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#include "AlgorithmLineShift.h"
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#include <cmath>
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#include "cvtools.h"
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#include <opencv2/imgproc.hpp>
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#ifndef log2f
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#define log2f(x) (log(x)/log(2.0))
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#endif
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static unsigned int nLineShifts = 8; // number of columns over which each line is shifted
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/*
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* The purpose of this function is to convert an unsigned
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* binary number to reflected binary Gray code.
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*
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* The operator >> is shift right. The operator ^ is exclusive or.
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* Source: http://en.wikipedia.org/wiki/Gray_code
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*/
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static unsigned int binaryToGray(unsigned int num) {
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return (num >> 1) ^ num;
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}
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/*
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* From Wikipedia: http://en.wikipedia.org/wiki/Gray_code
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* The purpose of this function is to convert a reflected binary
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* Gray code number to a binary number.
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*/
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static unsigned int grayToBinary(unsigned int num){
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unsigned int mask;
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for(mask = num >> 1; mask != 0; mask = mask >> 1)
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num = num ^ mask;
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return num;
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}
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/*
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* Return the Nth bit of an unsigned integer number
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*/
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static bool getBit(int decimal, int N){
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return decimal & 1 << (N-1);
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}
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/*
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* Return the number of bits set in an integer
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*/
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static int countBits(int n) {
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unsigned int c; // c accumulates the total bits set in v
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for (c = 0; n>0; c++)
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n &= n - 1; // clear the least significant bit set
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return c;
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}
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/*
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* Return the position of the least significant bit that is set
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*/
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static int leastSignificantBitSet(int x){
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if(x == 0)
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return 0;
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int val = 1;
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while(x>>=1)
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val++;
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return val;
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}
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static inline unsigned int powi(int num, unsigned int exponent){
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if(exponent == 0)
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return 1;
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float res = num;
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for(unsigned int i=0; i<exponent-1; i++)
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res *= num;
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return res;
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}
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static inline unsigned int twopowi(unsigned int exponent){
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return 1 << exponent;
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}
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// Algorithm
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AlgorithmLineShift::AlgorithmLineShift(unsigned int _screenCols, unsigned int _screenRows) : Algorithm(_screenCols, _screenRows){
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nGrayBits = ceilf(log2f((float)screenCols)) - floorf(log2f((float)nLineShifts));
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N = 2 + 2*nGrayBits + nLineShifts;
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// all on pattern
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cv::Mat allOn(1, screenCols, CV_8UC3, cv::Scalar::all(255));
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patterns.push_back(allOn);
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// all off pattern
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cv::Mat allOff(1, screenCols, CV_8UC3, cv::Scalar::all(0));
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patterns.push_back(allOff);
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// Gray code patterns
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for(unsigned int p=0; p<nGrayBits; p++){
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cv::Mat pattern(1, screenCols, CV_8UC3);
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cv::Mat patternInv(1, screenCols, CV_8UC3);
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for(unsigned int j=0; j<screenCols; j++){
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unsigned int jGray = binaryToGray(j);
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// Amplitude of channels
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int bit = (int)getBit(jGray, nGrayBits-p);
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pattern.at<cv::Vec3b>(0,j) = cv::Vec3b(255.0*bit,255.0*bit,255.0*bit);
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int invBit = bit^1;
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patternInv.at<cv::Vec3b>(0,j) = cv::Vec3b(255.0*invBit,255.0*invBit,255.0*invBit);
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}
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patterns.push_back(pattern);
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patterns.push_back(patternInv);
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}
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// line shifts
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for(unsigned int p=0; p<nLineShifts; p++){
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cv::Mat pattern(1, screenCols, CV_8UC3, cv::Vec3b(0, 0, 0));
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for(unsigned int j=p; j<screenCols; j+= nLineShifts)
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pattern.at<cv::Vec3b>(0, j) = cv::Vec3b(255, 255, 255);
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patterns.push_back(pattern);
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}
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}
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cv::Mat AlgorithmLineShift::getEncodingPattern(unsigned int depth){
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return patterns[depth];
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}
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static cv::Vec3b getColorSubpix(const cv::Mat& img, cv::Point2f pt){
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assert(!img.empty());
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assert(img.channels() == 3);
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int x = (int)pt.x;
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int y = (int)pt.y;
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int x0 = cv::borderInterpolate(x, img.cols, cv::BORDER_REFLECT_101);
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int x1 = cv::borderInterpolate(x+1, img.cols, cv::BORDER_REFLECT_101);
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int y0 = cv::borderInterpolate(y, img.rows, cv::BORDER_REFLECT_101);
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int y1 = cv::borderInterpolate(y+1, img.rows, cv::BORDER_REFLECT_101);
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float a = pt.x - (float)x;
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float c = pt.y - (float)y;
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uchar b = (uchar)cvRound((img.at<cv::Vec3b>(y0, x0)[0] * (1.f - a) + img.at<cv::Vec3b>(y0, x1)[0] * a) * (1.f - c)
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+ (img.at<cv::Vec3b>(y1, x0)[0] * (1.f - a) + img.at<cv::Vec3b>(y1, x1)[0] * a) * c);
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uchar g = (uchar)cvRound((img.at<cv::Vec3b>(y0, x0)[1] * (1.f - a) + img.at<cv::Vec3b>(y0, x1)[1] * a) * (1.f - c)
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+ (img.at<cv::Vec3b>(y1, x0)[1] * (1.f - a) + img.at<cv::Vec3b>(y1, x1)[1] * a) * c);
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uchar r = (uchar)cvRound((img.at<cv::Vec3b>(y0, x0)[2] * (1.f - a) + img.at<cv::Vec3b>(y0, x1)[2] * a) * (1.f - c)
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+ (img.at<cv::Vec3b>(y1, x0)[2] * (1.f - a) + img.at<cv::Vec3b>(y1, x1)[2] * a) * c);
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return cv::Vec3b(b, g, r);
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}
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void getlineCenters(const cv::Mat& linesScanLine, const cv::Mat& codeScanLine, std::vector<cv::Vec4i>& lineCenters){
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int nCols = linesScanLine.cols;
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// fourth order derivative filtering
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cv::Mat der(1, nCols, CV_8U);
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for(int i=2; i<nCols-2; i++)
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der.at<unsigned char>(0, i) = linesScanLine.at<unsigned char>(0, i-2)+linesScanLine.at<unsigned char>(0, i-1)-
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linesScanLine.at<unsigned char>(0, i+1)-linesScanLine.at<unsigned char>(0, i+2);
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for(int i=0; i<nCols; i++){
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if(der.at<unsigned char>(0, i) > 0 && der.at<unsigned char>(0, i+1) < 0){
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lineCenters.push_back(i, codeScanLine.at<unsigned char>(0, i));
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// TODO: subpixel interpolation, non-max suppression
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}
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}
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}
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void AlgorithmLineShift::get3DPoints(SMCalibrationParameters calibration, const std::vector<cv::Mat>& frames0, const std::vector<cv::Mat>& frames1, std::vector<cv::Point3f>& Q, std::vector<cv::Vec3b>& color){
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assert(frames0.size() == N);
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assert(frames1.size() == N);
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int frameRows = frames0[0].rows;
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int frameCols = frames0[0].cols;
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// rectifying homographies (rotation+projections)
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cv::Size frameSize(frameCols, frameRows);
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cv::Mat R, T;
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// stereoRectify segfaults unless R is double precision
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cv::Mat(calibration.R1).convertTo(R, CV_64F);
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cv::Mat(calibration.T1).convertTo(T, CV_64F);
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cv::Mat R0, R1, P0, P1, QRect;
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cv::stereoRectify(calibration.K0, calibration.k0, calibration.K1, calibration.k1, frameSize, R, T, R0, R1, P0, P1, QRect, 0);
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// interpolation maps
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cv::Mat map0X, map0Y, map1X, map1Y;
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cv::initUndistortRectifyMap(calibration.K0, calibration.k0, R0, P0, frameSize, CV_32F, map0X, map0Y);
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cv::initUndistortRectifyMap(calibration.K1, calibration.k1, R1, P1, frameSize, CV_32F, map1X, map1Y);
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// gray-scale and remap
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std::vector<cv::Mat> frames0Rect(N);
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std::vector<cv::Mat> frames1Rect(N);
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for(int i=0; i<N; i++){
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cv::Mat temp;
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cv::cvtColor(frames0[i], temp, CV_BayerBG2GRAY);
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cv::remap(temp, frames0Rect[i], map0X, map0Y, CV_INTER_LINEAR);
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cv::cvtColor(frames1[i], temp, CV_BayerBG2GRAY);
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cv::remap(temp, frames1Rect[i], map1X, map1Y, CV_INTER_LINEAR);
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}
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//cvtools::writeMat(frames0Rect[0], "frames0Rect_0.mat", "frames0Rect_0");
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//cvtools::writeMat(frames0Rect[1], "frames0Rect_1.mat", "frames0Rect_1");
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//cvtools::writeMat(frames0Rect[20], "frames0Rect_20.mat", "frames0Rect_20");
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//cvtools::writeMat(frames0Rect[21], "frames0Rect_21.mat", "frames0Rect_21");
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// color debayer and remap
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cv::Mat color0Rect, color1Rect;
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cv::cvtColor(frames0[0], color0Rect, CV_BayerBG2RGB);
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cv::remap(color0Rect, color0Rect, map0X, map0Y, CV_INTER_LINEAR);
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cv::cvtColor(frames1[0], color1Rect, CV_BayerBG2RGB);
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cv::remap(color1Rect, color1Rect, map1X, map1Y, CV_INTER_LINEAR);
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int frameRectRows = frames0Rect[0].rows;
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int frameRectCols = frames0Rect[0].cols;
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// occlusion masks
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cv::Mat occlusion0Rect, occlusion1Rect;
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cv::subtract(frames0Rect[0], frames0Rect[1], occlusion0Rect);
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occlusion0Rect = (occlusion0Rect > 20) & (occlusion0Rect < 250);
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cv::subtract(frames1Rect[0], frames1Rect[1], occlusion1Rect);
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occlusion1Rect = (occlusion1Rect > 20) & (occlusion1Rect < 250);
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//cvtools::writeMat(occlusion0Rect, "occlusion0Rect.mat", "occlusion0Rect");
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//cvtools::writeMat(occlusion1Rect, "occlusion1Rect.mat", "occlusion1Rect");
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// erode occlusion masks
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cv::Mat strel = cv::getStructuringElement(cv::MORPH_ELLIPSE, cv::Size(2,2));
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cv::erode(occlusion0Rect, occlusion0Rect, strel);
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cv::erode(occlusion1Rect, occlusion1Rect, strel);
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// correct for texture modulation and ambient
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cv::Mat A0 = frames0Rect[1];
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cv::Mat M0 = frames0Rect[0]-frames0Rect[1];
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cv::divide(256.0, M0, M0, CV_32F);
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cv::Mat A1 = frames1Rect[1];
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cv::Mat M1 = frames1Rect[0]-frames1Rect[1];
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cv::divide(256.0, M1, M1, CV_32F);
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for(int i=2; i<N; i++){
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cv::multiply(frames0Rect[i]-A0, M0, frames0Rect[i], 1.0, CV_8UC1);
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cv::multiply(frames1Rect[i]-A1, M1, frames1Rect[i], 1.0, CV_8UC1);
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}
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//cvtools::writeMat(frames0Rect[22], "frames0Rect_22.mat", "frames0Rect_22");
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//cvtools::writeMat(frames0Rect[23], "frames0Rect_23.mat", "frames0Rect_23");
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// divide into Gray coding frames and line shift frames
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std::vector<cv::Mat> frames0GrayCode(frames0Rect.begin()+2, frames0Rect.begin()+2+nGrayBits);
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std::vector<cv::Mat> frames0LineShift(frames0Rect.begin()+2+nGrayBits, frames0Rect.end());
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std::vector<cv::Mat> frames1GrayCode(frames1Rect.begin()+2, frames1Rect.begin()+2+nGrayBits);
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std::vector<cv::Mat> frames1LineShift(frames1Rect.begin()+2+nGrayBits, frames1Rect.end());
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// decode patterns
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cv::Mat code0Gray(frameRectRows, frameRectCols, CV_32S, cv::Scalar(0));
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cv::Mat code1Gray(frameRectRows, frameRectCols, CV_32S, cv::Scalar(0));
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// into gray code
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for(int i=0; i<nGrayBits; i++){
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cv::Mat temp, bit0, bit1;
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cv::compare(frames0GrayCode[i*2], frames0GrayCode[i*2+1], temp, cv::CMP_GT);
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temp.convertTo(bit0, CV_32S, 1.0/255.0);
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cv::add(code0Gray, bit0*twopowi(Nbits-i-1), code0Gray, cv::noArray(), CV_32S);
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cv::compare(frames1GrayCode[i*2], frames1GrayCode[i*2+1], temp, cv::CMP_GT);
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temp.convertTo(bit1, CV_32S, 1.0/255.0);
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cv::add(code1Gray, bit1*twopowi(Nbits-i-1), code1Gray, cv::noArray(), CV_32S);
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}
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// set occluded pixels to -1
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for(int r=0; r<frameRectRows; r++){
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for(int c=0; c<frameRectCols; c++){
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if(occlusion0Rect.at<unsigned char>(r,c) == 0)
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123 |
jakw |
290 |
code0Gray.at<int>(r,c) = -1;
|
120 |
jakw |
291 |
if(occlusion1Rect.at<unsigned char>(r,c) == 0)
|
123 |
jakw |
292 |
code1Gray.at<int>(r,c) = -1;
|
78 |
jakw |
293 |
}
|
|
|
294 |
}
|
|
|
295 |
|
123 |
jakw |
296 |
// convert to standard binary
|
|
|
297 |
cv::Mat code0Binary(code0Gray.rows, code0Gray.cols, CV_32F);
|
|
|
298 |
cv::Mat code1Binary(code1Gray.rows, code1Gray.cols, CV_32F);
|
|
|
299 |
for(int r=0; r<frameRectRows; r++){
|
|
|
300 |
for(int c=0; c<frameRectCols; c++){
|
|
|
301 |
if(code0Gray.at<int>(r,c) != -1)
|
|
|
302 |
code0Binary.at<float>(r,c) = grayToBinary(code0Gray.at<int>(r,c));
|
|
|
303 |
if(code1Gray.at<int>(r,c) != -1)
|
|
|
304 |
code1Binary.at<float>(r,c) = grayToBinary(code1Gray.at<int>(r,c));
|
|
|
305 |
}
|
|
|
306 |
}
|
120 |
jakw |
307 |
|
123 |
jakw |
308 |
//cvtools::writeMat(code0Gray, "code0Gray.mat", "code0Gray");
|
|
|
309 |
//cvtools::writeMat(code1Gray, "code1Gray.mat", "code1Gray");
|
|
|
310 |
|
|
|
311 |
// TODO: iterate through all line frames
|
|
|
312 |
cv::Mat lines0 = frames0LineShift[0];
|
|
|
313 |
cv::Mat lines1 = frames1LineShift[0];
|
|
|
314 |
|
41 |
jakw |
315 |
// matching
|
42 |
jakw |
316 |
std::vector<cv::Vec2f> q0Rect, q1Rect;
|
43 |
jakw |
317 |
for(int row=0; row<frameRectRows; row++){
|
41 |
jakw |
318 |
|
123 |
jakw |
319 |
// line center data structure containing [x-coordinate (sub-px), region-code]
|
|
|
320 |
std::vector<cv::Vec2f> lineCenters0, lineCenters1;
|
41 |
jakw |
321 |
|
123 |
jakw |
322 |
// sorted, unique line centers
|
|
|
323 |
getlineCenters(lines0.row(row), code0Binary.row(row), lineCenters0);
|
|
|
324 |
getlineCenters(lines1.row(row), code1Binary.row(row), lineCenters1);
|
41 |
jakw |
325 |
|
123 |
jakw |
326 |
// match and store
|
41 |
jakw |
327 |
int i=0, j=0;
|
123 |
jakw |
328 |
while(i<lineCenters0.size() && j<lineCenters1.size()){
|
41 |
jakw |
329 |
|
123 |
jakw |
330 |
if(lineCenters0[i][1] == lineCenters1[j][1]){
|
|
|
331 |
q0Rect.push_back(cv::Point2f(lineCenters0[0][0], row));
|
|
|
332 |
q1Rect.push_back(cv::Point2f(lineCenters1[0][0], row));
|
41 |
jakw |
333 |
i += 1;
|
|
|
334 |
j += 1;
|
123 |
jakw |
335 |
} else if(lineCenters0[i][1] < lineCenters1[j][1]){
|
41 |
jakw |
336 |
i += 1;
|
123 |
jakw |
337 |
} else if(lineCenters0[i][1] > lineCenters1[j][1]){
|
41 |
jakw |
338 |
j += 1;
|
|
|
339 |
}
|
|
|
340 |
}
|
|
|
341 |
|
|
|
342 |
}
|
|
|
343 |
|
63 |
jakw |
344 |
int nMatches = q0Rect.size();
|
|
|
345 |
|
|
|
346 |
if(nMatches < 1){
|
|
|
347 |
Q.resize(0);
|
|
|
348 |
color.resize(0);
|
|
|
349 |
|
|
|
350 |
return;
|
|
|
351 |
}
|
|
|
352 |
|
95 |
jakw |
353 |
// retrieve color information (at integer coordinates)
|
41 |
jakw |
354 |
color.resize(nMatches);
|
|
|
355 |
for(int i=0; i<nMatches; i++){
|
|
|
356 |
|
42 |
jakw |
357 |
cv::Vec3b c0 = color0Rect.at<cv::Vec3b>(q0Rect[i][1], q0Rect[i][0]);
|
|
|
358 |
cv::Vec3b c1 = color1Rect.at<cv::Vec3b>(q1Rect[i][1], q1Rect[i][0]);
|
95 |
jakw |
359 |
// cv::Vec3b c0 = getColorSubpix(color0Rect, q0Rect[i]);
|
|
|
360 |
// cv::Vec3b c1 = getColorSubpix(color1Rect, q0Rect[i]);
|
41 |
jakw |
361 |
|
44 |
jakw |
362 |
color[i] = 0.5*c0 + 0.5*c1;
|
41 |
jakw |
363 |
}
|
|
|
364 |
|
42 |
jakw |
365 |
// triangulate points
|
|
|
366 |
cv::Mat QMatHomogenous, QMat;
|
123 |
jakw |
367 |
|
42 |
jakw |
368 |
cv::triangulatePoints(P0, P1, q0Rect, q1Rect, QMatHomogenous);
|
|
|
369 |
cvtools::convertMatFromHomogeneous(QMatHomogenous, QMat);
|
44 |
jakw |
370 |
|
95 |
jakw |
371 |
// undo rectifying rotation
|
44 |
jakw |
372 |
cv::Mat R0Inv;
|
|
|
373 |
cv::Mat(R0.t()).convertTo(R0Inv, CV_32F);
|
|
|
374 |
QMat = R0Inv*QMat;
|
|
|
375 |
|
42 |
jakw |
376 |
cvtools::matToPoints3f(QMat, Q);
|
44 |
jakw |
377 |
|
4 |
jakw |
378 |
}
|