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#include "Triangulator.h"
#include <math.h>
#include <iostream>
#ifdef WIN32
#ifndef NAN
static const unsigned long __nan[2] = {0xffffffff, 0x7fffffff};
#define NAN (*(const float *) __nan)
#endif
#endif
Triangulator::Triangulator(SMCalibrationParams _calibration, unsigned int frameWidth, unsigned int frameHeight) : calibration(_calibration){
// Precompute uc, vc maps
uc.create(frameHeight, frameWidth, CV_32F);
vc.create(frameHeight, frameWidth, CV_32F);
for(unsigned int row=0; row<frameHeight; row++){
for(unsigned int col=0; col<frameWidth; col++){
uc.at<float>(row, col) = col;
vc.at<float>(row, col) = row;
}
}
// Precompute determinant tensor
cv::Mat Pc(3,4,CV_32F,cv::Scalar(0.0));
cv::Mat(calibration.Kc).copyTo(Pc(cv::Range(0,3), cv::Range(0,3)));
cv::Mat Pp(3,4,CV_32F), temp(3,4,CV_32F);
cv::Mat(calibration.Rp).copyTo(temp(cv::Range(0,3), cv::Range(0,3)));
cv::Mat(calibration.Tp).copyTo(temp(cv::Range(0,3), cv::Range(3,4)));
Pp = cv::Mat(calibration.Kp) * temp;
cv::Mat e = cv::Mat::eye(4, 4, CV_32F);
int sz[] = {4, 3, 3, 3};
cv::Mat C(4, sz, CV_32F, cv::Scalar::all(0));
for(int k=0; k<4; k++){
for(int i=0; i<3; i++){
for(int j=0; j<3; j++){
for(int l=0; l<3; l++){
cv::Mat op(4, 4, CV_32F);
Pc.row(i).copyTo(op.row(0));
Pc.row(j).copyTo(op.row(1));
Pp.row(l).copyTo(op.row(2));
e.row(k).copyTo(op.row(3));
C.at<float>(cv::Vec4i(k,i,j,l)) = cv::determinant(op.t());
}
}
}
}
determinantTensor = C;
// Precompute lens correction maps
cv::Mat eye = cv::Mat::eye(3, 3, CV_32F);
cv::initUndistortRectifyMap(calibration.Kc, calibration.kc, eye, calibration.Kc, cv::Size(frameWidth, frameHeight), CV_32FC1, lensMap1, lensMap2);
//cv::Mat map1, map2;
//cv::normalize(lensMap1, map1, 0, 255, cv::NORM_MINMAX, CV_8U);
//cv::normalize(lensMap2, map2, 0, 255, cv::NORM_MINMAX, CV_8U);
//cv::imwrite("map1.png", map1);
//cv::imwrite("map2.png", map2);
}
void Triangulator::triangulate(cv::Mat &up, cv::Mat &vp, cv::Mat &mask, cv::Mat &shading, cv::Mat &pointCloud){
// Undistort up, mask and shading
if(!up.empty()){
cv::Mat upUndistort;
cv::remap(up, upUndistort, lensMap1, lensMap2, cv::INTER_LINEAR);
up = upUndistort;
}
if(!vp.empty()){
cv::Mat vpUndistort;
cv::remap(vp, vpUndistort, lensMap1, lensMap2, cv::INTER_LINEAR);
vp = vpUndistort;
}
cv::Mat maskUndistort, shadingUndistort;
cv::remap(mask, maskUndistort, lensMap1, lensMap2, cv::INTER_LINEAR);
cv::remap(shading, shadingUndistort, lensMap1, lensMap2, cv::INTER_LINEAR);
mask = maskUndistort;
shading = shadingUndistort;
// Triangulate
cv::Mat xyz;
if(!up.empty() && vp.empty())
triangulateFromUp(up, xyz);
else if(!vp.empty() && up.empty())
triangulateFromVp(vp, xyz);
else if(!up.empty() && !vp.empty())
triangulateFromUpVp(up, vp, xyz);
// Merge and mask
pointCloud = cv::Mat(up.size(), CV_32FC3, cv::Scalar(NAN, NAN, NAN));
xyz.copyTo(pointCloud, mask);
}
void Triangulator::triangulateFromUp(cv::Mat &up, cv::Mat &xyz){
// Solve for xyzw using determinant tensor
cv::Mat C = determinantTensor;
std::vector<cv::Mat> xyzw(4);
for(unsigned int i=0; i<4; i++){
xyzw[i].create(up.size(), CV_32F);
xyzw[i] = C.at<float>(cv::Vec4i(i,0,1,0)) - C.at<float>(cv::Vec4i(i,2,1,0))*uc - C.at<float>(cv::Vec4i(i,0,2,0))*vc -
C.at<float>(cv::Vec4i(i,0,1,2))*up + C.at<float>(cv::Vec4i(i,2,1,2))*up.mul(uc) + C.at<float>(cv::Vec4i(i,0,2,2))*up.mul(vc);
}
// Convert to non homogenous coordinates
for(unsigned int i=0; i<3; i++)
xyzw[i] /= xyzw[3];
// Merge and mask
cv::merge(std::vector<cv::Mat>(xyzw.begin(), xyzw.begin()+3), xyz);
}
void Triangulator::triangulateFromVp(cv::Mat &vp, cv::Mat &xyz){
// Solve for xyzw using determinant tensor
cv::Mat C = determinantTensor;
std::vector<cv::Mat> xyzw(4);
for(unsigned int i=0; i<4; i++){
xyzw[i].create(vp.size(), CV_32F);
xyzw[i] = C.at<float>(cv::Vec4i(i,0,1,1)) - C.at<float>(cv::Vec4i(i,2,1,1))*uc - C.at<float>(cv::Vec4i(i,0,2,1))*vc -
C.at<float>(cv::Vec4i(i,0,1,2))*vp + C.at<float>(cv::Vec4i(i,2,1,2))*vp.mul(uc) + C.at<float>(cv::Vec4i(i,0,2,2))*vp.mul(vc);
}
// Convert to non homogenous coordinates
for(unsigned int i=0; i<3; i++)
xyzw[i] /= xyzw[3];
// Merge and mask
cv::merge(std::vector<cv::Mat>(xyzw.begin(), xyzw.begin()+3), xyz);
}
void Triangulator::triangulateFromUpVp(cv::Mat &up, cv::Mat &vp, cv::Mat &xyz){
std::cerr << "WARNING! NOT FULLY IMPLEMENTED!" << std::endl;
int N = up.rows * up.cols;
cv::Mat projPointsCam(2, N, CV_32F);
uc.reshape(0,1).copyTo(projPointsCam.row(0));
vc.reshape(0,1).copyTo(projPointsCam.row(1));
cv::Mat projPointsProj(2, N, CV_32F);
up.reshape(0,1).copyTo(projPointsProj.row(0));
vp.reshape(0,1).copyTo(projPointsProj.row(1));
cv::Mat Pc(3,4,CV_32F,cv::Scalar(0.0));
cv::Mat(calibration.Kc).copyTo(Pc(cv::Range(0,3), cv::Range(0,3)));
cv::Mat Pp(3,4,CV_32F), temp(3,4,CV_32F);
cv::Mat(calibration.Rp).copyTo(temp(cv::Range(0,3), cv::Range(0,3)));
cv::Mat(calibration.Tp).copyTo(temp(cv::Range(0,3), cv::Range(3,4)));
Pp = cv::Mat(calibration.Kp) * temp;
cv::Mat xyzw;
cv::triangulatePoints(Pc, Pp, projPointsCam, projPointsProj, xyzw);
xyz.create(3, N, CV_32F);
for(int i=0; i<N; i++){
xyz.at<float>(0,i) = xyzw.at<float>(0,i)/xyzw.at<float>(3,i);
xyz.at<float>(1,i) = xyzw.at<float>(1,i)/xyzw.at<float>(3,i);
xyz.at<float>(2,i) = xyzw.at<float>(2,i)/xyzw.at<float>(3,i);
}
xyz = xyz.t();
xyz = xyz.reshape(3, up.rows);
}