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1 jakw 1
#include <ueye.h>
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#include <iostream>
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using namespace std;
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int main(int argc, char *argv[]){
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    // Init Camera
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    HIDS camera = (HIDS) 0 + 1;
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    is_InitCamera(&camera, NULL);
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    // Error reporting
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    is_SetErrorReport(camera, IS_ENABLE_ERR_REP);
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    //    // Set display mode
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    //    is_SetDisplayMode(camera, IS_SET_DM_DIB);
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    // Use 2x scaler to double attainable framerate
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    is_SetSensorScaler(camera, IS_ENABLE_SENSOR_SCALER, 2.0);
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    // Get current AOI info
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    IS_RECT rectAOI;
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    is_AOI(camera, IS_AOI_IMAGE_GET_AOI, (void*)&rectAOI, sizeof(rectAOI));
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    // Decrease AOI a little to improve readout speed
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    rectAOI.s32X = 6; rectAOI.s32Width -= 12;
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    is_AOI(camera, IS_AOI_IMAGE_SET_AOI, (void*)&rectAOI, sizeof(rectAOI));
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    unsigned int frameWidth = rectAOI.s32Width;
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    unsigned int frameHeight = rectAOI.s32Height;
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    // Set up 8bit monochrome color depth
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    is_SetColorMode(camera, IS_CM_MONO8);
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    int bitsPerPixel = 8;
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    char* frameMemory[10]; // 10 char pointers
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    int memoryID[10];
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    // Memory initialization
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    is_ClearSequence(camera);
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    for(unsigned int i=0; i<10; i++){
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        is_AllocImageMem(camera, frameWidth, frameHeight, bitsPerPixel, &frameMemory[i], &memoryID[i]);
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        is_AddToSequence(camera, frameMemory[i], memoryID[i]);
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    }
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    // Configure FIFO queue
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//    is_InitImageQueue(camera, 0);
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//        // Single frame memory
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//        is_AllocImageMem(camera, frameWidth, frameHeight, bitsPerPixel, &currentFrameMemory, &currentFrameID);
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//        is_SetImageMem(camera, currentFrameMemory, currentFrameID);
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    // Set max available pixel clock
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    unsigned int pixelClockRange[3];
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    is_PixelClock(camera, IS_PIXELCLOCK_CMD_GET_RANGE, (void*)pixelClockRange, sizeof(pixelClockRange));
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    unsigned int nMax = pixelClockRange[1];
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    is_PixelClock(camera, IS_PIXELCLOCK_CMD_SET,(void*)&nMax, sizeof(nMax));
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    // Set low framerate to enable long exposure setting.
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    // Note: framerate setting has no other effect in trigger mode.
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    is_SetFrameRate(camera, 30.0, NULL);
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    //    // Use global shutter
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    //    is_SetGlobalShutter(camera, IS_SET_GLOBAL_SHUTTER_ON);
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//    int shutterMode = IS_DEVICE_FEATURE_CAP_SHUTTER_MODE_GLOBAL;
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//    is_DeviceFeature(camera, IS_DEVICE_FEATURE_CMD_SET_SHUTTER_MODE, (void*)&shutterMode, sizeof(shutterMode));
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    // Enable gain boost
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    is_SetGainBoost(camera, IS_SET_GAINBOOST_ON);
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    // Disable hardware gamma
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    is_SetHardwareGamma(camera, IS_SET_HW_GAMMA_OFF);
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    // Print current settings
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    cout << "Camera IDS Imaging" << endl;
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    double shutter;
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    is_Exposure(camera, IS_EXPOSURE_CMD_GET_EXPOSURE, &shutter, sizeof(shutter));
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    cout << "Shutter: " << shutter << " ms" << endl;
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    cout << "Gamma: " << (float)is_SetGamma(camera, IS_GET_GAMMA)/100.0 << endl;
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    cout << "Gain: " << is_SetHardwareGain(camera, IS_GET_MASTER_GAIN, IS_IGNORE_PARAMETER, IS_IGNORE_PARAMETER, IS_IGNORE_PARAMETER) << " %" << endl;
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    // Configure for hardware triggered mode
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    is_SetExternalTrigger(camera, IS_SET_TRIGGER_OFF);
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    // Timeout for marking a trigger event as failed
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    //is_SetTimeout(camera, IS_TRIGGER_TIMEOUT, 10000);
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    // Begin transmission
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    is_CaptureVideo(camera, IS_DONT_WAIT);
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    is_EnableEvent(camera, IS_SET_EVENT_FRAME);
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    // Capture a couple of frames
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    char* currentFrameMemory;
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    int currentFrameID;
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    for(unsigned int i=0; i<100; i++){
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//        is_WaitForNextImage(camera, 10000, &currentFrameMemory, &currentFrameID);
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        is_WaitEvent(camera, IS_SET_EVENT_FRAME, 1000);
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        is_GetActSeqBuf(camera, NULL, NULL, &currentFrameMemory);
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        is_LockSeqBuf(camera, IS_IGNORE_PARAMETER, currentFrameMemory);
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        is_UnlockSeqBuf(camera, IS_IGNORE_PARAMETER, currentFrameMemory);
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        cout << "Caputured frame " << i << endl << flush;
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    }
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    is_StopLiveVideo(camera, IS_WAIT);
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//        is_ExitImageQueue(camera);
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//    // Gracefully close the camera
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//    is_ClearSequence(camera);
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//    unsigned int ringBufferSize = 10;
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//    for(unsigned int i=0; i<ringBufferSize; i++){
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//        is_FreeImageMem(camera, frameMemory[i], memoryID[i]);
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//    }
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    // Exit and free memories
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    is_ExitCamera(camera);
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    return 0;
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}
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