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#include "AlgorithmPhaseShiftTwoFreq.h"
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#include <math.h>
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#include "cvtools.h"
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#ifndef M_PI
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#define M_PI 3.14159265358979323846
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#endif
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static unsigned int nStepsPrimary = 16; // number of shifts/steps in primary
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static unsigned int nStepsSecondary = 6; // number of shifts/steps in secondary
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static float periodPrimary = 32; // primary period
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// Algorithm
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static cv::Mat computePhaseVector(unsigned int length, float phase, float pitch){
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cv::Mat phaseVector(length, 1, CV_8UC3);
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//phaseVector.setTo(0);
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const float pi = M_PI;
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// Loop through vector
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for(int i=0; i<phaseVector.rows; i++){
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// Amplitude of channels
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float amp = 0.5*(1+cos(2*pi*i/pitch - phase));
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phaseVector.at<cv::Vec3b>(i, 0) = cv::Vec3b(255.0*amp,255.0*amp,255.0*amp);
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}
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return phaseVector;
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}
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AlgorithmPhaseShiftTwoFreq::AlgorithmPhaseShiftTwoFreq(unsigned int _screenCols, unsigned int _screenRows) : Algorithm(_screenCols, _screenRows){
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// Set N
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N = 2+nStepsPrimary+nStepsSecondary;
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// Determine the secondary (wider) period
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float pSecondary = (screenCols*periodPrimary)/(screenCols-periodPrimary);
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// all on pattern
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cv::Mat allOn(1, screenCols, CV_8UC3, cv::Scalar::all(255));
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patterns.push_back(allOn);
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// all off pattern
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cv::Mat allOff(1, screenCols, CV_8UC3, cv::Scalar::all(0));
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patterns.push_back(allOff);
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// Precompute encoded patterns
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const float pi = M_PI;
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// Primary encoding patterns
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for(unsigned int i=0; i<nStepsPrimary; i++){
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float phase = 2.0*pi/nStepsPrimary * i;
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float pitch = periodPrimary;
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cv::Mat patternI(1,1,CV_8U);
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patternI = computePhaseVector(screenCols, phase, pitch);
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patterns.push_back(patternI.t());
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}
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// Secondary encoding patterns
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for(unsigned int i=0; i<nStepsSecondary; i++){
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float phase = 2.0*pi/nStepsSecondary * i;
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float pitch = pSecondary;
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cv::Mat patternI(1,1,CV_8U);
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patternI = computePhaseVector(screenCols, phase, pitch);
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patterns.push_back(patternI.t());
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}
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}
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cv::Mat AlgorithmPhaseShiftTwoFreq::getEncodingPattern(unsigned int depth){
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return patterns[depth];
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}
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// Absolute phase from 3 frames
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static cv::Mat getPhase(const cv::Mat I1, const cv::Mat I2, const cv::Mat I3){
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cv::Mat_<float> I1_(I1);
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cv::Mat_<float> I2_(I2);
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cv::Mat_<float> I3_(I3);
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cv::Mat phase;
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// One call approach
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cv::phase(2.0*I1_-I3_-I2_, sqrt(3.0)*(I2_-I3_), phase);
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return phase;
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}
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// Phase unwrapping by means of a phase cue
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static cv::Mat unwrapWithCue(const cv::Mat up, const cv::Mat upCue, float nPhases){
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const float pi = M_PI;
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// Determine number of jumps
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cv::Mat P = (upCue*nPhases-up)/(2.0*pi);
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// Round to integers
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P.convertTo(P, CV_8U);
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P.convertTo(P, CV_32F);
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// Add to phase
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cv::Mat upUnwrapped = up + P*2*pi;
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// Scale to range [0; 2pi]
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upUnwrapped *= 1.0/nPhases;
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return upUnwrapped;
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}
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// Absolute phase and magnitude from N frames
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static std::vector<cv::Mat> getDFTComponents(const std::vector<cv::Mat> frames){
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unsigned int N = frames.size();
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// std::vector<cv::Mat> framesReverse = frames;
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// std::reverse(framesReverse.begin(), framesReverse.end());
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// DFT approach
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cv::Mat I;
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cv::merge(frames, I);
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unsigned int w = I.cols;
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unsigned int h = I.rows;
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I = I.reshape(1, h*w);
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I.convertTo(I, CV_32F);
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cv::Mat fI;
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cv::dft(I, fI, cv::DFT_ROWS + cv::DFT_COMPLEX_OUTPUT);
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fI = fI.reshape(N*2, h);
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std::vector<cv::Mat> fIcomp;
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cv::split(fI, fIcomp);
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return fIcomp;
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}
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void AlgorithmPhaseShiftTwoFreq::get3DPoints(SMCalibrationParameters calibration, const std::vector<cv::Mat>& frames0, const std::vector<cv::Mat>& frames1, std::vector<cv::Point3f>& Q, std::vector<cv::Vec3b>& color){
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const float pi = M_PI;
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assert(frames0.size() == N);
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assert(frames1.size() == N);
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int frameRows = frames0[0].rows;
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int frameCols = frames0[0].cols;
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// Gray-scale everything
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std::vector<cv::Mat> frames0Gray(N);
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std::vector<cv::Mat> frames1Gray(N);
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for(int i=0; i<N; i++){
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cv::cvtColor(frames0[i], frames0Gray[i], CV_BayerBG2GRAY);
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cv::cvtColor(frames1[i], frames1Gray[i], CV_BayerBG2GRAY);
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}
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// Decode camera0
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std::vector<cv::Mat> frames0Primary(frames0Gray.begin()+2, frames0Gray.begin()+2+nStepsPrimary);
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std::vector<cv::Mat> frames0Secondary(frames0Gray.begin()+2+nStepsPrimary, frames0Gray.end());
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std::vector<cv::Mat> F0Primary = getDFTComponents(frames0Primary);
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cv::Mat up0Primary;
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cv::phase(F0Primary[2], -F0Primary[3], up0Primary);
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//cv::Mat up0Secondary = getPhase(frames0Secondary[0], frames0Secondary[1], frames0Secondary[2]);
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std::vector<cv::Mat> F0Secondary = getDFTComponents(frames0Secondary);
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cv::Mat up0Secondary;
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cv::phase(F0Secondary[2], -F0Secondary[3], up0Secondary);
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cv::Mat up0Equivalent = up0Primary - up0Secondary;
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up0Equivalent = cvtools::modulo(up0Equivalent, 2.0*pi);
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cv::Mat up0 = unwrapWithCue(up0Primary, up0Equivalent, (float)screenCols/periodPrimary);
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up0 *= screenCols/(2.0*pi);
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cv::Mat amplitude0;
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cv::magnitude(F0Primary[2], -F0Primary[3], amplitude0);
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// Decode camera1
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std::vector<cv::Mat> frames1Primary(frames1Gray.begin()+2, frames1Gray.begin()+2+nStepsPrimary);
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std::vector<cv::Mat> frames1Secondary(frames1Gray.begin()+2+nStepsPrimary, frames1Gray.end());
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std::vector<cv::Mat> F1Primary = getDFTComponents(frames1Primary);
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cv::Mat up1Primary;
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cv::phase(F1Primary[2], -F1Primary[3], up1Primary);
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//cv::Mat up1Secondary = getPhase(frames1Secondary[0], frames1Secondary[1], frames1Secondary[2]);
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std::vector<cv::Mat> F1Secondary = getDFTComponents(frames1Secondary);
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cv::Mat up1Secondary;
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cv::phase(F1Secondary[2], -F1Secondary[3], up1Secondary);
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cv::Mat up1Equivalent = up1Primary - up1Secondary;
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up1Equivalent = cvtools::modulo(up1Equivalent, 2.0*pi);
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cv::Mat up1 = unwrapWithCue(up1Primary, up1Equivalent, (float)screenCols/periodPrimary);
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up1 *= screenCols/(2.0*pi);
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cv::Mat amplitude1;
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cv::magnitude(F1Primary[2], -F1Primary[3], amplitude1);
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cvtools::writeMat(up0Primary, "up0Primary.mat", "up0Primary");
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cvtools::writeMat(up0Secondary, "up0Secondary.mat", "up0Secondary");
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cvtools::writeMat(up0Equivalent, "up0Equivalent.mat", "up0Equivalent");
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cvtools::writeMat(up0, "up0.mat", "up0");
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cvtools::writeMat(amplitude0, "amplitude0.mat", "amplitude0");
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// Rectifying homographies (rotation+projections)
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cv::Size frameSize(frameCols, frameRows);
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cv::Mat R, T;
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// stereoRectify segfaults unless R is double precision
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cv::Mat(calibration.R1).convertTo(R, CV_64F);
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cv::Mat(calibration.T1).convertTo(T, CV_64F);
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cv::Mat R0, R1, P0, P1, QRect;
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cv::stereoRectify(calibration.K0, calibration.k0, calibration.K1, calibration.k1, frameSize, R, T, R0, R1, P0, P1, QRect, 0);
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// Interpolation maps (lens distortion and rectification)
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cv::Mat map0X, map0Y, map1X, map1Y;
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cv::initUndistortRectifyMap(calibration.K0, calibration.k0, R0, P0, frameSize, CV_32F, map0X, map0Y);
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cv::initUndistortRectifyMap(calibration.K1, calibration.k1, R1, P1, frameSize, CV_32F, map1X, map1Y);
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// Phase remaps
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cv::Mat up0Rect, up1Rect;
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cv::remap(up0, up0Rect, map0X, map0Y, CV_INTER_LINEAR);
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cv::remap(up1, up1Rect, map1X, map1Y, CV_INTER_LINEAR);
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// amplitude remaps
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cv::Mat amplitude0Rect, amplitude1Rect;
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cv::remap(amplitude0, amplitude0Rect, map0X, map0Y, CV_INTER_LINEAR);
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cv::remap(amplitude1, amplitude1Rect, map1X, map1Y, CV_INTER_LINEAR);
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//cvtools::writeMat(up0Rect, "up0Rect.mat", "up0Rect");
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//cvtools::writeMat(up1Rect, "up1Rect.mat", "up1Rect");
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// color debayer and remap
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cv::Mat color0Rect, color1Rect;
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// frames0[0].convertTo(color0Rect, CV_8UC1, 1.0/256.0);
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cv::cvtColor(frames0[0], color0Rect, CV_BayerBG2RGB);
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cv::remap(color0Rect, color0Rect, map0X, map0Y, CV_INTER_LINEAR);
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// frames1[0].convertTo(color1Rect, CV_8UC1, 1.0/256.0);
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cv::cvtColor(frames1[0], color1Rect, CV_BayerBG2RGB);
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cv::remap(color1Rect, color1Rect, map1X, map1Y, CV_INTER_LINEAR);
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//cvtools::writeMat(frames0Rect[18], "frames0Rect_18.mat", "frames0Rect_18");
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//cvtools::writeMat(frames0Rect[19], "frames0Rect_19.mat", "frames0Rect_19");
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//cvtools::writeMat(color0Rect, "color0Rect.mat", "color0Rect");
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//cvtools::writeMat(color1Rect, "color1Rect.mat", "color1Rect");
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// On/off remaps
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cv::Mat frames0OnRect, frames0OffRect;
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cv::remap(frames0Gray[0], frames0OnRect, map0X, map0Y, CV_INTER_LINEAR);
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cv::remap(frames0Gray[1], frames0OffRect, map0X, map0Y, CV_INTER_LINEAR);
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cv::Mat frames1OnRect, frames1OffRect;
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cv::remap(frames1Gray[0], frames1OnRect, map1X, map1Y, CV_INTER_LINEAR);
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cv::remap(frames1Gray[1], frames1OffRect, map1X, map1Y, CV_INTER_LINEAR);
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// Occlusion masks
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cv::Mat occlusion0Rect, occlusion1Rect;
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cv::subtract(frames0OnRect, frames0OffRect, occlusion0Rect);
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occlusion0Rect = (occlusion0Rect > 25) & (occlusion0Rect < 250);
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cv::subtract(frames1OnRect, frames1OffRect, occlusion1Rect);
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occlusion1Rect = (occlusion1Rect > 25) & (occlusion1Rect < 250);
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// Threshold on energy at primary frequency
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occlusion0Rect = occlusion0Rect & (amplitude0Rect > 5.0*nStepsPrimary);
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occlusion1Rect = occlusion1Rect & (amplitude1Rect > 5.0*nStepsPrimary);
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//cvtools::writeMat(occlusion0Rect, "occlusion0Rect.mat", "occlusion0Rect");
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//cvtools::writeMat(occlusion1Rect, "occlusion1Rect.mat", "occlusion1Rect");
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// Erode occlusion masks
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cv::Mat strel = cv::getStructuringElement(cv::MORPH_ELLIPSE, cv::Size(5,5));
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cv::erode(occlusion0Rect, occlusion0Rect, strel);
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cv::erode(occlusion1Rect, occlusion1Rect, strel);
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// Threshold on gradient of phase
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cv::Mat edges0;
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cv::Sobel(up0Rect, edges0, -1, 1, 1, 5);
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occlusion0Rect = occlusion0Rect & (abs(edges0) < 150);
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cv::Mat edges1;
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cv::Sobel(up1Rect, edges1, -1, 1, 1, 5);
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occlusion1Rect = occlusion1Rect & (abs(edges1) < 150);
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//cvtools::writeMat(edges0, "edges0.mat", "edges0");
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//cvtools::writeMat(edges1, "edges1.mat", "edges1");
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// Match phase maps
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int frameRectRows = map0X.rows;
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int frameRectCols = map0X.cols;
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// camera0 against camera1
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std::vector<cv::Vec2f> q0Rect, q1Rect;
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for(int row=0; row<frameRectRows; row++){
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for(int col=0; col<frameRectCols; col++){
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if(!occlusion0Rect.at<char>(row,col))
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continue;
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float up0i = up0Rect.at<float>(row,col);
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293 |
for(int col1=0; col1<up1Rect.cols-1; col1++){
|
|
|
294 |
|
|
|
295 |
if(!occlusion1Rect.at<char>(row,col1) || !occlusion1Rect.at<char>(row,col1+1))
|
|
|
296 |
continue;
|
|
|
297 |
|
|
|
298 |
float up1Left = up1Rect.at<float>(row,col1);
|
|
|
299 |
float up1Right = up1Rect.at<float>(row,col1+1);
|
|
|
300 |
|
74 |
jakw |
301 |
if((up1Left <= up0i) && (up0i <= up1Right) && (up0i-up1Left < 1) && (up1Right-up0i < 1)){
|
70 |
jakw |
302 |
|
|
|
303 |
float col1i = col1 + (up0i-up1Left)/(up1Right-up1Left);
|
|
|
304 |
|
|
|
305 |
q0Rect.push_back(cv::Point2f(col, row));
|
|
|
306 |
q1Rect.push_back(cv::Point2f(col1i, row));
|
71 |
jakw |
307 |
|
|
|
308 |
break;
|
70 |
jakw |
309 |
}
|
|
|
310 |
}
|
|
|
311 |
}
|
|
|
312 |
}
|
|
|
313 |
|
76 |
jakw |
314 |
// // camera1 against camera0
|
|
|
315 |
// for(int row=0; row<frameRectRows; row++){
|
|
|
316 |
// for(int col=0; col<frameRectCols; col++){
|
70 |
jakw |
317 |
|
76 |
jakw |
318 |
// if(!occlusion1Rect.at<char>(row,col))
|
|
|
319 |
// continue;
|
74 |
jakw |
320 |
|
76 |
jakw |
321 |
// float up1i = up1Rect.at<float>(row,col);
|
|
|
322 |
// for(int col0=0; col0<up0Rect.cols-1; col0++){
|
74 |
jakw |
323 |
|
76 |
jakw |
324 |
// if(!occlusion0Rect.at<char>(row,col0) || !occlusion0Rect.at<char>(row,col0+1))
|
|
|
325 |
// continue;
|
74 |
jakw |
326 |
|
76 |
jakw |
327 |
// float up0Left = up0Rect.at<float>(row,col0);
|
|
|
328 |
// float up0Right = up0Rect.at<float>(row,col0+1);
|
74 |
jakw |
329 |
|
76 |
jakw |
330 |
// if((up0Left <= up1i) && (up1i <= up0Right) && (up1i-up0Left < 1) && (up0Right-up1i < 1)){
|
74 |
jakw |
331 |
|
76 |
jakw |
332 |
// float col0i = col0 + (up1i-up0Left)/(up0Right-up0Left);
|
74 |
jakw |
333 |
|
76 |
jakw |
334 |
// q1Rect.push_back(cv::Point2f(col, row));
|
|
|
335 |
// q0Rect.push_back(cv::Point2f(col0i, row));
|
74 |
jakw |
336 |
|
76 |
jakw |
337 |
// break;
|
|
|
338 |
// }
|
|
|
339 |
// }
|
|
|
340 |
// }
|
|
|
341 |
// }
|
74 |
jakw |
342 |
|
70 |
jakw |
343 |
int nMatches = q0Rect.size();
|
|
|
344 |
|
|
|
345 |
if(nMatches < 1){
|
|
|
346 |
Q.resize(0);
|
|
|
347 |
color.resize(0);
|
|
|
348 |
|
|
|
349 |
return;
|
|
|
350 |
}
|
|
|
351 |
|
|
|
352 |
// Retrieve color information
|
|
|
353 |
color.resize(nMatches);
|
|
|
354 |
for(int i=0; i<nMatches; i++){
|
|
|
355 |
|
|
|
356 |
cv::Vec3b c0 = color0Rect.at<cv::Vec3b>(q0Rect[i][1], q0Rect[i][0]);
|
|
|
357 |
cv::Vec3b c1 = color1Rect.at<cv::Vec3b>(q1Rect[i][1], q1Rect[i][0]);
|
|
|
358 |
|
|
|
359 |
color[i] = 0.5*c0 + 0.5*c1;
|
|
|
360 |
}
|
|
|
361 |
|
|
|
362 |
// Triangulate points
|
|
|
363 |
cv::Mat QMatHomogenous, QMat;
|
|
|
364 |
cv::triangulatePoints(P0, P1, q0Rect, q1Rect, QMatHomogenous);
|
|
|
365 |
cvtools::convertMatFromHomogeneous(QMatHomogenous, QMat);
|
|
|
366 |
|
|
|
367 |
// Undo rectification
|
|
|
368 |
cv::Mat R0Inv;
|
|
|
369 |
cv::Mat(R0.t()).convertTo(R0Inv, CV_32F);
|
|
|
370 |
QMat = R0Inv*QMat;
|
|
|
371 |
|
|
|
372 |
cvtools::matToPoints3f(QMat, Q);
|
|
|
373 |
|
4 |
jakw |
374 |
}
|