Subversion Repositories gelsvn

Rev

Blame | Last modification | View Log | RSS feed

//02566 framework, Anders Wang Kristensen, awk@imm.dtu.dk, 2007

#include <stdlib.h>
#include <GL/glut.h>

#include <CGLA/Vec2i.h>
#include <CGLA/Vec3uc.h>

#include "scene.hpp"
#include "camera.hpp"
#include "mesh.hpp"
#include "omni.hpp"

#include "matte.hpp"
#include "plastic.hpp"
#include "metal.hpp"
#include "glass.hpp"

#include "path_tracer.hpp"

using namespace CGLA;

//global pointer to the active scene
scene* current;

static path_tracer* renderer;

const int width = 64*8;
const int height = 64*8;

static Vec3f* film;
static Vec3uc* image;
static Vec2i pixel(0);
static bool done = false;

static float gamma = 2.2f;
static float exposure = 0.f;

Vec3uc tonemap(const Vec3f& v)
{
        Vec3f u = v * std::pow(2.f, exposure);
        float r = random() - 0.5f;

        Vec3uc I;
        for (int i=0; i<3; ++i)
        {
                float c = std::pow(u[i], 1.f / gamma);
                c = 255.f * c + 0.5f + r;
                I[i] = clamp(int(c), 0, 255);
        }
        return I;
}

void display(void)
{
        glClear(GL_COLOR_BUFFER_BIT);
        
        for (int j=0; j<height; ++j)
                for (int i=0; i<width; ++i)
                        image[i + j*width] = tonemap(film[i + j*width]);

        glDrawPixels(width, height, GL_RGB, GL_UNSIGNED_BYTE, image);
        glutSwapBuffers();

        GLenum e = glGetError();
        if (e != GL_NO_ERROR)
        {
                printf("OpenGL error: %s\n", gluErrorString(e));
                exit(EXIT_FAILURE);
        }
}

void reshape(GLint width, GLint height)
{
        glMatrixMode(GL_PROJECTION);
        glLoadIdentity();
        gluOrtho2D(0, width, 0, height);
        glMatrixMode(GL_MODELVIEW);
        glLoadIdentity();
}

void special(int key, int x, int y)
{
        switch (key)
        {
        case GLUT_KEY_LEFT:
                gamma = std::max(gamma - 0.1f, 0.5f);
                break;

        case GLUT_KEY_RIGHT:
                gamma = std::min(gamma + 0.1f, 5.f);
                break;

        case GLUT_KEY_DOWN:
                exposure = std::max(exposure - 0.1f, -10.f);
                break;

        case GLUT_KEY_UP:
                exposure = std::min(exposure + 0.1f, 10.f);
                break;
        }

        printf("Gamma: %.2f, exposure: %.2f\n", gamma, exposure);
        glutPostRedisplay();
}

void keyboard(unsigned char key, int x, int y)
{
        switch (key)
        {
        case 27: //ESCAPE key
                exit(0);
                break;
        }
}

void idle(void)
{
        for (int i=0; i<width*8 && !done; ++i)
        {
                Vec3f L = renderer->compute_pixel(pixel[0], pixel[1]);
                film[pixel[0] + pixel[1] * width] = L;

                //advance
                ++pixel[0];

                if (pixel[0] == width)
                {
                        pixel[0] = 0;
                        ++pixel[1];

                        if (pixel[1] == height)
                        {
                                done = true;
                                glutIdleFunc(NULL);
                        }
                }
        }

        glutPostRedisplay();
}

int main(int argc, char* argv[])
{
        //make the scene
        current = new scene;

        //setup some materials
        matte dull_white(Vec3f(0.5f, 0.5f, 0.5f));
        matte dull_gray(Vec3f(0.4f, 0.4f, 0.4f));
        matte dull_red(Vec3f(0.6f, 0.3f, 0.2f));
        matte dull_green(Vec3f(0.3f, 0.6f, 0.2f));
        matte dull_blue(Vec3f(0.2f, 0.2f, 0.6f));

        plastic glossy_white(Vec3f(0.4f, 0.4f, 0.4f), Vec3f(0.5f), 20.f);
        plastic glossy_purple(Vec3f(0.3f, 0.1f, 0.3f), Vec3f(0.65f), 8.f);
        plastic glossy_yellow(Vec3f(0.3f, 0.3f, 0.0f), Vec3f(0.65f), 32.f);

        //for exercise 2
        glass clear(Vec3f(0.99f, 0.99f, 0.99f), 1.5f);
        metal silver(Vec3f(0.9f, 0.9f, 0.9f), 22.f, 0.177f, 3.638f);

        //setup cornell box 1mx1mx1m
        mesh floor("../../data/cornell_box/floor.obj");
        floor.set_material(&glossy_white);
        current->insert(&floor);

        mesh ceiling("../../data/cornell_box/ceiling.obj");
        ceiling.set_material(&dull_gray);
        current->insert(&ceiling);

        mesh back("../../data/cornell_box/back.obj");
        back.set_material(&silver);
        current->insert(&back);

        mesh left("../../data/cornell_box/left.obj");
        left.set_material(&dull_red);
        current->insert(&left);

        mesh right("../../data/cornell_box/right.obj");
        right.set_material(&dull_blue);
        current->insert(&right);

        //add some objects to the box
        Mat4x4f tmp;

        mesh box1("../../data/cornell_box/box1.obj");
        tmp = rotation_Mat4x4f(YAXIS, -float(M_PI)/8.f);
        tmp = translation_Mat4x4f(Vec3f(-0.3f,0.f,-0.05f)) * tmp;
        box1.set_transform(tmp);
        box1.set_material(&dull_green);
        current->insert(&box1);

        mesh box2("../../data/cornell_box/box2.obj");
        tmp = translation_Mat4x4f(Vec3f(0.25f,0.f, -0.05f));
        box2.set_transform(tmp);
        box2.set_material(&glossy_purple);
        current->insert(&box2);

        mesh teapot("../../data/cornell_box/teapot1.obj");
        tmp = rotation_Mat4x4f(YAXIS, float(M_PI/4.f));
        tmp = translation_Mat4x4f(Vec3f(-0.25f,0.25f, -0.05)) * tmp;
        teapot.set_transform(tmp);
        teapot.set_material(&silver);
        current->insert(&teapot);

        mesh sphere1("../../data/cornell_box/sphere2.obj");
        tmp = translation_Mat4x4f(Vec3f(0.25f,0.45f,-0.05f));
        sphere1.set_transform(tmp);
        sphere1.set_material(&clear);
        current->insert(&sphere1);

        mesh sphere2("../../data/cornell_box/sphere2.obj");
        tmp = translation_Mat4x4f(Vec3f(0.22f,0.15f,0.25f));
        sphere2.set_transform(tmp);
        sphere2.set_material(&glossy_yellow);
        //current->insert(&sphere2);

        //light sources
        mesh quad_light("../../data/cornell_box/quad.obj");
        tmp = rotation_Mat4x4f(XAXIS, float(M_PI));
        tmp = translation_Mat4x4f(Vec3f(0.f,0.99f,0.2f)) * tmp;
        quad_light.set_transform(tmp);
        quad_light.set_exitance(Vec3f(300,300,300));
        current->insert(&quad_light);

        mesh quad_light1("../../data/cornell_box/quad.obj");
        tmp = rotation_Mat4x4f(XAXIS, float(M_PI));
        tmp = translation_Mat4x4f(Vec3f(0.f,0.99f,0.2f)) * tmp;
        quad_light1.set_transform(tmp);
        quad_light1.set_exitance(Vec3f(0,400,0));
//      current->insert(&quad_light1);

        mesh quad_light2("../../data/cornell_box/quad.obj");
        tmp = rotation_Mat4x4f(XAXIS, float(M_PI));
        tmp = translation_Mat4x4f(Vec3f(-0.2f,0.99f,0.2f)) * tmp;
        quad_light2.set_transform(tmp);
        quad_light2.set_exitance(Vec3f(400,0,0));
//      current->insert(&quad_light2);

        mesh quad_light3("../../data/cornell_box/quad.obj");
        tmp = rotation_Mat4x4f(XAXIS, float(M_PI));
        tmp = translation_Mat4x4f(Vec3f(0.2f,0.99f,0.2f)) * tmp;
        quad_light3.set_transform(tmp);
        quad_light3.set_exitance(Vec3f(0,0,400));
//      current->insert(&quad_light3);

        omni omni_light(Vec3f(30.f));
        omni_light.set_transform(translation_Mat4x4f(Vec3f(0.0f,0.95f,0.0f)));
        //current->insert(&omni_light);

        mesh sphere_light("../../data/cornell_box/small_sphere.obj");
        sphere_light.set_transform(translation_Mat4x4f(Vec3f(0.f,0.95f,0.f)));
        sphere_light.set_exitance(Vec3f(30.f/(4.f*float(M_PI)*0.01f*0.01f)));
        //current->insert(&sphere_light);

        //setup camera (eye, center, up, focal length)
        camera pentax(
                Vec3f(0.f,0.5f,2.0f), 
                Vec3f(0.f,0.5f,0.5f), 
                Vec3f(0,1,0), 
                0.035f);

        current->set_camera(&pentax);
        
        //build acceleration structure
        current->initialize(8, 25);

        //create the renderer
        renderer = new path_tracer(width, height, true, 4);
        renderer->set_scene(current);

        //create the film
        film = new Vec3f[width * height];
        std::fill(film, film+width*height, Vec3f(0.3f));
        image = new Vec3uc[width * height];
        std::fill(image, image+width*height, Vec3uc(32,32,32));

        //init glut
        glutInit(&argc, argv);
        glutInitWindowSize(width, height);
        glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
        glutCreateWindow("Course 02566 - IMM DTU");

        glutDisplayFunc(display);
        glutReshapeFunc(reshape);
        glutKeyboardFunc(keyboard);
        glutSpecialFunc(special);

        glutIdleFunc(idle);

        //Turn the flow of control over to GLUT
        glutMainLoop();

        //clean up
        delete current;
        delete renderer;

        return EXIT_SUCCESS;
}

Generated by GNU Enscript 1.6.6.