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#include "OpenGLContext.h"
#include "ProjectorOpenGL.h"
#include <iostream>
#include <stdio.h>
#include <unistd.h>
int main(int argc, char *argv[]){
std::vector<ScreenInfo> info = OpenGLContext::GetScreenInfo();
for(int i=0; i<info.size(); i++)
printf("Screen %d: %s (%d x %d) (%d, %d)\n", i, info[i].name.c_str(), info[i].resX, info[i].resY, info[i].posX, info[i].posY);
// new projector for screen 1
ProjectorOpenGL projector(1);
for(int i=0; i<500; i++){
projector.displayWhite();
sleep(1);
projector.displayBlack();
sleep(1);
}
return 0;
}