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#ifndef __HMESHUTIL_REFINE_EDGES_H__
#define __HMESHUTIL_REFINE_EDGES_H__

#include "HMesh/Manifold.h"

namespace HMeshUtil
{
        /// Return the average edge length
        float average_edge_length(HMesh::Manifold& mani);


        /** Split all edges in mesh passed as first argument which are longer
                        than the threshold (second arg) length. A split edge
                        results in a new vertex of valence two. We triangulate the faces on either
                        side to ensure that there are no valence two vertices.*/
        int refine_edges(HMesh::Manifold& mani, float t);
}

#endif