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//
1
//
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// Line Shifting Structured Light
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// Line Shifting Structured Light
3
//
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//
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// This implementation closely follows Jens Guhring "Dense 3D surface acquisition by structured light using off-the-shelf components" (2000).
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// This implementation closely follows Jens Guhring "Dense 3D surface acquisition by structured light using off-the-shelf components" (2000).
5
//
5
//
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6
 
7
#include "AlgorithmLineShift.h"
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#include "AlgorithmLineShift.h"
8
#include <cmath>
8
#include <cmath>
9
#include "cvtools.h"
9
#include "cvtools.h"
10
#include "algorithmtools.h"
10
#include "algorithmtools.h"
11
 
11
 
12
#include <opencv2/imgproc/imgproc.hpp>
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#include <opencv2/imgproc/imgproc.hpp>
13
 
13
 
14
static unsigned int nLineShifts = 8; // number of columns over which each line is shifted
14
static unsigned int nLineShifts = 8; // number of columns over which each line is shifted
15
 
15
 
16
// Algorithm
16
// Algorithm
17
AlgorithmLineShift::AlgorithmLineShift(unsigned int _screenCols, unsigned int _screenRows) : Algorithm(_screenCols, _screenRows){
17
AlgorithmLineShift::AlgorithmLineShift(unsigned int _screenCols, unsigned int _screenRows) : Algorithm(_screenCols, _screenRows){
18
 
18
 
19
    int nTotalBits = ceilf(log2f((float)screenCols));
19
    int nTotalBits = ceilf(log2f((float)screenCols));
20
 
20
 
21
    // determine the necessary Gray code bits and add some robustness
21
    // determine the necessary Gray code bits and add some robustness
22
    nGrayBits = nTotalBits - floorf(log2f((float)nLineShifts)) + 2;
22
    nGrayBits = nTotalBits - floorf(log2f((float)nLineShifts)) + 2;
23
 
23
 
24
    N = 2 + 2*nGrayBits + nLineShifts;
24
    N = 2 + 2*nGrayBits + nLineShifts;
25
 
25
 
26
    // all on pattern
26
    // all on pattern
27
    cv::Mat allOn(1, screenCols, CV_8UC3, cv::Scalar::all(255));
27
    cv::Mat allOn(1, screenCols, CV_8UC3, cv::Scalar::all(255));
28
    patterns.push_back(allOn);
28
    patterns.push_back(allOn);
29
 
29
 
30
    // all off pattern
30
    // all off pattern
31
    cv::Mat allOff(1, screenCols, CV_8UC3, cv::Scalar::all(0));
31
    cv::Mat allOff(1, screenCols, CV_8UC3, cv::Scalar::all(0));
32
    patterns.push_back(allOff);
32
    patterns.push_back(allOff);
33
 
33
 
34
 
34
 
35
    // Gray code patterns
35
    // Gray code patterns
36
    for(unsigned int p=0; p<nGrayBits; p++){
36
    for(unsigned int p=0; p<nGrayBits; p++){
37
        cv::Mat pattern(1, screenCols, CV_8UC3);
37
        cv::Mat pattern(1, screenCols, CV_8UC3);
38
        cv::Mat patternInv(1, screenCols, CV_8UC3);
38
        cv::Mat patternInv(1, screenCols, CV_8UC3);
39
 
39
 
40
        for(unsigned int j=0; j<screenCols; j++){
40
        for(unsigned int j=0; j<screenCols; j++){
41
 
41
 
42
            unsigned int jGray = binaryToGray(j);
42
            unsigned int jGray = binaryToGray(j);
43
            // Amplitude of channels
43
            // Amplitude of channels
44
            int bit = (int)getBit(jGray, nTotalBits-p);
44
            int bit = (int)getBit(jGray, nTotalBits-p);
45
            pattern.at<cv::Vec3b>(0,j) = cv::Vec3b(255.0*bit,255.0*bit,255.0*bit);
45
            pattern.at<cv::Vec3b>(0,j) = cv::Vec3b(255.0*bit,255.0*bit,255.0*bit);
46
            int invBit = bit^1;
46
            int invBit = bit^1;
47
            patternInv.at<cv::Vec3b>(0,j) = cv::Vec3b(255.0*invBit,255.0*invBit,255.0*invBit);
47
            patternInv.at<cv::Vec3b>(0,j) = cv::Vec3b(255.0*invBit,255.0*invBit,255.0*invBit);
48
        }
48
        }
49
        patterns.push_back(pattern);
49
        patterns.push_back(pattern);
50
        patterns.push_back(patternInv);
50
        patterns.push_back(patternInv);
51
    }
51
    }
52
 
52
 
53
    // line shifts
53
    // line shifts
54
    for(unsigned int p=0; p<nLineShifts; p++){
54
    for(unsigned int p=0; p<nLineShifts; p++){
55
        cv::Mat pattern(1, screenCols, CV_8UC3, cv::Scalar(0));
55
        cv::Mat pattern(1, screenCols, CV_8UC3, cv::Scalar(0));
56
 
56
 
57
        for(unsigned int j=p; j<screenCols; j+= nLineShifts)
57
        for(unsigned int j=p; j<screenCols; j+= nLineShifts)
58
            pattern.at<cv::Vec3b>(0, j) = cv::Vec3b(255, 255, 255);
58
            pattern.at<cv::Vec3b>(0, j) = cv::Vec3b(255, 255, 255);
59
 
59
 
60
        patterns.push_back(pattern);
60
        patterns.push_back(pattern);
61
    }
61
    }
62
 
62
 
63
}
63
}
64
 
64
 
65
cv::Mat AlgorithmLineShift::getEncodingPattern(unsigned int depth){
65
cv::Mat AlgorithmLineShift::getEncodingPattern(unsigned int depth){
66
    return patterns[depth];
66
    return patterns[depth];
67
}
67
}
68
 
68
 
69
//static cv::Vec3b getColorSubpix(const cv::Mat& img, cv::Point2f pt){
69
//static cv::Vec3b getColorSubpix(const cv::Mat& img, cv::Point2f pt){
70
//    assert(!img.empty());
70
//    assert(!img.empty());
71
//    assert(img.channels() == 3);
71
//    assert(img.channels() == 3);
72
 
72
 
73
//    int x = (int)pt.x;
73
//    int x = (int)pt.x;
74
//    int y = (int)pt.y;
74
//    int y = (int)pt.y;
75
 
75
 
76
//    int x0 = cv::borderInterpolate(x,   img.cols, cv::BORDER_REFLECT_101);
76
//    int x0 = cv::borderInterpolate(x,   img.cols, cv::BORDER_REFLECT_101);
77
//    int x1 = cv::borderInterpolate(x+1, img.cols, cv::BORDER_REFLECT_101);
77
//    int x1 = cv::borderInterpolate(x+1, img.cols, cv::BORDER_REFLECT_101);
78
//    int y0 = cv::borderInterpolate(y,   img.rows, cv::BORDER_REFLECT_101);
78
//    int y0 = cv::borderInterpolate(y,   img.rows, cv::BORDER_REFLECT_101);
79
//    int y1 = cv::borderInterpolate(y+1, img.rows, cv::BORDER_REFLECT_101);
79
//    int y1 = cv::borderInterpolate(y+1, img.rows, cv::BORDER_REFLECT_101);
80
 
80
 
81
//    float a = pt.x - (float)x;
81
//    float a = pt.x - (float)x;
82
//    float c = pt.y - (float)y;
82
//    float c = pt.y - (float)y;
83
 
83
 
84
//    uchar b = (uchar)cvRound((img.at<cv::Vec3b>(y0, x0)[0] * (1.f - a) + img.at<cv::Vec3b>(y0, x1)[0] * a) * (1.f - c)
84
//    uchar b = (uchar)cvRound((img.at<cv::Vec3b>(y0, x0)[0] * (1.f - a) + img.at<cv::Vec3b>(y0, x1)[0] * a) * (1.f - c)
85
//                           + (img.at<cv::Vec3b>(y1, x0)[0] * (1.f - a) + img.at<cv::Vec3b>(y1, x1)[0] * a) * c);
85
//                           + (img.at<cv::Vec3b>(y1, x0)[0] * (1.f - a) + img.at<cv::Vec3b>(y1, x1)[0] * a) * c);
86
//    uchar g = (uchar)cvRound((img.at<cv::Vec3b>(y0, x0)[1] * (1.f - a) + img.at<cv::Vec3b>(y0, x1)[1] * a) * (1.f - c)
86
//    uchar g = (uchar)cvRound((img.at<cv::Vec3b>(y0, x0)[1] * (1.f - a) + img.at<cv::Vec3b>(y0, x1)[1] * a) * (1.f - c)
87
//                           + (img.at<cv::Vec3b>(y1, x0)[1] * (1.f - a) + img.at<cv::Vec3b>(y1, x1)[1] * a) * c);
87
//                           + (img.at<cv::Vec3b>(y1, x0)[1] * (1.f - a) + img.at<cv::Vec3b>(y1, x1)[1] * a) * c);
88
//    uchar r = (uchar)cvRound((img.at<cv::Vec3b>(y0, x0)[2] * (1.f - a) + img.at<cv::Vec3b>(y0, x1)[2] * a) * (1.f - c)
88
//    uchar r = (uchar)cvRound((img.at<cv::Vec3b>(y0, x0)[2] * (1.f - a) + img.at<cv::Vec3b>(y0, x1)[2] * a) * (1.f - c)
89
//                           + (img.at<cv::Vec3b>(y1, x0)[2] * (1.f - a) + img.at<cv::Vec3b>(y1, x1)[2] * a) * c);
89
//                           + (img.at<cv::Vec3b>(y1, x0)[2] * (1.f - a) + img.at<cv::Vec3b>(y1, x1)[2] * a) * c);
90
 
90
 
91
//    return cv::Vec3b(b, g, r);
91
//    return cv::Vec3b(b, g, r);
92
//}
92
//}
93
 
93
 
94
void getlineCenters(const cv::Mat& linesScanLine, const cv::Mat& codeScanLine, std::vector<cv::Vec2f>& lineCenters){
94
void getlineCenters(const cv::Mat& linesScanLine, const cv::Mat& codeScanLine, std::vector<cv::Vec2f>& lineCenters){
95
 
95
 
96
    int nCols = linesScanLine.cols;
96
    int nCols = linesScanLine.cols;
97
 
97
 
98
    // finite derivative
98
    // finite derivative
99
    cv::Mat g(1, nCols, CV_32F);
99
    cv::Mat g(1, nCols, CV_32F);
100
    cv::Mat h(1, nCols, CV_32F);
100
    cv::Mat h(1, nCols, CV_32F);
101
    for(int i=2; i<nCols-2; i++){
101
    for(int i=2; i<nCols-2; i++){
102
//        g.at<float>(0, i) = linesScanLine.at<unsigned char>(0, i+2)+linesScanLine.at<unsigned char>(0, i+1)-
102
//        g.at<float>(0, i) = linesScanLine.at<unsigned char>(0, i+2)+linesScanLine.at<unsigned char>(0, i+1)-
103
//                            linesScanLine.at<unsigned char>(0, i-1)-linesScanLine.at<unsigned char>(0, i-2);
103
//                            linesScanLine.at<unsigned char>(0, i-1)-linesScanLine.at<unsigned char>(0, i-2);
104
        g.at<float>(0, i) = 1.0*linesScanLine.at<unsigned char>(0, i+2)+8.0*linesScanLine.at<unsigned char>(0, i+1)-
104
        g.at<float>(0, i) = 1.0*linesScanLine.at<unsigned char>(0, i+2)+8.0*linesScanLine.at<unsigned char>(0, i+1)-
105
                            8.0*linesScanLine.at<unsigned char>(0, i-1)-1.0*linesScanLine.at<unsigned char>(0, i-2);
105
                            8.0*linesScanLine.at<unsigned char>(0, i-1)-1.0*linesScanLine.at<unsigned char>(0, i-2);
106
        h.at<float>(0, i) = -1.0*linesScanLine.at<unsigned char>(0, i+2)+16.0*linesScanLine.at<unsigned char>(0, i+1)-
106
        h.at<float>(0, i) = -1.0*linesScanLine.at<unsigned char>(0, i+2)+16.0*linesScanLine.at<unsigned char>(0, i+1)-
107
                            30.0*linesScanLine.at<unsigned char>(0, i)+
107
                            30.0*linesScanLine.at<unsigned char>(0, i)+
108
                            16.0*linesScanLine.at<unsigned char>(0, i-1)-1.0*linesScanLine.at<unsigned char>(0, i-2);
108
                            16.0*linesScanLine.at<unsigned char>(0, i-1)-1.0*linesScanLine.at<unsigned char>(0, i-2);
109
    }
109
    }
110
//    cvtools::writeMat(codeScanLine, "codeScanLine.mat", "codeScanLine");
110
//    cvtools::writeMat(codeScanLine, "codeScanLine.mat", "codeScanLine");
111
//    cvtools::writeMat(linesScanLine, "linesScanLine.mat", "linesScanLine");
111
//    cvtools::writeMat(linesScanLine, "linesScanLine.mat", "linesScanLine");
112
//    cvtools::writeMat(der, "der.mat", "der");
112
//    cvtools::writeMat(der, "der.mat", "der");
113
 
113
 
114
    for(int i=0; i<nCols-1; i++){
114
    for(int i=0; i<nCols-1; i++){
115
//        float fLeft = linesScanLine.at<unsigned char>(0, i-1);
115
//        float fLeft = linesScanLine.at<unsigned char>(0, i-1);
116
        float fI = linesScanLine.at<unsigned char>(0, i);
116
        float fI = linesScanLine.at<unsigned char>(0, i);
117
//        float fRight = linesScanLine.at<unsigned char>(0, i+1);
117
//        float fRight = linesScanLine.at<unsigned char>(0, i+1);
118
 
118
 
119
        float gI = g.at<float>(0, i);
119
        float gI = g.at<float>(0, i);
120
        float gRight = g.at<float>(0, i+1);
120
        float gRight = g.at<float>(0, i+1);
121
 
121
 
122
        float hI = h.at<float>(0, i);
122
        float hI = h.at<float>(0, i);
123
 
123
 
124
        int codeI = codeScanLine.at<int>(0, i);
124
        int codeI = codeScanLine.at<int>(0, i);
125
        //int codeRight = codeScanLine.at<int>(0, i+1);
125
        //int codeRight = codeScanLine.at<int>(0, i+1);
126
 
126
 
127
        if((codeI != -1) && (fI > 10) && (gI >= 0.0) && (gRight <= 0.0) && (gRight < gI) && (hI < -1.0)){
127
        if((codeI != -1) && (fI > 10) && (gI >= 0.0) && (gRight <= 0.0) && (gRight < gI) && (hI < -1.0)){
128
            float delta = gI/(gI - gRight);
128
            float delta = gI/(gI - gRight);
129
            lineCenters.push_back(cv::Vec2f(i + delta, codeI));
129
            lineCenters.push_back(cv::Vec2f(i + delta, codeI));
130
        }
130
        }
131
 
131
 
132
    }
132
    }
133
 
133
 
134
}
134
}
135
 
135
 
136
void AlgorithmLineShift::get3DPoints(SMCalibrationParameters calibration, const std::vector<cv::Mat>& frames0, const std::vector<cv::Mat>& frames1, std::vector<cv::Point3f>& Q, std::vector<cv::Vec3b>& color){
136
void AlgorithmLineShift::get3DPoints(const SMCalibrationParameters & calibration, const std::vector<cv::Mat>& frames0, const std::vector<cv::Mat>& frames1, std::vector<cv::Point3f>& Q, std::vector<cv::Vec3b>& color){
137
 
137
 
138
    assert(frames0.size() == N);
138
    assert(frames0.size() == N);
139
    assert(frames1.size() == N);
139
    assert(frames1.size() == N);
140
 
140
 
141
    int frameRows = frames0[0].rows;
141
    int frameRows = frames0[0].rows;
142
    int frameCols = frames0[0].cols;
142
    int frameCols = frames0[0].cols;
143
 
143
 
144
    // rectifying homographies (rotation+projections)
144
    // rectifying homographies (rotation+projections)
145
    cv::Size frameSize(frameCols, frameRows);
145
    cv::Size frameSize(frameCols, frameRows);
146
    cv::Mat R, T;
146
    cv::Mat R, T;
147
    // stereoRectify segfaults unless R is double precision
147
    // stereoRectify segfaults unless R is double precision
148
    cv::Mat(calibration.R1).convertTo(R, CV_64F);
148
    cv::Mat(calibration.R1).convertTo(R, CV_64F);
149
    cv::Mat(calibration.T1).convertTo(T, CV_64F);
149
    cv::Mat(calibration.T1).convertTo(T, CV_64F);
150
    cv::Mat R0, R1, P0, P1, QRect;
150
    cv::Mat R0, R1, P0, P1, QRect;
151
    cv::stereoRectify(calibration.K0, calibration.k0, calibration.K1, calibration.k1, frameSize, R, T, R0, R1, P0, P1, QRect, 0);
151
    cv::stereoRectify(calibration.K0, calibration.k0, calibration.K1, calibration.k1, frameSize, R, T, R0, R1, P0, P1, QRect, 0);
152
 
152
 
153
    // interpolation maps
153
    // interpolation maps
154
    cv::Mat map0X, map0Y, map1X, map1Y;
154
    cv::Mat map0X, map0Y, map1X, map1Y;
155
    cv::initUndistortRectifyMap(calibration.K0, calibration.k0, R0, P0, frameSize, CV_32F, map0X, map0Y);
155
    cv::initUndistortRectifyMap(calibration.K0, calibration.k0, R0, P0, frameSize, CV_32F, map0X, map0Y);
156
    cv::initUndistortRectifyMap(calibration.K1, calibration.k1, R1, P1, frameSize, CV_32F, map1X, map1Y);
156
    cv::initUndistortRectifyMap(calibration.K1, calibration.k1, R1, P1, frameSize, CV_32F, map1X, map1Y);
157
 
157
 
158
    // gray-scale and remap
158
    // gray-scale and remap
159
    std::vector<cv::Mat> frames0Rect(N);
159
    std::vector<cv::Mat> frames0Rect(N);
160
    std::vector<cv::Mat> frames1Rect(N);
160
    std::vector<cv::Mat> frames1Rect(N);
161
    for(unsigned int i=0; i<N; i++){
161
    for(unsigned int i=0; i<N; i++){
162
        cv::Mat temp;
162
        cv::Mat temp;
163
        cv::cvtColor(frames0[i], temp, CV_BayerBG2GRAY);
163
        cv::cvtColor(frames0[i], temp, CV_BayerBG2GRAY);
164
        cv::remap(temp, frames0Rect[i], map0X, map0Y, CV_INTER_CUBIC);
164
        cv::remap(temp, frames0Rect[i], map0X, map0Y, CV_INTER_CUBIC);
165
        cv::cvtColor(frames1[i], temp, CV_BayerBG2GRAY);
165
        cv::cvtColor(frames1[i], temp, CV_BayerBG2GRAY);
166
        cv::remap(temp, frames1Rect[i], map1X, map1Y, CV_INTER_CUBIC);
166
        cv::remap(temp, frames1Rect[i], map1X, map1Y, CV_INTER_CUBIC);
167
    }
167
    }
168
 
168
 
169
    //cvtools::writeMat(frames0Rect[0], "frames0Rect_0.mat", "frames0Rect_0");
169
    //cvtools::writeMat(frames0Rect[0], "frames0Rect_0.mat", "frames0Rect_0");
170
    //cvtools::writeMat(frames0Rect[1], "frames0Rect_1.mat", "frames0Rect_1");
170
    //cvtools::writeMat(frames0Rect[1], "frames0Rect_1.mat", "frames0Rect_1");
171
    //cvtools::writeMat(frames0Rect[20], "frames0Rect_20.mat", "frames0Rect_20");
171
    //cvtools::writeMat(frames0Rect[20], "frames0Rect_20.mat", "frames0Rect_20");
172
    //cvtools::writeMat(frames0Rect[21], "frames0Rect_21.mat", "frames0Rect_21");
172
    //cvtools::writeMat(frames0Rect[21], "frames0Rect_21.mat", "frames0Rect_21");
173
 
173
 
174
    // color debayer and remap
174
    // color debayer and remap
175
    cv::Mat color0Rect, color1Rect;
175
    cv::Mat color0Rect, color1Rect;
176
    cv::cvtColor(frames0[0], color0Rect, CV_BayerBG2RGB);
176
    cv::cvtColor(frames0[0], color0Rect, CV_BayerBG2RGB);
177
    cv::remap(color0Rect, color0Rect, map0X, map0Y, CV_INTER_CUBIC);
177
    cv::remap(color0Rect, color0Rect, map0X, map0Y, CV_INTER_CUBIC);
178
 
178
 
179
    cv::cvtColor(frames1[0], color1Rect, CV_BayerBG2RGB);
179
    cv::cvtColor(frames1[0], color1Rect, CV_BayerBG2RGB);
180
    cv::remap(color1Rect, color1Rect, map1X, map1Y, CV_INTER_CUBIC);
180
    cv::remap(color1Rect, color1Rect, map1X, map1Y, CV_INTER_CUBIC);
181
 
181
 
182
    int frameRectRows = frames0Rect[0].rows;
182
    int frameRectRows = frames0Rect[0].rows;
183
    int frameRectCols = frames0Rect[0].cols;
183
    int frameRectCols = frames0Rect[0].cols;
184
 
184
 
185
    // occlusion masks
185
    // occlusion masks
186
    cv::Mat occlusion0Rect, occlusion1Rect;
186
    cv::Mat occlusion0Rect, occlusion1Rect;
187
    cv::subtract(frames0Rect[0], frames0Rect[1], occlusion0Rect);
187
    cv::subtract(frames0Rect[0], frames0Rect[1], occlusion0Rect);
188
    occlusion0Rect = (occlusion0Rect > 20) & (occlusion0Rect < 250);
188
    occlusion0Rect = (occlusion0Rect > 20) & (occlusion0Rect < 250);
189
    cv::subtract(frames1Rect[0], frames1Rect[1], occlusion1Rect);
189
    cv::subtract(frames1Rect[0], frames1Rect[1], occlusion1Rect);
190
    occlusion1Rect = (occlusion1Rect > 20) & (occlusion1Rect < 250);
190
    occlusion1Rect = (occlusion1Rect > 20) & (occlusion1Rect < 250);
191
 
191
 
192
//    cvtools::writeMat(occlusion0Rect, "occlusion0Rect.mat", "occlusion0Rect");
192
//    cvtools::writeMat(occlusion0Rect, "occlusion0Rect.mat", "occlusion0Rect");
193
//    cvtools::writeMat(occlusion1Rect, "occlusion1Rect.mat", "occlusion1Rect");
193
//    cvtools::writeMat(occlusion1Rect, "occlusion1Rect.mat", "occlusion1Rect");
194
 
194
 
195
    // erode occlusion masks
195
    // erode occlusion masks
196
    cv::Mat strel = cv::getStructuringElement(cv::MORPH_ELLIPSE, cv::Size(2,2));
196
    cv::Mat strel = cv::getStructuringElement(cv::MORPH_ELLIPSE, cv::Size(2,2));
197
    cv::erode(occlusion0Rect, occlusion0Rect, strel);
197
    cv::erode(occlusion0Rect, occlusion0Rect, strel);
198
    cv::erode(occlusion1Rect, occlusion1Rect, strel);
198
    cv::erode(occlusion1Rect, occlusion1Rect, strel);
199
 
199
 
200
//    // correct for texture modulation and ambient
200
//    // correct for texture modulation and ambient
201
//    cv::Mat A0 = frames0Rect[1];
201
//    cv::Mat A0 = frames0Rect[1];
202
//    cv::Mat M0 = frames0Rect[0]-frames0Rect[1];
202
//    cv::Mat M0 = frames0Rect[0]-frames0Rect[1];
203
 
203
 
204
//    cv::divide(256.0, M0, M0, CV_32F);
204
//    cv::divide(256.0, M0, M0, CV_32F);
205
//    cv::Mat A1 = frames1Rect[1];
205
//    cv::Mat A1 = frames1Rect[1];
206
//    cv::Mat M1 = frames1Rect[0]-frames1Rect[1];
206
//    cv::Mat M1 = frames1Rect[0]-frames1Rect[1];
207
//    cv::divide(256.0, M1, M1, CV_32F);
207
//    cv::divide(256.0, M1, M1, CV_32F);
208
 
208
 
209
//    for(int i=2; i<N; i++){
209
//    for(int i=2; i<N; i++){
210
//        cv::multiply(frames0Rect[i]-A0, M0, frames0Rect[i], 1.0, CV_8UC1);
210
//        cv::multiply(frames0Rect[i]-A0, M0, frames0Rect[i], 1.0, CV_8UC1);
211
//        cv::multiply(frames1Rect[i]-A1, M1, frames1Rect[i], 1.0, CV_8UC1);
211
//        cv::multiply(frames1Rect[i]-A1, M1, frames1Rect[i], 1.0, CV_8UC1);
212
//    }
212
//    }
213
 
213
 
214
    //cvtools::writeMat(frames0Rect[22], "frames0Rect_22.mat", "frames0Rect_22");
214
    //cvtools::writeMat(frames0Rect[22], "frames0Rect_22.mat", "frames0Rect_22");
215
    //cvtools::writeMat(frames0Rect[23], "frames0Rect_23.mat", "frames0Rect_23");
215
    //cvtools::writeMat(frames0Rect[23], "frames0Rect_23.mat", "frames0Rect_23");
216
 
216
 
217
    // divide into Gray coding frames and line shift frames
217
    // divide into Gray coding frames and line shift frames
218
    std::vector<cv::Mat> frames0GrayCode(frames0Rect.begin()+2, frames0Rect.begin()+2+2*nGrayBits);
218
    std::vector<cv::Mat> frames0GrayCode(frames0Rect.begin()+2, frames0Rect.begin()+2+2*nGrayBits);
219
    std::vector<cv::Mat> frames0LineShift(frames0Rect.begin()+2+2*nGrayBits, frames0Rect.end());
219
    std::vector<cv::Mat> frames0LineShift(frames0Rect.begin()+2+2*nGrayBits, frames0Rect.end());
220
    std::vector<cv::Mat> frames1GrayCode(frames1Rect.begin()+2, frames1Rect.begin()+2+2*nGrayBits);
220
    std::vector<cv::Mat> frames1GrayCode(frames1Rect.begin()+2, frames1Rect.begin()+2+2*nGrayBits);
221
    std::vector<cv::Mat> frames1LineShift(frames1Rect.begin()+2+2*nGrayBits, frames1Rect.end());
221
    std::vector<cv::Mat> frames1LineShift(frames1Rect.begin()+2+2*nGrayBits, frames1Rect.end());
222
 
222
 
223
    // decode patterns
223
    // decode patterns
224
    cv::Mat code0Gray(frameRectRows, frameRectCols, CV_32S, cv::Scalar(0));
224
    cv::Mat code0Gray(frameRectRows, frameRectCols, CV_32S, cv::Scalar(0));
225
    cv::Mat code1Gray(frameRectRows, frameRectCols, CV_32S, cv::Scalar(0));
225
    cv::Mat code1Gray(frameRectRows, frameRectCols, CV_32S, cv::Scalar(0));
226
 
226
 
227
    // into gray code
227
    // into gray code
228
    for(unsigned int i=0; i<nGrayBits; i++){
228
    for(unsigned int i=0; i<nGrayBits; i++){
229
        cv::Mat temp, bit0, bit1;
229
        cv::Mat temp, bit0, bit1;
230
 
230
 
231
        cv::compare(frames0GrayCode[i*2], frames0GrayCode[i*2+1], temp, cv::CMP_GT);
231
        cv::compare(frames0GrayCode[i*2], frames0GrayCode[i*2+1], temp, cv::CMP_GT);
232
        temp.convertTo(bit0, CV_32S, 1.0/255.0);
232
        temp.convertTo(bit0, CV_32S, 1.0/255.0);
233
        cv::add(code0Gray, bit0*twopowi(nGrayBits-i-1), code0Gray, cv::noArray(), CV_32S);
233
        cv::add(code0Gray, bit0*twopowi(nGrayBits-i-1), code0Gray, cv::noArray(), CV_32S);
234
 
234
 
235
        cv::compare(frames1GrayCode[i*2], frames1GrayCode[i*2+1], temp, cv::CMP_GT);
235
        cv::compare(frames1GrayCode[i*2], frames1GrayCode[i*2+1], temp, cv::CMP_GT);
236
        temp.convertTo(bit1, CV_32S, 1.0/255.0);
236
        temp.convertTo(bit1, CV_32S, 1.0/255.0);
237
        cv::add(code1Gray, bit1*twopowi(nGrayBits-i-1), code1Gray, cv::noArray(), CV_32S);
237
        cv::add(code1Gray, bit1*twopowi(nGrayBits-i-1), code1Gray, cv::noArray(), CV_32S);
238
    }
238
    }
239
 
239
 
240
    // convert to standard binary
240
    // convert to standard binary
241
    cv::Mat code0Binary(code0Gray.rows, code0Gray.cols, CV_32S, cv::Scalar(-1));
241
    cv::Mat code0Binary(code0Gray.rows, code0Gray.cols, CV_32S, cv::Scalar(-1));
242
    cv::Mat code1Binary(code1Gray.rows, code1Gray.cols, CV_32S, cv::Scalar(-1));
242
    cv::Mat code1Binary(code1Gray.rows, code1Gray.cols, CV_32S, cv::Scalar(-1));
243
    for(int r=0; r<frameRectRows; r++){
243
    for(int r=0; r<frameRectRows; r++){
244
        for(int c=0; c<frameRectCols; c++){
244
        for(int c=0; c<frameRectCols; c++){
245
            code0Binary.at<int>(r,c) = grayToBinary(code0Gray.at<int>(r,c));
245
            code0Binary.at<int>(r,c) = grayToBinary(code0Gray.at<int>(r,c));
246
            code1Binary.at<int>(r,c) = grayToBinary(code1Gray.at<int>(r,c));
246
            code1Binary.at<int>(r,c) = grayToBinary(code1Gray.at<int>(r,c));
247
        }
247
        }
248
    }
248
    }
249
 
249
 
250
    // set occluded pixels to -1
250
    // set occluded pixels to -1
251
    for(int r=0; r<frameRectRows; r++){
251
    for(int r=0; r<frameRectRows; r++){
252
        for(int c=0; c<frameRectCols; c++){
252
        for(int c=0; c<frameRectCols; c++){
253
            if(occlusion0Rect.at<unsigned char>(r,c) == 0)
253
            if(occlusion0Rect.at<unsigned char>(r,c) == 0)
254
                code0Binary.at<int>(r,c) = -1;
254
                code0Binary.at<int>(r,c) = -1;
255
            if(occlusion1Rect.at<unsigned char>(r,c) == 0)
255
            if(occlusion1Rect.at<unsigned char>(r,c) == 0)
256
                code1Binary.at<int>(r,c) = -1;
256
                code1Binary.at<int>(r,c) = -1;
257
        }
257
        }
258
    }
258
    }
259
 
259
 
260
//cvtools::writeMat(code0Gray, "code0Gray.mat", "code0Gray");
260
//cvtools::writeMat(code0Gray, "code0Gray.mat", "code0Gray");
261
//cvtools::writeMat(code1Gray, "code1Gray.mat", "code1Gray");
261
//cvtools::writeMat(code1Gray, "code1Gray.mat", "code1Gray");
262
//cvtools::writeMat(code0Binary, "code0Binary.mat", "code0Binary");
262
//cvtools::writeMat(code0Binary, "code0Binary.mat", "code0Binary");
263
//cvtools::writeMat(code1Binary, "code1Binary.mat", "code1Binary");
263
//cvtools::writeMat(code1Binary, "code1Binary.mat", "code1Binary");
264
 
264
 
265
    // matching
265
    // matching
266
    std::vector<cv::Vec2f> q0Rect, q1Rect;
266
    std::vector<cv::Vec2f> q0Rect, q1Rect;
267
    for(unsigned int s=0; s<nLineShifts; s++){
267
    for(unsigned int s=0; s<nLineShifts; s++){
268
 
268
 
269
        cv::Mat lines0 = frames0LineShift[s];
269
        cv::Mat lines0 = frames0LineShift[s];
270
        cv::Mat lines1 = frames1LineShift[s];
270
        cv::Mat lines1 = frames1LineShift[s];
271
 
271
 
272
        for(int row=0; row<frameRectRows; row++){
272
        for(int row=0; row<frameRectRows; row++){
273
 
273
 
274
            // line center data structure containing [x-coordinate (sub-px), region-code]
274
            // line center data structure containing [x-coordinate (sub-px), region-code]
275
            std::vector<cv::Vec2f> lineCenters0, lineCenters1;
275
            std::vector<cv::Vec2f> lineCenters0, lineCenters1;
276
 
276
 
277
            // sorted, unique line centers
277
            // sorted, unique line centers
278
            getlineCenters(lines0.row(row), code0Binary.row(row), lineCenters0);
278
            getlineCenters(lines0.row(row), code0Binary.row(row), lineCenters0);
279
            getlineCenters(lines1.row(row), code1Binary.row(row), lineCenters1);
279
            getlineCenters(lines1.row(row), code1Binary.row(row), lineCenters1);
280
 
280
 
281
//             if(s==0 && row==1300){
281
//             if(s==0 && row==1300){
282
//                std::cout << cv::Mat(lineCenters0) << std::endl;
282
//                std::cout << cv::Mat(lineCenters0) << std::endl;
283
//                std::cout << cv::Mat(lineCenters1) << std::endl;
283
//                std::cout << cv::Mat(lineCenters1) << std::endl;
284
 
284
 
285
//                cvtools::writeMat(lines0.row(row), "lines0.mat", "lines0");
285
//                cvtools::writeMat(lines0.row(row), "lines0.mat", "lines0");
286
//                cvtools::writeMat(lines1.row(row), "lines1.mat", "lines1");
286
//                cvtools::writeMat(lines1.row(row), "lines1.mat", "lines1");
287
//                cvtools::writeMat(code0Binary.row(row), "code0Binary.mat", "code0Binary");
287
//                cvtools::writeMat(code0Binary.row(row), "code0Binary.mat", "code0Binary");
288
//                cvtools::writeMat(code1Binary.row(row), "code1Binary.mat", "code1Binary");
288
//                cvtools::writeMat(code1Binary.row(row), "code1Binary.mat", "code1Binary");
289
//             }
289
//             }
290
 
290
 
291
            // match and store
291
            // match and store
292
            unsigned int i=0, j=0;
292
            unsigned int i=0, j=0;
293
            while(i<lineCenters0.size() && j<lineCenters1.size()){
293
            while(i<lineCenters0.size() && j<lineCenters1.size()){
294
 
294
 
295
                if(lineCenters0[i][1] == lineCenters1[j][1]){
295
                if(lineCenters0[i][1] == lineCenters1[j][1]){
296
                    q0Rect.push_back(cv::Point2f(lineCenters0[i][0], row));
296
                    q0Rect.push_back(cv::Point2f(lineCenters0[i][0], row));
297
                    q1Rect.push_back(cv::Point2f(lineCenters1[j][0], row));
297
                    q1Rect.push_back(cv::Point2f(lineCenters1[j][0], row));
298
                    i += 1;
298
                    i += 1;
299
                    j += 1;
299
                    j += 1;
300
                } else if(lineCenters0[i][1] < lineCenters1[j][1]){
300
                } else if(lineCenters0[i][1] < lineCenters1[j][1]){
301
                    i += 1;
301
                    i += 1;
302
                } else if(lineCenters0[i][1] > lineCenters1[j][1]){
302
                } else if(lineCenters0[i][1] > lineCenters1[j][1]){
303
                    j += 1;
303
                    j += 1;
304
                }
304
                }
305
            }
305
            }
306
 
306
 
307
        }
307
        }
308
    }
308
    }
309
 
309
 
310
    int nMatches = q0Rect.size();
310
    int nMatches = q0Rect.size();
311
 
311
 
312
    if(nMatches < 1){
312
    if(nMatches < 1){
313
        Q.resize(0);
313
        Q.resize(0);
314
        color.resize(0);
314
        color.resize(0);
315
 
315
 
316
        return;
316
        return;
317
    }
317
    }
318
 
318
 
319
    // retrieve color information (at integer coordinates)
319
    // retrieve color information (at integer coordinates)
320
    color.resize(nMatches);
320
    color.resize(nMatches);
321
    for(int i=0; i<nMatches; i++){
321
    for(int i=0; i<nMatches; i++){
322
 
322
 
323
        cv::Vec3b c0 = color0Rect.at<cv::Vec3b>(q0Rect[i][1], q0Rect[i][0]);
323
        cv::Vec3b c0 = color0Rect.at<cv::Vec3b>(q0Rect[i][1], q0Rect[i][0]);
324
        cv::Vec3b c1 = color1Rect.at<cv::Vec3b>(q1Rect[i][1], q1Rect[i][0]);
324
        cv::Vec3b c1 = color1Rect.at<cv::Vec3b>(q1Rect[i][1], q1Rect[i][0]);
325
//        cv::Vec3b c0 = getColorSubpix(color0Rect, q0Rect[i]);
325
//        cv::Vec3b c0 = getColorSubpix(color0Rect, q0Rect[i]);
326
//        cv::Vec3b c1 = getColorSubpix(color1Rect, q0Rect[i]);
326
//        cv::Vec3b c1 = getColorSubpix(color1Rect, q0Rect[i]);
327
 
327
 
328
        color[i] = 0.5*c0 + 0.5*c1;
328
        color[i] = 0.5*c0 + 0.5*c1;
329
    }
329
    }
330
 
330
 
331
    // triangulate points
331
    // triangulate points
332
    cv::Mat QMatHomogenous, QMat;
332
    cv::Mat QMatHomogenous, QMat;
333
 
333
 
334
    cv::triangulatePoints(P0, P1, q0Rect, q1Rect, QMatHomogenous);
334
    cv::triangulatePoints(P0, P1, q0Rect, q1Rect, QMatHomogenous);
335
    cvtools::convertMatFromHomogeneous(QMatHomogenous, QMat);
335
    cvtools::convertMatFromHomogeneous(QMatHomogenous, QMat);
336
 
336
 
337
    // undo rectifying rotation
337
    // undo rectifying rotation
338
    cv::Mat R0Inv;
338
    cv::Mat R0Inv;
339
    cv::Mat(R0.t()).convertTo(R0Inv, CV_32F);
339
    cv::Mat(R0.t()).convertTo(R0Inv, CV_32F);
340
    QMat = R0Inv*QMat;
340
    QMat = R0Inv*QMat;
341
 
341
 
342
    cvtools::matToPoints3f(QMat, Q);
342
    cvtools::matToPoints3f(QMat, Q);
343
 
343
 
344
}
344
}
345
 
345