Rev 595 | Blame | Compare with Previous | Last modification | View Log | RSS feed
/* ----------------------------------------------------------------------- *
* This file is part of GEL, http://www.imm.dtu.dk/GEL
* Copyright (C) the authors and DTU Informatics
* For license and list of authors, see ../../doc/intro.pdf
* ----------------------------------------------------------------------- */
#include "subdivision.h"
#include <vector>
#include "../CGLA/Vec3d.h"
#include "Manifold.h"
#include "AttributeVector.h"
namespace HMesh
{
using namespace std;
using namespace CGLA;
void cc_split(Manifold& m_in, Manifold& m_out)
{
const int Invalid = -1;
vector<Vec3d> new_points;
new_points.reserve(m_in.no_vertices());
VertexAttributeVector<int> vtouched(m_in.allocated_vertices(), Invalid);
HalfEdgeAttributeVector<int> htouched(m_in.allocated_halfedges(), Invalid);
int npsize = 0;
for(VertexIDIterator v = m_in.vertices_begin(); v != m_in.vertices_end(); ++v){
vtouched[*v] = npsize;
new_points.push_back(m_in.pos(*v));
++npsize;
}
for(HalfEdgeIDIterator h = m_in.halfedges_begin(); h != m_in.halfedges_end(); ++h){
if(htouched[*h] != Invalid)
continue;
Walker w = m_in.walker(*h);
htouched[*h] = htouched[w.opp().halfedge()] = npsize;
new_points.push_back((m_in.pos(w.vertex()) + m_in.pos(w.opp().vertex())) * 0.5f);
++npsize;
}
vector<int> indices;
vector<int> faces;
for(FaceIDIterator f = m_in.faces_begin(); f != m_in.faces_end(); ++f){
for(Walker w = m_in.walker(*f); !w.full_circle(); w = w.circulate_face_cw()){
indices.push_back(npsize);
indices.push_back(htouched[w.halfedge()]);
indices.push_back(vtouched[w.vertex()]);
indices.push_back(htouched[w.next().halfedge()]);
faces.push_back(4);
}
new_points.push_back(centre(m_in, *f));
++npsize;
}
m_out.clear();
m_out.build(npsize, reinterpret_cast<double*>(&new_points[0]), faces.size(), &faces[0], &indices[0]);
}
void cc_smooth(Manifold& m)
{
VertexAttributeVector<Vec3d> new_vertices(m.no_vertices(), Vec3d(0));
for(FaceIDIterator fi = m.faces_begin(); fi != m.faces_end(); ++fi)
{
FaceID f = *fi;
Walker w = m.walker(f);
for(; !w.full_circle(); w = w.next())
{
VertexID v = w.vertex();
float val = valency(m, v);
float A = (1.0f-3.0f/val) * (1.0f/val);
float B = sqr(1.0f/val);
Walker w2 = m.walker(f);
for(; !w2.full_circle(); w2 = w2.next())
{
VertexID v2 = w2.vertex();
if(v==v2)
new_vertices[v] += A * m.pos(v2);
else
new_vertices[v] += B * m.pos(v2);
}
}
}
for(VertexIDIterator vi = m.vertices_begin(); vi != m.vertices_end(); ++vi)
m.pos(*vi) = new_vertices[*vi];
}
}