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#include "OpenGLContext.h"
#include "ProjectorOpenGL.h"
#include <iostream>
#include <stdio.h>
#include <unistd.h>

int main(int argc, char *argv[]){

    OpenGLContext context;
    std::vector<ScreenInfo> info = context.GetScreenInfo();
    for(int i=0; i<info.size(); i++)
        printf("Screen %d: %s (%d x %d)\n", i, info[i].name.c_str(), info[i].resX, info[i].resY);


    // new projector for screen 1
    ProjectorOpenGL projector(1);

    for(int i=0; i<100; i++){
        projector.displayWhite();
        sleep(1);
    }

    return 0;
}