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#ifndef AlgorithmPhaseShift_H
#define AlgorithmPhaseShift_H
#include "Algorithm.h"
class AlgorithmPhaseShift : public Algorithm {
public:
AlgorithmPhaseShift(unsigned int _screenCols, unsigned int _screenRows, CodingDir _dir = CodingDirHorizontal);
virtual ~AlgorithmPhaseShift(){}
unsigned int getNPatterns(){return N;}
int getscreenCols(){return screenCols;}
int getscreenRows(){return screenRows;}
CodingDir getDir(){return dir;}
// Encoding
cv::Mat getEncodingPattern(unsigned int depth);
// Matching
void get3DPoints(SMCalibrationParameters calibration, const std::vector<cv::Mat>& frames0, const std::vector<cv::Mat>& frames1, std::vector<cv::Point3f>& Q, std::vector<cv::Vec3b>& color);
protected:
unsigned int Nhorz, Nvert;
std::vector<cv::Mat> patterns;
};
#endif // AlgorithmPhaseShift_H