], "frames0Rect_20.mat", "frames0Rect_20");
241
    //cvtools::writeMat(frames0Rect[21], "frames0Rect_21.mat", "frames0Rect_21");
172
    //cvtools::writeMat(frames0Rect[21], "frames0Rect_21.mat", "frames0Rect_21");
242
 
173
 
243
    // color debayer and remap
174
    // color debayer and remap
244
    cv::Mat color0Rect, color1Rect;
175
    cv::Mat color0Rect, color1Rect;
245
    cv::cvtColor(frames0[0], color0Rect, CV_BayerBG2RGB);
176
    cv::cvtColor(frames0[0], color0Rect, CV_BayerBG2RGB);
246
    cv::remap(color0Rect, color0Rect, map0X, map0Y, CV_INTER_CUBIC);
177
    cv::remap(color0Rect, color0Rect, map0X, map0Y, CV_INTER_CUBIC);
247
 
178
 
248
    cv::cvtColor(frames1[0], color1Rect, CV_BayerBG2RGB);
179
    cv::cvtColor(frames1[0], color1Rect, CV_BayerBG2RGB);
249
    cv::remap(color1Rect, color1Rect, map1X, map1Y, CV_INTER_CUBIC);
180
    cv::remap(color1Rect, color1Rect, map1X, map1Y, CV_INTER_CUBIC);
250
 
181
 
251
    int frameRectRows = frames0Rect[0].rows;
182
    int frameRectRows = frames0Rect[0].rows;
252
    int frameRectCols = frames0Rect[0].cols;
183
    int frameRectCols = frames0Rect[0].cols;
253
 
184
 
254
    // occlusion masks
185
    // occlusion masks
255
    cv::Mat occlusion0Rect, occlusion1Rect;
186
    cv::Mat occlusion0Rect, occlusion1Rect;
256
    cv::subtract(frames0Rect[0], frames0Rect[1], occlusion0Rect);
187
    cv::subtract(frames0Rect[0], frames0Rect[1], occlusion0Rect);
257
    occlusion0Rect = (occlusion0Rect > 20) & (occlusion0Rect < 250);
188
    occlusion0Rect = (occlusion0Rect > 20) & (occlusion0Rect < 250);
258
    cv::subtract(frames1Rect[0], frames1Rect[1], occlusion1Rect);
189
    cv::subtract(frames1Rect[0], frames1Rect[1], occlusion1Rect);
259
    occlusion1Rect = (occlusion1Rect > 20) & (occlusion1Rect < 250);
190
    occlusion1Rect = (occlusion1Rect > 20) & (occlusion1Rect < 250);
260
 
191
 
261
//    cvtools::writeMat(occlusion0Rect, "occlusion0Rect.mat", "occlusion0Rect");
192
//    cvtools::writeMat(occlusion0Rect, "occlusion0Rect.mat", "occlusion0Rect");
262
//    cvtools::writeMat(occlusion1Rect, "occlusion1Rect.mat", "occlusion1Rect");
193
//    cvtools::writeMat(occlusion1Rect, "occlusion1Rect.mat", "occlusion1Rect");
263
 
194
 
264
    // erode occlusion masks
195
    // erode occlusion masks
265
    cv::Mat strel = cv::getStructuringElement(cv::MORPH_ELLIPSE, cv::Size(2,2));
196
    cv::Mat strel = cv::getStructuringElement(cv::MORPH_ELLIPSE, cv::Size(2,2));
266
    cv::erode(occlusion0Rect, occlusion0Rect, strel);
197
    cv::erode(occlusion0Rect, occlusion0Rect, strel);
267
    cv::erode(occlusion1Rect, occlusion1Rect, strel);
198
    cv::erode(occlusion1Rect, occlusion1Rect, strel);
268
 
199
 
269
//    // correct for texture modulation and ambient
200
//    // correct for texture modulation and ambient
270
//    cv::Mat A0 = frames0Rect[1];
201
//    cv::Mat A0 = frames0Rect[1];
271
//    cv::Mat M0 = frames0Rect[0]-frames0Rect[1];
202
//    cv::Mat M0 = frames0Rect[0]-frames0Rect[1];
272
 
203
 
273
//    cv::divide(256.0, M0, M0, CV_32F);
204
//    cv::divide(256.0, M0, M0, CV_32F);
274
//    cv::Mat A1 = frames1Rect[1];
205
//    cv::Mat A1 = frames1Rect[1];
275
//    cv::Mat M1 = frames1Rect[0]-frames1Rect[1];
206
//    cv::Mat M1 = frames1Rect[0]-frames1Rect[1];
276
//    cv::divide(256.0, M1, M1, CV_32F);
207
//    cv::divide(256.0, M1, M1, CV_32F);
277
 
208
 
278
//    for(int i=2; i<N; i++){
209
//    for(int i=2; i<N; i++){
279
//        cv::multiply(frames0Rect[i]-A0, M0, frames0Rect[i], 1.0, CV_8UC1);
210
//        cv::multiply(frames0Rect[i]-A0, M0, frames0Rect[i], 1.0, CV_8UC1);
280
//        cv::multiply(frames1Rect[i]-A1, M1, frames1Rect[i], 1.0, CV_8UC1);
211
//        cv::multiply(frames1Rect[i]-A1, M1, frames1Rect[i], 1.0, CV_8UC1);
281
//    }
212
//    }
282
 
213
 
283
    //cvtools::writeMat(frames0Rect[22], "frames0Rect_22.mat", "frames0Rect_22");
214
    //cvtools::writeMat(frames0Rect[22], "frames0Rect_22.mat", "frames0Rect_22");
284
    //cvtools::writeMat(frames0Rect[23], "frames0Rect_23.mat", "frames0Rect_23");
215
    //cvtools::writeMat(frames0Rect[23], "frames0Rect_23.mat", "frames0Rect_23");
285
 
216
 
286
    // divide into Gray coding frames and line shift frames
217
    // divide into Gray coding frames and line shift frames
287
    std::vector<cv::Mat> frames0GrayCode(frames0Rect.begin()+2, frames0Rect.begin()+2+2*nGrayBits);
218
    std::vector<cv::Mat> frames0GrayCode(frames0Rect.begin()+2, frames0Rect.begin()+2+2*nGrayBits);
288
    std::vector<cv::Mat> frames0LineShift(frames0Rect.begin()+2+2*nGrayBits, frames0Rect.end());
219
    std::vector<cv::Mat> frames0LineShift(frames0Rect.begin()+2+2*nGrayBits, frames0Rect.end());
289
    std::vector<cv::Mat> frames1GrayCode(frames1Rect.begin()+2, frames1Rect.begin()+2+2*nGrayBits);
220
    std::vector<cv::Mat> frames1GrayCode(frames1Rect.begin()+2, frames1Rect.begin()+2+2*nGrayBits);
290
    std::vector<cv::Mat> frames1LineShift(frames1Rect.begin()+2+2*nGrayBits, frames1Rect.end());
221
    std::vector<cv::Mat> frames1LineShift(frames1Rect.begin()+2+2*nGrayBits, frames1Rect.end());
291
 
222
 
292
    // decode patterns
223
    // decode patterns
293
    cv::Mat code0Gray(frameRectRows, frameRectCols, CV_32S, cv::Scalar(0));
224
    cv::Mat code0Gray(frameRectRows, frameRectCols, CV_32S, cv::Scalar(0));
294
    cv::Mat code1Gray(frameRectRows, frameRectCols, CV_32S, cv::Scalar(0));
225
    cv::Mat code1Gray(frameRectRows, frameRectCols, CV_32S, cv::Scalar(0));
295
 
226
 
296
    // into gray code
227
    // into gray code
297
    for(unsigned int i=0; i<nGrayBits; i++){
228
    for(unsigned int i=0; i<nGrayBits; i++){
298
        cv::Mat temp, bit0, bit1;
229
        cv::Mat temp, bit0, bit1;
299
 
230
 
300
        cv::compare(frames0GrayCode[i*2], frames0GrayCode[i*2+1], temp, cv::CMP_GT);
231
        cv::compare(frames0GrayCode[i*2], frames0GrayCode[i*2+1], temp, cv::CMP_GT);
301
        temp.convertTo(bit0, CV_32S, 1.0/255.0);
232
        temp.convertTo(bit0, CV_32S, 1.0/255.0);
302
        cv::add(code0Gray, bit0*twopowi(nGrayBits-i-1), code0Gray, cv::noArray(), CV_32S);
233
        cv::add(code0Gray, bit0*twopowi(nGrayBits-i-1), code0Gray, cv::noArray(), CV_32S);
303
 
234
 
304
        cv::compare(frames1GrayCode[i*2], frames1GrayCode[i*2+1], temp, cv::CMP_GT);
235
        cv::compare(frames1GrayCode[i*2], frames1GrayCode[i*2+1], temp, cv::CMP_GT);
305
        temp.convertTo(bit1, CV_32S, 1.0/255.0);
236
        temp.convertTo(bit1, CV_32S, 1.0/255.0);
306
        cv::add(code1Gray, bit1*twopowi(nGrayBits-i-1), code1Gray, cv::noArray(), CV_32S);
237
        cv::add(code1Gray, bit1*twopowi(nGrayBits-i-1), code1Gray, cv::noArray(), CV_32S);
307
    }
238
    }
308
 
239
 
309
    // convert to standard binary
240
    // convert to standard binary
310
    cv::Mat code0Binary(code0Gray.rows, code0Gray.cols, CV_32S, cv::Scalar(-1));
241
    cv::Mat code0Binary(code0Gray.rows, code0Gray.cols, CV_32S, cv::Scalar(-1));
311
    cv::Mat code1Binary(code1Gray.rows, code1Gray.cols, CV_32S, cv::Scalar(-1));
242
    cv::Mat code1Binary(code1Gray.rows, code1Gray.cols, CV_32S, cv::Scalar(-1));
312
    for(int r=0; r<frameRectRows; r++){
243
    for(int r=0; r<frameRectRows; r++){
313
        for(int c=0; c<frameRectCols; c++){
244
        for(int c=0; c<frameRectCols; c++){
314
            code0Binary.at<int>(r,c) = grayToBinary(code0Gray.at<int>(r,c));
245
            code0Binary.at<int>(r,c) = grayToBinary(code0Gray.at<int>(r,c));
315
            code1Binary.at<int>(r,c) = grayToBinary(code1Gray.at<int>(r,c));
246
            code1Binary.at<int>(r,c) = grayToBinary(code1Gray.at<int>(r,c));
316
        }
247
        }
317
    }
248
    }
318
 
249
 
319
    // set occluded pixels to -1
250
    // set occluded pixels to -1
320
    for(int r=0; r<frameRectRows; r++){
251
    for(int r=0; r<frameRectRows; r++){
321
        for(int c=0; c<frameRectCols; c++){
252
        for(int c=0; c<frameRectCols; c++){
322
            if(occlusion0Rect.at<unsigned char>(r,c) == 0)
253
            if(occlusion0Rect.at<unsigned char>(r,c) == 0)
323
                code0Binary.at<int>(r,c) = -1;
254
                code0Binary.at<int>(r,c) = -1;
324
            if(occlusion1Rect.at<unsigned char>(r,c) == 0)
255
            if(occlusion1Rect.at<unsigned char>(r,c) == 0)
325
                code1Binary.at<int>(r,c) = -1;
256
                code1Binary.at<int>(r,c) = -1;
326
        }
257
        }
327
    }
258
    }
328
 
259
 
329
//cvtools::writeMat(code0Gray, "code0Gray.mat", "code0Gray");
260
//cvtools::writeMat(code0Gray, "code0Gray.mat", "code0Gray");
330
//cvtools::writeMat(code1Gray, "code1Gray.mat", "code1Gray");
261
//cvtools::writeMat(code1Gray, "code1Gray.mat", "code1Gray");
331
//cvtools::writeMat(code0Binary, "code0Binary.mat", "code0Binary");
262
//cvtools::writeMat(code0Binary, "code0Binary.mat", "code0Binary");
332
//cvtools::writeMat(code1Binary, "code1Binary.mat", "code1Binary");
263
//cvtools::writeMat(code1Binary, "code1Binary.mat", "code1Binary");
333
 
264
 
334
    // matching
265
    // matching
335
    std::vector<cv::Vec2f> q0Rect, q1Rect;
266
    std::vector<cv::Vec2f> q0Rect, q1Rect;
336
    for(unsigned int s=0; s<nLineShifts; s++){
267
    for(unsigned int s=0; s<nLineShifts; s++){
337
 
268
 
338
        cv::Mat lines0 = frames0LineShift[s];
269
        cv::Mat lines0 = frames0LineShift[s];
339
        cv::Mat lines1 = frames1LineShift[s];
270
        cv::Mat lines1 = frames1LineShift[s];
340
 
271
 
341
        for(int row=0; row<frameRectRows; row++){
272
        for(int row=0; row<frameRectRows; row++){
342
 
273
 
343
            // line center data structure containing [x-coordinate (sub-px), region-code]
274
            // line center data structure containing [x-coordinate (sub-px), region-code]
344
            std::vector<cv::Vec2f> lineCenters0, lineCenters1;
275
            std::vector<cv::Vec2f> lineCenters0, lineCenters1;
345
 
276
 
346
            // sorted, unique line centers
277
            // sorted, unique line centers
347
            getlineCenters(lines0.row(row), code0Binary.row(row), lineCenters0);
278
            getlineCenters(lines0.row(row), code0Binary.row(row), lineCenters0);
348
            getlineCenters(lines1.row(row), code1Binary.row(row), lineCenters1);
279
            getlineCenters(lines1.row(row), code1Binary.row(row), lineCenters1);
349
 
280
 
350
//             if(s==0 && row==1300){
281
//             if(s==0 && row==1300){
351
//                std::cout << cv::Mat(lineCenters0) << std::endl;
282
//                std::cout << cv::Mat(lineCenters0) << std::endl;
352
//                std::cout << cv::Mat(lineCenters1) << std::endl;
283
//                std::cout << cv::Mat(lineCenters1) << std::endl;
353
 
284
 
354
//                cvtools::writeMat(lines0.row(row), "lines0.mat", "lines0");
285
//                cvtools::writeMat(lines0.row(row), "lines0.mat", "lines0");
355
//                cvtools::writeMat(lines1.row(row), "lines1.mat", "lines1");
286
//                cvtools::writeMat(lines1.row(row), "lines1.mat", "lines1");
356
//                cvtools::writeMat(code0Binary.row(row), "code0Binary.mat", "code0Binary");
287
//                cvtools::writeMat(code0Binary.row(row), "code0Binary.mat", "code0Binary");
357
//                cvtools::writeMat(code1Binary.row(row), "code1Binary.mat", "code1Binary");
288
//                cvtools::writeMat(code1Binary.row(row), "code1Binary.mat", "code1Binary");
358
//             }
289
//             }
359
 
290
 
360
            // match and store
291
            // match and store
361
            unsigned int i=0, j=0;
292
            unsigned int i=0, j=0;
362
            while(i<lineCenters0.size() && j<lineCenters1.size()){
293
            while(i<lineCenters0.size() && j<lineCenters1.size()){
363
 
294
 
364
                if(lineCenters0[i][1] == lineCenters1[j][1]){
295
                if(lineCenters0[i][1] == lineCenters1[j][1]){
365
                    q0Rect.push_back(cv::Point2f(lineCenters0[i][0], row));
296
                    q0Rect.push_back(cv::Point2f(lineCenters0[i][0], row));
366
                    q1Rect.push_back(cv::Point2f(lineCenters1[j][0], row));
297
                    q1Rect.push_back(cv::Point2f(lineCenters1[j][0], row));
367
                    i += 1;
298
                    i += 1;
368
                    j += 1;
299
                    j += 1;
369
                } else if(lineCenters0[i][1] < lineCenters1[j][1]){
300
                } else if(lineCenters0[i][1] < lineCenters1[j][1]){
370
                    i += 1;
301
                    i += 1;
371
                } else if(lineCenters0[i][1] > lineCenters1[j][1]){
302
                } else if(lineCenters0[i][1] > lineCenters1[j][1]){
372
                    j += 1;
303
                    j += 1;
373
                }
304
                }
374
            }
305
            }
375
 
306
 
376
        }
307
        }
377
    }
308
    }
378
 
309
 
379
    int nMatches = q0Rect.size();
310
    int nMatches = q0Rect.size();
380
 
311
 
381
    if(nMatches < 1){
312
    if(nMatches < 1){
382
        Q.resize(0);
313
        Q.resize(0);
383
        color.resize(0);
314
        color.resize(0);
384
 
315
 
385
        return;
316
        return;
386
    }
317
    }
387
 
318
 
388
    // retrieve color information (at integer coordinates)
319
    // retrieve color information (at integer coordinates)
389
    color.resize(nMatches);
320
    color.resize(nMatches);
390
    for(int i=0; i<nMatches; i++){
321
    for(int i=0; i<nMatches; i++){
391
 
322
 
392
        cv::Vec3b c0 = color0Rect.at<cv::Vec3b>(q0Rect[i][1], q0Rect[i][0]);
323
        cv::Vec3b c0 = color0Rect.at<cv::Vec3b>(q0Rect[i][1], q0Rect[i][0]);
393
        cv::Vec3b c1 = color1Rect.at<cv::Vec3b>(q1Rect[i][1], q1Rect[i][0]);
324
        cv::Vec3b c1 = color1Rect.at<cv::Vec3b>(q1Rect[i][1], q1Rect[i][0]);
394
//        cv::Vec3b c0 = getColorSubpix(color0Rect, q0Rect[i]);
325
//        cv::Vec3b c0 = getColorSubpix(color0Rect, q0Rect[i]);
395
//        cv::Vec3b c1 = getColorSubpix(color1Rect, q0Rect[i]);
326
//        cv::Vec3b c1 = getColorSubpix(color1Rect, q0Rect[i]);
396
 
327
 
397
        color[i] = 0.5*c0 + 0.5*c1;
328
        color[i] = 0.5*c0 + 0.5*c1;
398
    }
329
    }
399
 
330
 
400
    // triangulate points
331
    // triangulate points
401
    cv::Mat QMatHomogenous, QMat;
332
    cv::Mat QMatHomogenous, QMat;
402
 
333
 
403
    cv::triangulatePoints(P0, P1, q0Rect, q1Rect, QMatHomogenous);
334
    cv::triangulatePoints(P0, P1, q0Rect, q1Rect, QMatHomogenous);
404
    cvtools::convertMatFromHomogeneous(QMatHomogenous, QMat);
335
    cvtools::convertMatFromHomogeneous(QMatHomogenous, QMat);
405
 
336
 
406
    // undo rectifying rotation
337
    // undo rectifying rotation
407
    cv::Mat R0Inv;
338
    cv::Mat R0Inv;
408
    cv::Mat(R0.t()).convertTo(R0Inv, CV_32F);
339
    cv::Mat(R0.t()).convertTo(R0Inv, CV_32F);
409
    QMat = R0Inv*QMat;
340
    QMat = R0Inv*QMat;
410
 
341
 
411
    cvtools::matToPoints3f(QMat, Q);
342
    cvtools::matToPoints3f(QMat, Q);
412
 
343
 
413
}
344
}
414
 
345