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#include "Triangulator.h"
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#include <math.h>
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#include <iostream>
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#ifdef WIN32
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    #ifndef NAN
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        static const unsigned long __nan[2] = {0xffffffff, 0x7fffffff};
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    #define NAN (*(const float *) __nan)
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    #endif
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#endif
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Triangulator::Triangulator(SMCalibrationParams _calibration, unsigned int frameWidth, unsigned int frameHeight) : calibration(_calibration){
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    // Precompute uc, vc maps
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    uc.create(frameHeight, frameWidth, CV_32F);
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    vc.create(frameHeight, frameWidth, CV_32F);
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    for(unsigned int row=0; row<frameHeight; row++){
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        for(unsigned int col=0; col<frameWidth; col++){
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            uc.at<float>(row, col) = col;
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            vc.at<float>(row, col) = row;
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        }
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    }
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    // Precompute determinant tensor
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    cv::Mat Pc(3,4,CV_32F,cv::Scalar(0.0));
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    cv::Mat(calibration.Kc).copyTo(Pc(cv::Range(0,3), cv::Range(0,3)));
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    cv::Mat Pp(3,4,CV_32F), temp(3,4,CV_32F);
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    cv::Mat(calibration.Rp).copyTo(temp(cv::Range(0,3), cv::Range(0,3)));
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    cv::Mat(calibration.Tp).copyTo(temp(cv::Range(0,3), cv::Range(3,4)));
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    Pp = cv::Mat(calibration.Kp) * temp;
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    cv::Mat e = cv::Mat::eye(4, 4, CV_32F);
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    int sz[] = {4, 3, 3, 3};
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    cv::Mat C(4, sz, CV_32F, cv::Scalar::all(0));
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    for(int k=0; k<4; k++){
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        for(int i=0; i<3; i++){
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            for(int j=0; j<3; j++){
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                for(int l=0; l<3; l++){
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                    cv::Mat op(4, 4, CV_32F);
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                    Pc.row(i).copyTo(op.row(0));
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                    Pc.row(j).copyTo(op.row(1));
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                    Pp.row(l).copyTo(op.row(2));
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                    e.row(k).copyTo(op.row(3));
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                    C.at<float>(cv::Vec4i(k,i,j,l)) = cv::determinant(op.t());
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                }
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            }
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        }
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    }
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    determinantTensor = C;
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    // Precompute lens correction maps
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    cv::Mat eye = cv::Mat::eye(3, 3, CV_32F);
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    cv::initUndistortRectifyMap(calibration.Kc, calibration.kc, eye, calibration.Kc, cv::Size(frameWidth, frameHeight), CV_32FC1, lensMap1, lensMap2);
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    //cv::Mat map1, map2;
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    //cv::normalize(lensMap1, map1, 0, 255, cv::NORM_MINMAX, CV_8U);
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    //cv::normalize(lensMap2, map2, 0, 255, cv::NORM_MINMAX, CV_8U);
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    //cv::imwrite("map1.png", map1);
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    //cv::imwrite("map2.png", map2);
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}
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void Triangulator::triangulate(cv::Mat &up, cv::Mat &vp, cv::Mat &mask, cv::Mat &shading, cv::Mat &pointCloud){
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    // Undistort up, mask and shading
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    if(!up.empty()){
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        cv::Mat upUndistort;
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        cv::remap(up, upUndistort, lensMap1, lensMap2, cv::INTER_LINEAR);
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        up = upUndistort;
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    }
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    if(!vp.empty()){
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        cv::Mat vpUndistort;
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        cv::remap(vp, vpUndistort, lensMap1, lensMap2, cv::INTER_LINEAR);
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        vp = vpUndistort;
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    }
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    cv::Mat maskUndistort, shadingUndistort;
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    cv::remap(mask, maskUndistort, lensMap1, lensMap2, cv::INTER_LINEAR);
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    cv::remap(shading, shadingUndistort, lensMap1, lensMap2, cv::INTER_LINEAR);
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    mask = maskUndistort;
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    shading = shadingUndistort;
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    // Triangulate
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    cv::Mat xyz;
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    if(!up.empty() && vp.empty())
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        triangulateFromUp(up, xyz);
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    else if(!vp.empty() && up.empty())
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        triangulateFromVp(vp, xyz);
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    else if(!up.empty() && !vp.empty())
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        triangulateFromUpVp(up, vp, xyz);
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    // Merge and mask
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    pointCloud = cv::Mat(up.size(), CV_32FC3, cv::Scalar(NAN, NAN, NAN));
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    xyz.copyTo(pointCloud, mask);
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}
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void Triangulator::triangulateFromUp(cv::Mat &up, cv::Mat &xyz){
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    // Solve for xyzw using determinant tensor
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    cv::Mat C = determinantTensor;
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    std::vector<cv::Mat> xyzw(4);
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    for(unsigned int i=0; i<4; i++){
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        xyzw[i].create(up.size(), CV_32F);
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        xyzw[i] = C.at<float>(cv::Vec4i(i,0,1,0)) - C.at<float>(cv::Vec4i(i,2,1,0))*uc - C.at<float>(cv::Vec4i(i,0,2,0))*vc -
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                C.at<float>(cv::Vec4i(i,0,1,2))*up + C.at<float>(cv::Vec4i(i,2,1,2))*up.mul(uc) + C.at<float>(cv::Vec4i(i,0,2,2))*up.mul(vc);
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    }
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    // Convert to non homogenous coordinates
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    for(unsigned int i=0; i<3; i++)
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        xyzw[i] /= xyzw[3];
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    // Merge and mask
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    cv::merge(std::vector<cv::Mat>(xyzw.begin(), xyzw.begin()+3), xyz);
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}
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void Triangulator::triangulateFromVp(cv::Mat &vp, cv::Mat &xyz){
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    // Solve for xyzw using determinant tensor
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    cv::Mat C = determinantTensor;
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    std::vector<cv::Mat> xyzw(4);
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    for(unsigned int i=0; i<4; i++){
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        xyzw[i].create(vp.size(), CV_32F);
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        xyzw[i] = C.at<float>(cv::Vec4i(i,0,1,1)) - C.at<float>(cv::Vec4i(i,2,1,1))*uc - C.at<float>(cv::Vec4i(i,0,2,1))*vc -
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                C.at<float>(cv::Vec4i(i,0,1,2))*vp + C.at<float>(cv::Vec4i(i,2,1,2))*vp.mul(uc) + C.at<float>(cv::Vec4i(i,0,2,2))*vp.mul(vc);
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    }
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    // Convert to non homogenous coordinates
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    for(unsigned int i=0; i<3; i++)
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        xyzw[i] /= xyzw[3];
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    // Merge and mask
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    cv::merge(std::vector<cv::Mat>(xyzw.begin(), xyzw.begin()+3), xyz);
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}
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void Triangulator::triangulateFromUpVp(cv::Mat &up, cv::Mat &vp, cv::Mat &xyz){
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    std::cerr << "WARNING! NOT FULLY IMPLEMENTED!" << std::endl;
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    int N = up.rows * up.cols;
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    cv::Mat projPointsCam(2, N, CV_32F);
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    uc.reshape(0,1).copyTo(projPointsCam.row(0));
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    vc.reshape(0,1).copyTo(projPointsCam.row(1));
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    cv::Mat projPointsProj(2, N, CV_32F);
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    up.reshape(0,1).copyTo(projPointsProj.row(0));
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    vp.reshape(0,1).copyTo(projPointsProj.row(1));
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    cv::Mat Pc(3,4,CV_32F,cv::Scalar(0.0));
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    cv::Mat(calibration.Kc).copyTo(Pc(cv::Range(0,3), cv::Range(0,3)));
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    cv::Mat Pp(3,4,CV_32F), temp(3,4,CV_32F);
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    cv::Mat(calibration.Rp).copyTo(temp(cv::Range(0,3), cv::Range(0,3)));
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    cv::Mat(calibration.Tp).copyTo(temp(cv::Range(0,3), cv::Range(3,4)));
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    Pp = cv::Mat(calibration.Kp) * temp;
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    cv::Mat xyzw;
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    cv::triangulatePoints(Pc, Pp, projPointsCam, projPointsProj, xyzw);
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    xyz.create(3, N, CV_32F);
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    for(int i=0; i<N; i++){
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        xyz.at<float>(0,i) = xyzw.at<float>(0,i)/xyzw.at<float>(3,i);
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        xyz.at<float>(1,i) = xyzw.at<float>(1,i)/xyzw.at<float>(3,i);
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        xyz.at<float>(2,i) = xyzw.at<float>(2,i)/xyzw.at<float>(3,i);
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    }
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    xyz = xyz.t();
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    xyz = xyz.reshape(3, up.rows);
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}
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