Go to most recent revision | Blame | Compare with Previous | Last modification | View Log | RSS feed
#include "OpenGLContext.h"
#include "ProjectorOpenGL.h"
#include <iostream>
#include <stdio.h>
#include <unistd.h>
int main(int argc, char *argv[]){
OpenGLContext context;
std::vector<ScreenInfo> info = context.GetScreenInfo();
for(int i=0; i<info.size(); i++)
printf("Screen %d: %s (%d x %d)\n", i, info[i].name.c_str(), info[i].resX, info[i].resY);
// new projector for screen 1
ProjectorOpenGL projector(1);
for(int i=0; i<100; i++){
projector.displayWhite();
sleep(1);
}
return 0;
}