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#ifndef AlgorithmPhaseShiftThreeFreq_H
#define AlgorithmPhaseShiftThreeFreq_H
#include "Algorithm.h"
class AlgorithmPhaseShiftThreeFreq : public Algorithm {
public:
AlgorithmPhaseShiftThreeFreq(unsigned int _screenCols, unsigned int _screenRows);
virtual ~AlgorithmPhaseShiftThreeFreq(){}
unsigned int getNPatterns(){return N;}
int getscreenCols(){return screenCols;}
int getscreenRows(){return screenRows;}
// Encoding
cv::Mat getEncodingPattern(unsigned int depth);
// Matching
void get3DPoints(const SMCalibrationParameters &calibration, const std::vector<cv::Mat>& frames0, const std::vector<cv::Mat>& frames1, std::vector<cv::Point3f>& Q, std::vector<cv::Vec3b>& color);
protected:
std::vector<cv::Mat> patterns;
};
#endif // AlgorithmPhaseShiftThreeFreq_H