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#include "OpenGLContext.h"
#include <GLFW/glfw3.h>
#include <stdio.h>
#ifdef __unix__
#define GLFW_EXPOSE_NATIVE_X11
#define GLFW_EXPOSE_NATIVE_GLX
#include <cstring>
#include <X11/X.h>
typedef XID RRCrtc;
#include <GLFW/glfw3native.h>
#endif
struct OpenGLContext::OpenGLContextInfo{
GLFWmonitor* monitor;
GLFWwindow* window;
OpenGLContextInfo() : monitor(NULL), window(NULL){}
};
void error_callback(int error, const char* description){
std::cerr << "GLFW error code " << error << " " << description << std::endl;
}
std::vector<ScreenInfo> OpenGLContext::GetScreenInfo(){
std::vector<ScreenInfo> ret;
if (!glfwInit())
std::cerr << "Could not initialize GLFW!" << std::endl;
glfwSetErrorCallback(error_callback);
int nScreens = 0;
GLFWmonitor **monitors;
monitors = glfwGetMonitors(&nScreens);
for(int i=0; i<nScreens; i++){
GLFWmonitor *monitor = monitors[i];
const GLFWvidmode *videoMode = glfwGetVideoMode(monitor);
ScreenInfo screen;
screen.resX = videoMode->width;
screen.resY = videoMode->height;
const char *screenName = glfwGetMonitorName(monitor);
screen.name = screenName;
ret.push_back(screen);
}
//glfwTerminate();
return ret;
}
OpenGLContext::OpenGLContext(uint _screenNum) : screenNum(_screenNum), screenResX(0), screenResY(0){
contextInfo = new OpenGLContextInfo();
if (!glfwInit())
std::cerr << "Could not initialize GLFW!" << std::endl;
glfwSetErrorCallback(error_callback);
int nScreens = 0;
GLFWmonitor **monitors;
monitors = glfwGetMonitors(&nScreens);
if((unsigned int)nScreens < screenNum+1)
std::cerr << "Could not open screen " << screenNum << std::endl;
contextInfo->monitor = monitors[screenNum];
const GLFWvidmode *videoMode = glfwGetVideoMode(contextInfo->monitor);
screenResX = videoMode->width;
screenResY = videoMode->height;
// Set window hints
glfwDefaultWindowHints();
// highest available refresh rate
glfwWindowHint(GLFW_REFRESH_RATE, 0);
// Create fullscreen window
contextInfo->window = glfwCreateWindow(screenResX, screenResY, "GLFW OpenGL Context", contextInfo->monitor, NULL);
// make cursor invisible
glfwSetInputMode(contextInfo->window, GLFW_CURSOR, GLFW_CURSOR_HIDDEN);
#ifdef a__unix__
Display *display = glfwGetX11Display();
Window window = glfwGetX11Window(contextInfo->window);
Atom wmStateAbove = XInternAtom( display, "_NET_WM_STATE_ABOVE", 1 );
if( wmStateAbove != None ) {
printf( "_NET_WM_STATE_ABOVE has atom of %ld\n", (long)wmStateAbove );
} else {
printf( "ERROR: cannot find atom for _NET_WM_STATE_ABOVE !\n" );
}
Atom wmNetWmState = XInternAtom( display, "_NET_WM_STATE", 1 );
if( wmNetWmState != None ) {
printf( "_NET_WM_STATE has atom of %ld\n", (long)wmNetWmState );
} else {
printf( "ERROR: cannot find atom for _NET_WM_STATE !\n" );
}
// set window always on top hint
if( wmStateAbove != None ) {
XClientMessageEvent xclient;
memset( &xclient, 0, sizeof (xclient) );
//
//window = the respective client window
//message_type = _NET_WM_STATE
//format = 32
//data.l[0] = the action, as listed below
//data.l[1] = first property to alter
//data.l[2] = second property to alter
//data.l[3] = source indication (0-unk,1-normal app,2-pager)
//other data.l[] elements = 0
//
xclient.type = ClientMessage;
xclient.window = window; // GDK_WINDOW_XID(window);
xclient.message_type = wmNetWmState; //gdk_x11_get_xatom_by_name_for_display( display, "_NET_WM_STATE" );
xclient.format = 32;
xclient.data.l[0] = 1; // add the state
xclient.data.l[1] = wmStateAbove; //gdk_x11_atom_to_xatom_for_display (display, state1);
xclient.data.l[2] = 0; //gdk_x11_atom_to_xatom_for_display (display, state2);
xclient.data.l[3] = 0;
xclient.data.l[4] = 0;
//gdk_wmspec_change_state( FALSE, window,
// gdk_atom_intern_static_string ("_NET_WM_STATE_BELOW"),
// GDK_NONE );
XSendEvent( display,
//mywin - wrong, not app window, send to root window!
DefaultRootWindow(display),
False,
SubstructureRedirectMask | SubstructureNotifyMask,
(XEvent *)&xclient );
}
// // Set swap interval to 1 for standard vsync
// typedef GLvoid (*glXSwapIntervalSGIFunc) (GLint);
// const char *glx_extensions = glXQueryExtensionsString(display, screenNum);
// if (strstr(glx_extensions, "GLX_SGI_swap_control")) {
// PFNGLXSWAPINTERVALSGIPROC SwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)glXGetProcAddressARB((const GLubyte*)"glXSwapIntervalSGI");
// SwapIntervalSGI(1);
// } else if (strstr(glx_extensions, "GLX_EXT_swap_control")) {
// PFNGLXSWAPINTERVALEXTPROC SwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)glXGetProcAddressARB((const GLubyte*)"glXSwapIntervalEXT");
// SwapIntervalEXT(display, window, 1);
// } else {
// std::cerr << "OpenGLContext.Unix Error: Could not access swap interval extension!" << std::endl;
// }
#endif
glfwMakeContextCurrent(contextInfo->window);
// Set vsync (swap interval 1)
glfwSwapInterval(1);
// Adjust gamma to one
this->setGamma(1.0);
}
void OpenGLContext::setGamma(float gamma){
glfwSetGamma(contextInfo->monitor, gamma);
}
void OpenGLContext::makeContextCurrent(){
glfwMakeContextCurrent(contextInfo->window);
}
void OpenGLContext::flush(){
// Swap buffers
glfwSwapBuffers(contextInfo->window);
// Poll events in order not to lock up
glfwPollEvents();
//glfwWaitEvents();
// glFinish();
}
OpenGLContext::~OpenGLContext(){
glfwDestroyWindow(contextInfo->window);
glfwTerminate();
delete contextInfo;
}